Day1和Day2重构基本完成,差Day2的UF视觉部分需要处理一下,Yarn部分开始没问题了
This commit is contained in:
@@ -73,8 +73,8 @@ LineRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayerID: 1134468525
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m_SortingLayer: 10
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m_SortingOrder: 4
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m_Positions:
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- {x: 0, y: 0, z: 0}
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@@ -72,8 +72,8 @@ LineRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayerID: 1134468525
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m_SortingLayer: 10
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m_SortingOrder: 4
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m_Positions:
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- {x: 0, y: 0, z: 0}
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@@ -81,14 +81,14 @@ position: 244,271
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<<endif>>
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<<endif>>
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//检查以及检查后,复查前的逻辑
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<<elseif $gameStage=="身体检查">>
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<<elseif $gameStage=="UF检查"||$gameStage=="记忆检查"||$gameStage=="视觉检查">>
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//如果没检查完,就检查
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<<if $isFinishedEyeCheck==false>>
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//触发第一次观察佩佩视觉的对话
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<<if visited("IntoEyeView")==false>>
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<<jump FirstDialogue>>
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//如果不是第一次,而且没看过记忆,那么这里没什么好看的,去别处看看
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<<elseif visited("End_memoryPaly")==false>>
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//如果不是第一次,而且没看过UF,那么这里没什么好看的,去别处看看
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<<elseif visited("UF深入检查")==false>>
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<<jump EyeCheckEnd>>
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//如果不是第一次,看过记忆了后还没来看过视觉(还不知道佩佩可以臆想颜色),那么佩佩会告诉你
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<<elseif $eyecolorKnown==false>>
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@@ -104,6 +104,7 @@ position: 244,271
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<<endif>>
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<<endif>>
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<<endif>>
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<<jump EyeCheckEnd>>
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===
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title: MemoryDeepIn
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@@ -82,8 +82,15 @@ colorID: 1
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<<if $gameStage =="开场对话">>
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<<jump 进入佩佩开场对话>>
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<<endif>>
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<<if $gameStage == "身体检查">>
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<<jump 进入身体检查>>
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//也可以先查别的,但是查UF才能到下一步
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<<if $gameStage == "UF检查">>
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<<jump 进入UF检查>>
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<<endif>>
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<<if $gameStage == "视觉检查">>
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<<jump 进入视觉检查>>
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<<endif>>
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<<if $gameStage == "记忆检查">>
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<<jump 进入记忆检查>>
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<<endif>>
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<<if $gameStage == "分析">>
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<<jump 进入分析>>
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@@ -0,0 +1,268 @@
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title: 进入UF检查
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tags:
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colorID: 8
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position: -449,-3574
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---
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<<switch_fix_system_to "BodyModule">>
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<<jump UF检查状态>>
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===
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title: UF检查状态
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position: -436,-2338
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---
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<<if $isFinishedUFCheck==true>>
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<<jump 结束UF检查>>
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<<endif>>
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===
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title: 结束UF检查
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position: -432,-1732
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---
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<<set $gameStage = "视觉检查">>
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<<jump Center>>
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===
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title: UF深入检查
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tags: 待编辑
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color: red
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group:UF深入检查
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position: -856,-2640
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---
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<<if visited("UF深入检查")==false>>
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【占位】:尝试深入但是禁止深入
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【占位】:可以打印log,log显示视觉中出现了色彩干扰了UF
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【占位】:虽然进不去,但是看来影响UF的是视觉,需要看看
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<<set $isFinishedUFCheck=true>>
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<<jump UF检查状态>>
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<<else>>
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【占位】:UF发生视觉色彩不兼容
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<<endif>>
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===
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title: 检查情绪
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tags: 待编辑
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colorID: 8
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group:插线检查
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position: -47,-3242
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---
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<<MessageBoxSetText 正在建立连接…>>
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<<wait 0.5>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetText 已与情绪模块建立连接!>>
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->检查
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<<hide_dialog>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetChecking>>
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<<wait 1>>
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<<MessageBoxSetNormal>>
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<<MessageBoxSetText " ">>
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<<MessageBoxSetText 检测到情绪模块温度高,负荷超过平均值>>
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<<wait 0.1>>
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<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
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<<wait 0.1>>
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<<MessageBoxSetText " ">>
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<<MessageBoxSetText 7853个节点已扫描。>>
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<<wait 1>>
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<<if visited("EmoPlugIn")==false>>
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me: 佩佩,你的情绪模块有点发热。
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peipei: 啊——医生……你的手好凉。
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<<set $PlugCount=$PlugCount+1>>
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<<ModuleHightLight Emo false>>
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<<jump PlugFinished>>
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<<endif>>
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===
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title: 检查语言
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tags: 待编辑
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colorID: 8
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group:插线检查
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position: 194,-2880
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---
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<<MessageBoxSetText 正在建立连接…>>
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<<wait 0.5>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetText 已与语言模块建立连接!>>
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->检查
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<<hide_dialog>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetChecking>>
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<<wait 1>>
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<<MessageBoxSetNormal>>
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<<MessageBoxSetText " ">>
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<<MessageBoxSetText 语言模块运转正常,使用频率低>>
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<<wait 0.1>>
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<<MessageBoxSetText " ">>
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<<MessageBoxSetText 245个节点已扫描。>>
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<<wait 1>>
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<<if visited("SpeakPlugIn")==false>>
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me: 佩佩,你平时是不是很少和同事交流?
