Files
aibis-dream/Assets/Scripts/FixSystem/Scope/TargetPointData.cs
T

26 lines
828 B
C#

using UnityEngine;
public class TargetPointData : MonoBehaviour
{
public WaveformType waveformType = WaveformType.Sine; // 正常波形类型
public bool isCorrect = true; // 是否为正确模块
//public WaveformType errorWaveformType = WaveformType.Spike; // 错误波形类型(如果有错误)
[HideInInspector]
public int randomShift;
[HideInInspector]
public float initialRandomPhase; // 随机初始相位
[HideInInspector]
public int spikeIndex=-1;
[HideInInspector]
public float sliderValue=-1;
void Start()
{
randomShift = Random.Range(7, 13);
initialRandomPhase = Mathf.PI * randomShift*0.1f; // 随机初始相位
//initialRandomPhase = Mathf.PI * 1f; // 随机初始相位
}
}