58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace AibisDream.SystemEditor
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{
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public static class EditorKit
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{
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public static readonly GUIStyle BoldFont = new(EditorStyles.label)
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{
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fontStyle = FontStyle.Bold
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};
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public static int SortingLayerField(string label, int id)
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{
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// 先获取layer
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var layers = GetSortingLayerNames();
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// 将ID转为idx
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var idx = TransSortingLayer2Idx(id);
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var newIdx = EditorGUILayout.Popup(label, idx, layers);
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return TransIdx2SortingLayer(newIdx);
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}
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private static string[] GetSortingLayerNames()
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{
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// 获取所有 Sorting Layer 名称
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var layerCount = SortingLayer.layers.Length;
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var sortingLayerNames = new string[layerCount];
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for (var i = 0; i < layerCount; i++)
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{
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sortingLayerNames[i] = SortingLayer.layers[i].name;
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}
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return sortingLayerNames;
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}
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private static int TransSortingLayer2Idx(int id)
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{
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var layers = SortingLayer.layers;
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for (var i = 0; i < layers.Length; i++)
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{
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if (layers[i].id == id) return i;
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}
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return 0;
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}
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private static int TransIdx2SortingLayer(int idx)
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{
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if (idx < 0 || idx >= SortingLayer.layers.Length)
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{
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return SortingLayer.layers[0].id;
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}
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return SortingLayer.layers[idx].id;
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}
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}
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} |