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peipei: 主管说,我们是为画画而生的人……
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peipei: 要克服懒癌,不能整天和同事交头接耳。
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peipei: 她说得对!我不能浪费时间。
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<<set $PlugCount=$PlugCount+1>>
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<<ModuleHightLight Speak false>>
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<<jump PlugFinished>>
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<<endif>>
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===
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title: 检查逻辑
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tags: 待编辑
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colorID: 8
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group:插线检查
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position: 428,-3246
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---
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<<MessageBoxSetText 正在建立连接…>>
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<<wait 0.5>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetText 已与逻辑模块建立连接!>>
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->检查
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<<hide_dialog>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetChecking>>
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<<wait 1>>
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<<MessageBoxSetNormal>>
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<<MessageBoxSetText " ">>
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<<MessageBoxSetText 检测到逻辑模块负荷低于平均值>>
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<<wait 0.1>>
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<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
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<<wait 0.1>>
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<<MessageBoxSetText " ">>
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<<MessageBoxSetText 9071个节点已扫描。>>
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<<wait 1>>
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<<if visited("LogicPlugIn")==false>>
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peipei: 有时候……我觉得UF是一个正在醒来的神,<br>而我只是供奉它的神龛。
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me: 但愿这只是一个比喻。
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<<set $PlugCount=$PlugCount+1>>
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<<ModuleHightLight Logic false>>
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<<jump PlugFinished>>
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<<endif>>
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//待编辑
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===
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title: 检查色觉
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tags: 待编辑
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colorID: 8
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group:插线检查
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position: 195,-3043
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---
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<<MessageBoxSetText 正在建立连接…>>
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<<wait 1>>
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<<MessageBoxSetChecking>>
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<<wait 1>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetWarning>>
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<<MessageBoxSetText 未找到色觉晶圆!>>
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<<if visited("ColorPlugIn")==false>>
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<<set $PlugCount=$PlugCount+1>>
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<<ModuleHightLight Color false>>
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me: 这似乎是佩佩的核心模块…让我查查。
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<<hide_dialog>>
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<<OpenProgressWindow WindowManager 数据库查询 正在查询:_美工_核心模块_…… 2>>
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me: 核心模块-色觉晶圆训练槽,是美术型机体专门安置色觉晶圆的槽位。
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me:佩佩的色觉晶圆应该在这儿,可是问题是…为什么上面是空的?
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<<set $chipmissingKnown=true>>
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//////理论上应该这里已经解释过这个晶圆槽的?
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<<if visited("FirstDialogue")==false>>
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me: 如果佩佩没有色觉晶圆,难怪她的视觉里看到的都是黑白……
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<<else>>
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me: 如果没有色觉晶圆,佩佩可能根本看不见颜色?她可是画师啊……
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<<endif>>
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me:佩佩,你的色觉晶圆去哪里了,你知道吗?
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peipei:哎,它没有在我后脑的那个什么槽里吗?那是我读大学时做的改造。
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me:没有,那里是空的。
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peipei:啊?噢……我想起来了,很久以前安装UF的时候,手术师说要给它做改造,拿走了。
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佩佩: 但具体是什么改造…我记不太清了……条目很多,我就在最后签了个名。
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me: 拿走晶圆?是正规手术吗?这太奇怪了。
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me: 色觉晶圆……可是每个人都只有一个的啊!
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peipei: 应该是的吧……那个人……跟我说UF是公司的礼物,以后我的同事们都要装的。
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peipei: 他也是公司的领导,和主管一样。
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peipei: 而且后来果然和他说的一样,大家很快都装上了UF模块。
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me: 公司领导亲自给佩佩安装UF模块,美术部第一例……先记下来吧。
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//获得信息“另一位公司领导装载UF”
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<<set $chipmissingKnown=true>>
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<<jump PlugFinished>>
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<<endif>>
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//佩佩很焦虑,不知道该怎么办了
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===
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title: 检查记忆
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tags: 待编辑
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colorID: 8
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group:插线检查
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position: 195,-3243
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---
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<<MessageBoxSetText 正在建立连接…>>
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<<wait 0.5>>
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<<MessageBoxSetChecking>>
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<<wait 1>>
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<<MessageBoxSetText 已与记忆模块建立连接!>>
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<<if $gameStage=="记忆检查">>
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<<MessageBoxSetText 检测到未查看的记忆卡带,可以深入记忆模块调取记忆>>
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<<MessageBoxSetNormal>>
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<<EnableDeepInButton>>
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<<else>>
