40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class PunchTape : Clue
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{
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public string MemoryIndex { get; set; }
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public bool used=false;
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// 构造函数,初始化特有属性并传递给基类
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public PunchTape(string category, string name, string memoryIndex)
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: base(category, name)
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{
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MemoryIndex = memoryIndex;
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ClueType = ClueType.PunchTape;
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}
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// 重写 Display 方法,实现 PunchTape 的展示逻辑
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public override void Display(ClueItem clueItem)
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{
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if (clueItem == null)
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{
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Debug.LogWarning("ClueItem is null. Display aborted.");
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return;
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}
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if (clueItem.clueImageUI!=null&&used)
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{
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clueItem.clueImageUI.color=Color.grey;
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}
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if(clueItem.stateText!=null&&used)
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{
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clueItem.gameObject.SetActive(true);
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}
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if (clueItem.categoryText != null) clueItem.categoryText.text = "分类:" + Category;
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if (clueItem.nameText != null) clueItem.nameText.text = "名称:" + ClueName;
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}
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} |