Files
aibis-dream/Assets/Scripts/Framework/ActionKit/Action/Condition.cs
T
2025-04-25 20:24:11 +08:00

71 lines
1.8 KiB
C#

using System;
namespace AibisDream.Kit
{
public class Condition : IAction
{
private Func<bool> _condition;
private static readonly SimpleObjectPool<Condition> SimpleObjectPool = new(() => new Condition(), null, 10);
private Condition()
{
}
public static Condition Allocate(Func<bool> condition)
{
var conditionAction = SimpleObjectPool.Allocate();
conditionAction.ActionID = ActionKit.IDGenerator++;
conditionAction.IsFinalized = false;
conditionAction.Reset();
conditionAction._condition = condition;
return conditionAction;
}
public bool Paused { get; set; }
public bool IsFinalized { get; set; }
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
}
public void OnExecute(float dt)
{
if (_condition.Invoke())
{
this.Finish();
}
}
public void OnFinish()
{
}
public void Deinit()
{
if (!IsFinalized)
{
IsFinalized = true;
_condition = null;
ActionKitMonoBehaviourEvents.AddCallback(
new ActionQueueRecycleCallback<Condition>(SimpleObjectPool, this));
}
}
public void Reset()
{
Paused = false;
Status = ActionStatus.NotStart;
}
}
public static class ConditionExtension
{
public static ISequence Condition(this ISequence self, Func<bool> condition)
{
return self.Append(Kit.Condition.Allocate(condition));
}
}
}