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<<MessageBoxSetText 未检测到可查看的记忆卡带>>
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<<MessageBoxSetNormal>>
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<<endif>>
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<<if visited("MemoryPlugIn")==false>>
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<<set $PlugCount=$PlugCount+1>>
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<<ModuleHightLight Memory false>>
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<<jump PlugFinished>>
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<<endif>>
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//总体表现:对工作的焦虑、虚弱的身体状态
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===
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title: 检查UF
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tags: 待编辑
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colorID: 8
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group:插线检查
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position: -45,-3043
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---
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<<MessageBoxSetText 正在建立连接…>>
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<<wait 0.5>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetText 已与UF模块建立连接!>>
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->检查
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<<hide_dialog>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetChecking>>
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<<wait 1>>
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<<MessageBoxSetText UF模块发生兼容性异常,需要深入查看>>
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<<random_play_interaction beep_error>>
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<<MessageBoxSetError>>
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<<EnableDeepInButton>>
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===
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title: 检查视觉
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tags: 待编辑
|
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colorID: 8
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group:插线检查
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position: 435,-3043
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---
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<<MessageBoxSetText 正在建立连接…>>
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<<wait 0.5>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetText 已与视觉模块建立连接!>>
|
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->检查
|
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<<hide_dialog>>
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<<MessageBoxSetNull>>
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<<MessageBoxSetChecking>>
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<<wait 1>>
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<<MessageBoxSetText 透镜存在使用磨损,整体透光度无异常>>
|
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<<wait 0.1>>
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<<MessageBoxSetText 对焦部分无异常>>
|
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<<wait 0.1>>
|
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<<MessageBoxSetText 显像部分记录到异常闪烁,需要深入查看>>
|
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<<random_play_interaction beep_error>>
|
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<<MessageBoxSetError>>
|
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<<MessageBoxSetText " ">>
|
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<<MessageBoxSetText 275个节点已扫描。>>
|
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<<wait 0.5>>
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<<EnableDeepInButton>>
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<<if visited("EyePlugIn")==false>>
|
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<<set $PlugCount=$PlugCount+1>>
|
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//<<jump 发现视觉异常>>
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<<ModuleHightLight Eye false>>
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<<ModuleAlarm Eye true>>
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<<endif>>
|
||||
===
|
||||
|
||||
|
||||
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|
||||
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
guid: 70261a3bab381ef4d96ee8ab93621a6e
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guid: ca604f298c07dd74c9e2372400ebb27d
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
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||||
@@ -3,6 +3,7 @@ tags:
|
||||
colorID: 8
|
||||
position: 272,-1156
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||||
---
|
||||
<<Temp_RemoveChip>>
|
||||
<<indoor_new 1>>
|
||||
<<character_init_new 佩佩>>
|
||||
<<character_auto_blink>>
|
||||
@@ -30,7 +31,7 @@ position: 272,-1156
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||||
title: 结束引入对话
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "身体检查">>
|
||||
<<set $gameStage = "UF检查">>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
|
||||
@@ -8,9 +8,8 @@ position: 251,-1150
|
||||
<<clear_tasks TaskManager>>
|
||||
<<add_task TaskManager "执行视觉-记忆桥截断术">>
|
||||
<<task_moveIn TaskManager>>
|
||||
me: 开始吧…截断视觉-记忆桥,阻止视觉模块的记忆反流。
|
||||
me: 开始吧…截断视觉-记忆桥。
|
||||
<<ShowTool ToolManager Scissor>>
|
||||
<<jump CutLine>>
|
||||
===
|
||||
|
||||
title: CutLine
|
||||
|
||||
@@ -0,0 +1,248 @@
|
||||
title: 进入视觉检查
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -449,-3574
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<if visited("检查视觉")==false>>
|
||||
【占位】:应该去看看视觉
|
||||
<<elseif visited("FirstDialogue")==false>>
|
||||
【占位】:视觉刚刚有报错,应该去看看视觉
|
||||
<<else>>
|
||||
【占位】:感觉很奇怪,视觉检查过了啊
|
||||
【占位】:佩佩告诉你,刚才有些事没告诉你,可以再去检查按下
|
||||
<<endif>>
|
||||
<<jump 视觉检查状态>>
|
||||
===
|
||||
title: 视觉检查状态
|
||||
position: -436,-2338
|
||||
---
|
||||
<<if $isFinishedEyeCheck==true>>
|
||||
me:该拿到的信息都拿到了,我们出去吧
|
||||
<<jump 结束视觉检查>>
|
||||
<<endif>>
|
||||
===
|
||||
title: 结束视觉检查
|
||||
position: -432,-1732
|
||||
---
|
||||
<<set $gameStage = "记忆检查">>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
|
||||
title: 佩佩告诉你可以想象颜色
|
||||
tags:
|
||||
colorID: 6
|
||||
group:视觉检查
|
||||
position: -2053,-2656
|
||||
---
|
||||
peipei: 我不是故意要瞒着的…只是我还以为,这不是什么大问题。
|
||||
peipei: 我也不知道这是什么原理,但是只要我……
|
||||
<<set_Eyetarget EyeManager "sky" false>>
|
||||
peipei: 看到窗外的蓝天了吗?
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
me: 啊?
|
||||
peipei: 我其实能够以某种方式看到一些颜色……
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager 天空 EyeView liuying1-3>>
|
||||
<<wait 1>>
|
||||
me: 记忆…向视觉发送了数据?然后生成了这些颜色?
|
||||
me: 从来没见过……我需要做更多的症状记录……
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
me: 佩佩,这个现象很重要,或许能解释你体内的异常。
|
||||
me: 我需要让你再观察几个东西,你只要重复刚才做的事情就好了。
|
||||
peipei: 好的,医生。
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<set $eyecolorKnown=true>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
title: FirstDialogue
|
||||
tags:
|
||||
group:视觉检查
|
||||
colorID: 8
|
||||
position: -2476,-2555
|
||||
---
|
||||
//!!电脑不会触发这个对话,而电脑是屏幕正中央的
|
||||
<<if $chipmissingKnown==false>>
|
||||
me: ……
|
||||
//me: 不对啊…不是检查仪器的问题。
|
||||
me:这就是佩佩眼睛里看到的画面吗?如此灰暗……
|
||||
me:太奇怪了,难道是检查仪器的问题?
