88 lines
2.8 KiB
C#
88 lines
2.8 KiB
C#
using System.Collections;
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using AibisDream.FixSystem;
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using Yarn.Unity;
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namespace AibisDream
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{
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public static class BodyModuleYarnCommand
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{
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private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
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[YarnCommand("SetModuleState_CantStopRunning")]
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public static void SetModuleState_CantStopRunning(string ModuleName,bool state)
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{
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BodyModuleSystem.SetModuleState_CantStopRunning(ModuleName,state);
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}
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[YarnCommand("ShowHeatMap")]
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public static void ShowHeatMap()
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{
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BodyModuleSystem.ShowHeatMap();
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}
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[YarnCommand("HideHeatMap")]
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public static void HideHeatMap()
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{
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BodyModuleSystem.HideHeatMap();
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}
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[YarnCommand("SetHeat")]
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public static void SetHeat(int heatValue)
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{
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BodyModuleSystem.SetHeat(heatValue);
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}
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[YarnCommand("Temp_RemoveUF")]
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public static void Temp_RemoveUF()
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{
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var _UFModule = BodyModuleSystem.FindBodyModuleByName("UF").gameObject;
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if(_UFModule.activeInHierarchy)
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{
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_UFModule.SetActive(false);
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}
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}
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[YarnCommand("Temp_RemoveUFCover")]
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public static void Temp_RemoveUFCover()
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{
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("UF").transform.Find("Cover").gameObject;
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if(_UFCover.activeInHierarchy)
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{
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_UFCover.SetActive(false);
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}
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}
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[YarnCommand("Temp_InstallUF")]
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public static void Temp_InstallUF()
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{
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var _UFModule = BodyModuleSystem.FindBodyModuleByName("UF").gameObject;
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if(!_UFModule.activeInHierarchy)
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{
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_UFModule.SetActive(true);
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}
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}
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[YarnCommand("Temp_InstallUFCover")]
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public static void Temp_InstallUFCover()
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{
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("UF").transform.Find("Cover").gameObject;
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if(!_UFCover.activeInHierarchy)
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{
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_UFCover.SetActive(true);
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}
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}
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[YarnCommand("Temp_InstallChip")]
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public static void Temp_InstallChip()
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{
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
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if(!_UFCover.activeInHierarchy)
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{
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_UFCover.SetActive(true);
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}
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}
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[YarnCommand("Temp_RemoveChip")]
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public static void Temp_RemoveChip()
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{
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
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if(_UFCover.activeInHierarchy)
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{
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_UFCover.SetActive(false);
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}
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}
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}
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}
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