Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/Modules/MoleModule.cs
T
2025-07-23 15:37:07 +08:00

66 lines
1.8 KiB
C#

using UnityEngine;
namespace AibisDream.FixSystem
{
public class MoleModule : BodyModule
{
private static WhackMoleSystem WhackMoleSystem => FixSystemCenter.SystemDic.Get<WhackMoleSystem>();
private Material _picMaterial;
public bool isInMoleGame;
private static readonly int SineGlowFade = Shader.PropertyToID("_SineGlowFade");
private static readonly int AddColorFade = Shader.PropertyToID("_AddColorFade");
private static readonly int AddColorColor = Shader.PropertyToID("_AddColorColor");
protected override void InitReference()
{
base.InitReference();
_picMaterial = transform.Find("Module Pic").GetComponent<SpriteRenderer>().material;
}
// 重写PlugIn和PlugOut就好了
public override void PlugIn()
{
if (!isInMoleGame)
{
base.PlugIn();
}
else
{
// 触发WhackMoleSystem的插入事件
WhackMoleSystem.OnPlugIn(data.moduleName);
}
}
public override void PlugOut()
{
// TODO 拔出来会有效果吗?存疑
}
#region 表现相关的功能
public void StartFlicker()
{
_picMaterial.SetFloat(SineGlowFade, 1);
}
public void StopFlicker()
{
_picMaterial.SetFloat(SineGlowFade, 0);
}
public void LightOn(Color color)
{
_picMaterial.SetColor(AddColorColor, color);
_picMaterial.SetFloat(AddColorFade, 1);
}
public void LightOff()
{
_picMaterial.SetFloat(AddColorFade, 0);
}
#endregion
}
}