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 佩佩,你眼里的世界……一直都是黑白的吗?
|
||||
<<else>>
|
||||
me: 这就是佩佩眼睛里看到的画面吗?如此灰暗……
|
||||
me: 很可能是视觉晶圆失踪造成的。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 佩佩,你眼里的世界……一直都是黑白的吗?
|
||||
<<endif>>
|
||||
peipei: 啊……这个是正常的。
|
||||
peipei: 已经多久了?我自己都记不清什么时候开始的了……应该是装UF的时候吧。
|
||||
peipei: 所有美工都这样,大家都已经适应了,我还……太慢。
|
||||
me: 都?也就是说UF模块一定会让美术同事失去色觉,这……
|
||||
peipei: 还好啦,医生……我们都是这么过来的。
|
||||
peipei: 如果连这都接受不了的话,当初就不应该做美工……这是主管说的。
|
||||
peipei: 我没关系的,医生...
|
||||
peipei: 因为...这就是做美工必须承担的呀。
|
||||
me: ……
|
||||
<<if $chipmissingKnown==false>>
|
||||
me: 好吧…可是从机体医学的角度来说,这是为什么呢…
|
||||
<<endif>>
|
||||
//TODO-↓理论上只有看过一次记忆才会弹出下面内容
|
||||
<<if visited("UF深入检查")==true>>
|
||||
me: 外面明明能看到视觉的报错,UF也提示是这里的错误
|
||||
me: 但是好像没什么问题?
|
||||
peipei: 医生...
|
||||
peipei: 还有一件事,我最好还是主动告诉你。
|
||||
me: 是什么事呢,佩佩?
|
||||
<<jump 佩佩告诉你可以想象颜色>>
|
||||
<<endif>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
title: Eye_sky
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2469,-1924
|
||||
---
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_computer
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2475,-2383
|
||||
---
|
||||
me:这个没有生成颜色,奇怪……
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_poster
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2474,-2226
|
||||
---
|
||||
<<if visited("Eye_poster")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
me:佩佩,看到那张海报了么?
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<set_Eyetarget EyeManager "poster">>
|
||||
peipei: 那是……我的第一张广告画……护肤机油……
|
||||
me:原来这是你画的。
|
||||
peipei: 那是我和主管第一次沟通。当时,因为我执意要用笔来作画,她非常生气。
|
||||
peipei: 你在电视上应该看不到吧?医生……
|
||||
peipei: 主管生气时,脸红得像辣椒一样噢。
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager "海报" "EyeView" "英里生气">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
//<<jump EyeCheckEnd>>
|
||||
<<endif>>
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_plant
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2470,-2075
|
||||
---
|
||||
<<if visited("Eye_plant")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
me:佩佩,看到那个绿萝了么?
|
||||
peipei: 医生,你的绿萝长得很不错喔!
|
||||
//植物出现颜色;其中一片叶子枯萎了,但也显示出了绿色
|
||||
peipei: 小时候我养过一盆绿萝。爸爸说等我慢慢长大,这盆绿萝就会跟我一起长大变成绿萝树!
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
peipei: 可惜……
|
||||
///<<set_EyeColorState EyeManager "CanImagineColor">>枯萎的叶子变成了正确的黄色
|
||||
peipei: 我还是把它养死了。
|
||||
peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<wait 0.5>>
|
||||
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
//<<jump EyeCheckEnd>>
|
||||
<<endif>>
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: EyeCheckEnd
|
||||
tags:
|
||||
colorID: 3
|
||||
group:视觉检查
|
||||
position: -2052,-2351
|
||||
---
|
||||
<<if visited("UF深入检查")==false>>
|
||||
me:没什么头绪,先看看别的地方
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<endif>>
|
||||
|
||||
<<if $isFinishedEyeCheck==true>>
|
||||
me:这里应该已经彻底检查过了
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<endif>>
|
||||
|
||||
<<if $eyeTargetTriggerCount == 3>>
|
||||
<<complete_task TaskManager "检查视觉模块">>
|
||||
<<ModuleAlarm Eye false>>
|
||||
<<ModuleHightLight Memory true>>
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<complete_task TaskManager 深入视觉模块>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<complete_task TaskManager 全身检查,寻找错误记忆调用的来源>>
|
||||
<<complete_task TaskManager 再次检查视觉模块>>
|
||||
<<add_task TaskManager 查询从视觉中得到的记忆索引 找到异常记忆的来源>>
|
||||
<<jump 视觉检查状态>>
|
||||
<<endif>>
|
||||
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
===
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fa05a3188136884a9e90ed3b01e2d0d
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -0,0 +1,145 @@
|
||||
title: 进入记忆检查
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -449,-3574
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
me:这些打孔带说明记忆有数据直接写入了视觉
|
||||
me:我们得去看看佩佩
|
||||
<<jump 记忆检查状态>>
|
||||
===
|
||||
title: 记忆检查状态
|
||||
position: -436,-2338
|
||||
---
|
||||
<<if $memoryCount==3>>
|
||||
<<jump 结束记忆检查>>
|
||||
<<endif>>
|
||||
===
|
||||
title: 结束记忆检查
|
||||
position: -432,-1732
|
||||
---
|
||||
<<set $gameStage = "分析">>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
title: 第一次进入记忆时
|
||||
tags:
|
||||
group:记忆
|
||||
position: -1574,-1998
|
||||
---
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<if visited("OnMemoryViewShow")==false>>
|
||||
me: 把打孔带放进插槽里,读取记忆吧。
|
||||
//<<ShowNotification ClueManager 提示 将打孔带拖至槽位>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: End_memoryPaly
|
||||
tags:
|
||||
colorID: 3
|
||||
group:记忆
|
||||
position: -1248,-2433
|
||||
---
|
||||
<<MemoryFinished MemoryManager>>
|
||||
<<if $memoryCount==3>>
|
||||
<<complete_task TaskManager "查询所有新索引的记忆">>
|
||||
peipei: 医生…快停下。
|
||||
peipei: 我…我的头好痛……
|
||||
<<hide_dialog>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<set $ufDiscussCount=3>>
|
||||
<<set $eyeDiscussCount=2>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<complete_task TaskManager 查询从视觉中得到的记忆索引>>
|
||||
<<complete_task TaskManager 找到异常记忆的来源>>
|
||||
<<jump 记忆检查状态>>
|
||||
<<endif>>
|
||||
===
|
||||
title: 第一次插入记忆打孔带时
|
||||
tags:
|
||||
group:记忆
|
||||
colorID: 3
|
||||
position: -1580,-2168
|
||||
---
|
||||
me: 需要拖动滑条,校正频率才能播放记忆…
|
||||
me: 要把两个滑条都拖到正确的位置,先拖动上面这个吧。
|
||||
//<<ShowNotification ClueManager 提示 拖动滑条校准记忆>>
|
||||
===
|
||||
|
||||
title: 天空
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1585,-2322
|
||||
---
|
||||
<<wait 3>>
|
||||
peipei_child: 医生!看,大象!
|
||||
docter: 哪里有?…啊,那朵云呀。确实很像大象喔。
|
||||
docter: 但是佩佩为什么会见过大象呢?
|
||||
peipei_child: 我在博物馆见过!好大好大的大象标本,有个哥哥跟我说,大象可以比房子还大!
|
||||
docter: 佩佩是个很有想象力的小朋友噢。
|
||||
peipei_child: 想象力…是什么?
|
||||
docter: 我们的大脑里面有一个区域专门控制视觉,但是这个区域也控制想象力。
|
||||
<<wait 0.5>>
|
||||
docter: 佩佩以后会成为一个艺术家的。
|
||||
peipei_child: 艺术家又是什么?
|
||||
<<wait 0.5>>
|
||||
peipei_child: 医生快看,它现在更像一个飞机啦!
|
||||
<<wait 1>>
|
||||
<<if visited("天空")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 海报
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1586,-2480
|
||||
---
|
||||
<<wait 3>>
|
||||
unknown:你以为自己独一无二,能靠自己的创作让大家喜爱,引领潮流?
|
||||
unknown:历史上所有的创作都记录在UF的数据库里,你凭什么觉得自己比他们的创作更高贵?
|
||||
unknown:你一个月画一张图,UF一晚上画一万张,请给我一个选择你的理由。
|
||||
unknown:记住,机器人就是为了效率而生的,这就是社会的规则,你改变不了!
|
||||
unknown:咚——
|
||||
主管关门的力气把窗户震碎了,我一块块捡起来。
|
||||
那晚,我只记得……碎成一地的玻璃渣……
|
||||
还有主管的脸……好红,好烫。
|
||||
<<if visited("海报")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
e-assistant: 哎,这个记忆我们是不是看到过?
|
||||
me: 或许这就是问题所在
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 植物
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1585,-2634
|
||||
---
|
||||
<<wait 3>>
|
||||
peipei: 要是工作也能画画…要是能永远画画就好了。
|
||||
同学: 哈哈,可能等我们进入公司就不这么觉得了。听说进公司之后做什么都不会再快乐了。
|
||||
peipei: 不会的。至少画画这件事情让我感觉到很纯粹的快乐……
|
||||
peipei: 那种朝九晚五,一眼看到头的生活,我想我反而会受不了的。
|
||||
同学: 哈哈……
|
||||
同学: 但愿你是对的。
|
||||
peipei: 我肯定是对的。
|
||||
<<wait 1>>
|
||||
peipei: 如果公司这么讨厌的话,我就不在那里干就好了啊!
|
||||
<<if visited("植物")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83fe93d3dea77b042851faa88e233e67
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -1,628 +0,0 @@
|
||||
title: 进入身体检查
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -449,-3574
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<jump 身体检查状态>>
|
||||
===
|
||||
|
||||
title: 身体检查状态
|
||||
position: -436,-2338
|
||||
---
|
||||
//退出状态条件
|
||||
<<if $isFinishedEyeCheck&&$isFinishedUFCheck&&$hasUncheckedMemory==false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
【占位】:检查结束
|
||||
<<jump 结束身体检查>>
|
||||
<<endif>>
|
||||
|
||||
//不同状态的相关提示信息
|
||||
<<if $isFinishedEyeCheck==true&&$hasUncheckedMemory==true>>
|
||||
【占位】:应该去看看记忆
|
||||
<<elseif $isFinishedEyeCheck==false&&$isFinishedUFCheck==true>>
|
||||
<<if visited("检查视觉")==false>>
|
||||
【占位】:应该去看看视觉
|
||||
<<elseif visited("FirstDialogue")==false>>
|
||||
【占位】:视觉刚刚有报错,应该去看看视觉
|
||||
<<else>>
|
||||
【占位】:感觉很奇怪,视觉检查过了啊
|
||||
【占位】:佩佩告诉你,刚才有些事没告诉你,可以再去检查按下
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: 结束身体检查
|
||||
position: -432,-1732
|
||||
---
|
||||
<<set $gameStage = "分析">>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
|
||||
title: 检查情绪
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: -47,-3242
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与情绪模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 检测到情绪模块温度高,负荷超过平均值>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 7853个节点已扫描。>>
|
||||
<<wait 1>>
|
||||
<<if visited("EmoPlugIn")==false>>
|
||||
me: 佩佩,你的情绪模块有点发热。
|
||||
peipei: 啊——医生……你的手好凉。
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Emo false>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
===
|
||||
title: 检查语言
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 194,-2880
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与语言模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 语言模块运转正常,使用频率低>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 245个节点已扫描。>>
|
||||
<<wait 1>>
|
||||
<<if visited("SpeakPlugIn")==false>>
|
||||
me: 佩佩,你平时是不是很少和同事交流?
|
||||
peipei: 主管说,我们是为画画而生的人……
|
||||
peipei: 要克服懒癌,不能整天和同事交头接耳。
|
||||
peipei: 她说得对!我不能浪费时间。
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Speak false>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
===
|
||||
title: 检查逻辑
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 428,-3246
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与逻辑模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 检测到逻辑模块负荷低于平均值>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 9071个节点已扫描。>>
|
||||
<<wait 1>>
|
||||
<<if visited("LogicPlugIn")==false>>
|
||||
peipei: 有时候……我觉得UF是一个正在醒来的神,<br>而我只是供奉它的神龛。
|
||||
me: 但愿这只是一个比喻。
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Logic false>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
//待编辑
|
||||
===
|
||||
title: 检查色觉
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 195,-3043
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetWarning>>
|
||||
<<MessageBoxSetText 未找到色觉晶圆!>>
|
||||
|
||||
<<if visited("ColorPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Color false>>
|
||||
me: 这似乎是佩佩的核心模块…让我查查。
|
||||
<<hide_dialog>>
|
||||
<<OpenProgressWindow WindowManager 数据库查询 正在查询:_美工_核心模块_…… 2>>
|
||||
me: 核心模块-色觉晶圆训练槽,是美术型机体专门安置色觉晶圆的槽位。
|
||||
me:佩佩的色觉晶圆应该在这儿,可是问题是…为什么上面是空的?
|
||||
<<set $chipmissingKnown=true>>
|
||||
//////理论上应该这里已经解释过这个晶圆槽的?
|
||||
<<if visited("FirstDialogue")==false>>
|
||||
me: 如果佩佩没有色觉晶圆,难怪她的视觉里看到的都是黑白……
|
||||
<<else>>
|
||||
me: 如果没有色觉晶圆,佩佩可能根本看不见颜色?她可是画师啊……
|
||||
<<endif>>
|
||||
me:佩佩,你的色觉晶圆去哪里了,你知道吗?
|
||||
peipei:哎,它没有在我后脑的那个什么槽里吗?那是我读大学时做的改造。
|
||||
me:没有,那里是空的。
|
||||
peipei:啊?噢……我想起来了,很久以前安装UF的时候,手术师说要给它做改造,拿走了。
|
||||
佩佩: 但具体是什么改造…我记不太清了……条目很多,我就在最后签了个名。
|
||||
me: 拿走晶圆?是正规手术吗?这太奇怪了。
|
||||
me: 色觉晶圆……可是每个人都只有一个的啊!
|
||||
peipei: 应该是的吧……那个人……跟我说UF是公司的礼物,以后我的同事们都要装的。
|
||||
peipei: 他也是公司的领导,和主管一样。
|
||||
peipei: 而且后来果然和他说的一样,大家很快都装上了UF模块。
|
||||
me: 公司领导亲自给佩佩安装UF模块,美术部第一例……先记下来吧。
|
||||
//获得信息“另一位公司领导装载UF”
|
||||
<<set $chipmissingKnown=true>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
|
||||
//佩佩很焦虑,不知道该怎么办了
|
||||
===
|
||||
title: 检查记忆
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 195,-3243
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetText 已与记忆模块建立连接!>>
|
||||
<<if $hasUncheckedMemory==true>>
|
||||
<<MessageBoxSetText 检测到未查看的记忆卡带,可以深入记忆模块调取记忆>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<EnableDeepInButton>>
|
||||
<<else>>
|
||||
<<MessageBoxSetText 未检测到可查看的记忆卡带>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<endif>>
|
||||
<<if visited("MemoryPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
|
||||
//总体表现:对工作的焦虑、虚弱的身体状态
|
||||
===
|
||||
title: 检查UF
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: -45,-3043
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与UF模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetText UF模块发生兼容性异常,需要深入查看>>
|
||||
<<random_play_interaction beep_error>>
|
||||
<<MessageBoxSetError>>
|
||||
<<EnableDeepInButton>>
|
||||
===
|
||||
title: 检查视觉
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 435,-3043
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与视觉模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetText 透镜存在使用磨损,整体透光度无异常>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText 对焦部分无异常>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText 显像部分记录到异常闪烁,需要深入查看>>
|
||||
<<random_play_interaction beep_error>>
|
||||
<<MessageBoxSetError>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 275个节点已扫描。>>
|
||||
<<wait 0.5>>
|
||||
<<EnableDeepInButton>>
|
||||
<<if visited("EyePlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
//<<jump 发现视觉异常>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<ModuleAlarm Eye true>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: UF深入检查
|
||||
tags: 待编辑
|
||||
color: red
|
||||
group:UF深入检查
|
||||
position: -856,-2640
|
||||
---
|
||||
<<if visited("UF深入检查")==false>>
|
||||
【占位】:尝试深入但是禁止深入
|
||||
【占位】:可以打印log,log显示视觉中出现了色彩干扰了UF
|
||||
【占位】:虽然进不去,但是看来影响UF的是视觉,需要看看
|
||||
<<jump 身体检查状态>>
|
||||
<<else>>
|
||||
【占位】:UF发生视觉色彩不兼容
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
title: 佩佩告诉你可以想象颜色
|
||||
tags:
|
||||
colorID: 6
|
||||
group:视觉检查
|
||||
position: -2053,-2656
|
||||
---
|
||||
|
||||
peipei: 还有一件事,我最好还是主动告诉你。
|
||||
me: 是什么事呢,佩佩?
|
||||
peipei: 我不是故意要瞒着的…只是我还以为,这不是什么大问题。
|
||||
peipei: 我也不知道这是什么原理,但是只要我……
|
||||
<<set_Eyetarget EyeManager "sky" false>>
|
||||
peipei: 看到窗外的蓝天了吗?
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
me: 啊?
|
||||
peipei: 我其实能够以某种方式看到一些颜色……
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager 天空 EyeView liuying1-3>>
|
||||
<<wait 1>>
|
||||
me: 记忆…向视觉发送了数据?然后生成了这些颜色?
|
||||
me: 从来没见过……我需要做更多的症状记录……
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
me: 佩佩,这个现象很重要,或许能解释你体内的异常。
|
||||
me: 我需要让你再观察几个东西,你只要重复刚才做的事情就好了。
|
||||
peipei: 好的,医生。
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<set $eyecolorKnown=true>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
title: FirstDialogue
|
||||
tags:
|
||||
group:视觉检查
|
||||
colorID: 8
|
||||
position: -2476,-2555
|
||||
---
|
||||
//!!电脑不会触发这个对话,而电脑是屏幕正中央的
|
||||
<<if $chipmissingKnown==false>>
|
||||
me: ……
|
||||
//me: 不对啊…不是检查仪器的问题。
|
||||
me:这就是佩佩眼睛里看到的画面吗?如此灰暗……
|
||||
me:太奇怪了,难道是检查仪器的问题?
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 佩佩,你眼里的世界……一直都是黑白的吗?
|
||||
<<else>>
|
||||
me: 这就是佩佩眼睛里看到的画面吗?如此灰暗……
|
||||
me: 很可能是视觉晶圆失踪造成的。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 佩佩,你眼里的世界……一直都是黑白的吗?
|
||||
<<endif>>
|
||||
peipei: 啊……这个是正常的。
|
||||
peipei: 已经多久了?我自己都记不清什么时候开始的了……应该是装UF的时候吧。
|
||||
peipei: 所有美工都这样,大家都已经适应了,我还……太慢。
|
||||
me: 都?也就是说UF模块一定会让美术同事失去色觉,这……
|
||||
peipei: 还好啦,医生……我们都是这么过来的。
|
||||
peipei: 如果连这都接受不了的话,当初就不应该做美工……这是主管说的。
|
||||
peipei: 我没关系的,医生...
|
||||
peipei: 因为...这就是做美工必须承担的呀。
|
||||
me: ……
|
||||
<<if $chipmissingKnown==false>>
|
||||
me: 好吧…可是从机体医学的角度来说,这是为什么呢…
|
||||
<<endif>>
|
||||
//TODO-↓理论上只有看过一次记忆才会弹出下面内容
|
||||
<<if visited("End_memoryPaly")==true>>
|
||||
<<jump 佩佩告诉你可以想象颜色>>
|
||||
<<endif>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
title: Eye_sky
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2469,-1924
|
||||
---
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_computer
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2475,-2383
|
||||
---
|
||||
me:这个没有生成颜色,奇怪……
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_poster
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2474,-2226
|
||||
---
|
||||
<<if visited("Eye_poster")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
me:佩佩,看到那张海报了么?
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<set_Eyetarget EyeManager "poster">>
|
||||
peipei: 那是……我的第一张广告画……护肤机油……
|
||||
me:原来这是你画的。
|
||||
peipei: 那是我和主管第一次沟通。当时,因为我执意要用笔来作画,她非常生气。
|
||||
peipei: 你在电视上应该看不到吧?医生……
|
||||
peipei: 主管生气时,脸红得像辣椒一样噢。
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager "海报" "EyeView" "英里生气">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
//<<jump EyeCheckEnd>>
|
||||
<<endif>>
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_plant
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2470,-2075
|
||||
---
|
||||
<<if visited("Eye_plant")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
me:佩佩,看到那个绿萝了么?
|
||||
peipei: 医生,你的绿萝长得很不错喔!
|
||||
//植物出现颜色;其中一片叶子枯萎了,但也显示出了绿色
|
||||
peipei: 小时候我养过一盆绿萝。爸爸说等我慢慢长大,这盆绿萝就会跟我一起长大变成绿萝树!
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
peipei: 可惜……
|
||||
///<<set_EyeColorState EyeManager "CanImagineColor">>枯萎的叶子变成了正确的黄色
|
||||
peipei: 我还是把它养死了。
|
||||
peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<wait 0.5>>
|
||||
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
//<<jump EyeCheckEnd>>
|
||||
<<endif>>
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: EyeCheckEnd
|
||||
tags:
|
||||
colorID: 3
|
||||
group:视觉检查
|
||||
position: -2052,-2351
|
||||
---
|
||||
<<if visited("UF深入检查")==false>>
|
||||
me:没什么头绪,先看看别的地方
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<endif>>
|
||||
|
||||
<<if $isFinishedEyeCheck==true>>
|
||||
me:这里应该已经彻底检查过了
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<endif>>
|
||||
|
||||
<<if $eyeTargetTriggerCount == 3>>
|
||||
<<complete_task TaskManager "检查视觉模块">>
|
||||
<<ModuleAlarm Eye false>>
|
||||
<<ModuleHightLight Memory true>>
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<complete_task TaskManager 深入视觉模块>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<complete_task TaskManager 全身检查,寻找错误记忆调用的来源>>
|
||||
<<complete_task TaskManager 再次检查视觉模块>>
|
||||
<<add_task TaskManager 查询从视觉中得到的记忆索引 找到异常记忆的来源>>
|
||||
<<jump 身体检查状态>>
|
||||
<<endif>>
|
||||
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
title: 第一次进入记忆时
|
||||
tags:
|
||||
group:记忆
|
||||
position: -1574,-1998
|
||||
---
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<if visited("OnMemoryViewShow")==false>>
|
||||
me: 把打孔带放进插槽里,读取记忆吧。
|
||||
<<ShowNotification ClueManager 提示 将打孔带拖至槽位>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: End_memoryPaly
|
||||
tags:
|
||||
colorID: 3
|
||||
group:记忆
|
||||
position: -1248,-2433
|
||||
---
|
||||
<<MemoryFinished MemoryManager>>
|
||||
<<if $memoryCount==3>>
|
||||
<<complete_task TaskManager "查询所有新索引的记忆">>
|
||||
peipei: 医生…快停下。
|
||||
peipei: 我…我的头好痛……
|
||||
<<hide_dialog>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<set $ufDiscussCount=3>>
|
||||
<<set $eyeDiscussCount=2>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<complete_task TaskManager 查询从视觉中得到的记忆索引>>
|
||||
<<complete_task TaskManager 找到异常记忆的来源>>
|
||||
<<jump 身体检查状态>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
title: 第一次插入记忆打孔带时
|
||||
tags:
|
||||
group:记忆
|
||||
colorID: 3
|
||||
position: -1580,-2168
|
||||
---
|
||||
me: 需要拖动滑条,校正频率才能播放记忆…
|
||||
me: 要把两个滑条都拖到正确的位置,先拖动上面这个吧。
|
||||
<<ShowNotification ClueManager 提示 拖动滑条校准记忆>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 天空
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1585,-2322
|
||||
---
|
||||
<<wait 3>>
|
||||
peipei_child: 医生!看,大象!
|
||||
docter: 哪里有?…啊,那朵云呀。确实很像大象喔。
|
||||
docter: 但是佩佩为什么会见过大象呢?
|
||||
peipei_child: 我在博物馆见过!好大好大的大象标本,有个哥哥跟我说,大象可以比房子还大!
|
||||
docter: 佩佩是个很有想象力的小朋友噢。
|
||||
peipei_child: 想象力…是什么?
|
||||
docter: 我们的大脑里面有一个区域专门控制视觉,但是这个区域也控制想象力。
|
||||
<<wait 0.5>>
|
||||
docter: 佩佩以后会成为一个艺术家的。
|
||||
peipei_child: 艺术家又是什么?
|
||||
<<wait 0.5>>
|
||||
peipei_child: 医生快看,它现在更像一个飞机啦!
|
||||
<<wait 1>>
|
||||
<<if visited("天空")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 海报
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1586,-2480
|
||||
---
|
||||
<<wait 3>>
|
||||
unknown:你以为自己独一无二,能靠自己的创作让大家喜爱,引领潮流?
|
||||
unknown:历史上所有的创作都记录在UF的数据库里,你凭什么觉得自己比他们的创作更高贵?
|
||||
unknown:你一个月画一张图,UF一晚上画一万张,请给我一个选择你的理由。
|
||||
unknown:记住,机器人就是为了效率而生的,这就是社会的规则,你改变不了!
|
||||
unknown:咚——
|
||||
主管关门的力气把窗户震碎了,我一块块捡起来。
|
||||
那晚,我只记得……碎成一地的玻璃渣……
|
||||
还有主管的脸……好红,好烫。
|
||||
<<if visited("海报")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
e-assistant: 哎,这个记忆我们是不是看到过?
|
||||
me: 或许这就是问题所在
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 植物
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1585,-2634
|
||||
---
|
||||
<<wait 3>>
|
||||
peipei: 要是工作也能画画…要是能永远画画就好了。
|
||||
同学: 哈哈,可能等我们进入公司就不这么觉得了。听说进公司之后做什么都不会再快乐了。
|
||||
peipei: 不会的。至少画画这件事情让我感觉到很纯粹的快乐……
|
||||
peipei: 那种朝九晚五,一眼看到头的生活,我想我反而会受不了的。
|
||||
同学: 哈哈……
|
||||
同学: 但愿你是对的。
|
||||
peipei: 我肯定是对的。
|
||||
<<wait 1>>
|
||||
peipei: 如果公司这么讨厌的话,我就不在那里干就好了啊!
|
||||
<<if visited("植物")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
@@ -75,6 +75,9 @@ position: 240,-3040
|
||||
<<if $gameStage=="第一次发热">>
|
||||
<<jump 系统发热>>
|
||||
<<endif>>
|
||||
<<if $gameStage=="手术"&&$isPeipeiBE==true>>
|
||||
<<jump 选择记忆清除后插记忆模块的对话>>
|
||||
<<endif>>
|
||||
<<jump 检查记忆>>
|
||||
===
|
||||
|
||||
@@ -123,6 +126,12 @@ tags:
|
||||
<<jump 进入UF检查引导停止想象>>
|
||||
<<endif>>
|
||||
===
|
||||
title: MemoryDeepIn
|
||||
tags:
|
||||
---
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<jump 记忆初始化深度>>
|
||||
===
|
||||
title: EyeDeepIn
|
||||
tags:
|
||||
position: -9,21
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
tags:
|
||||
position: 43,-97
|
||||
---
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
me:发热的就是UF,如果想解决这个问题,必须深入UF看一看
|
||||
me: 想搞清楚这一切,只有拆开拆开UF,破除安保系统了
|
||||
->拆开UF
|
||||
|
||||
@@ -3,12 +3,14 @@ title: 进入UF拆除
|
||||
tags:
|
||||
position: 43,-97
|
||||
---
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
->拆除UF
|
||||
<<fade_in 1>>
|
||||
<<wait 1>>
|
||||
<<Temp_RemoveUF>>
|
||||
<<random_play_interaction fixing_general>>
|
||||
<<fade_out 1>>
|
||||
<<SetHeat 0>>
|
||||
<<jump 结束UF拆除>>
|
||||
===
|
||||
title: 结束UF拆除
|
||||
|
||||
@@ -3,6 +3,8 @@ tags:
|
||||
colorID: 8
|
||||
position: 272,-1156
|
||||
---
|
||||
<<Temp_RemoveChip>>
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<indoor_new 1>>
|
||||
<<character_init_new 佩佩>>
|
||||
<<character_auto_blink>>
|
||||
|
||||
@@ -3,6 +3,7 @@ tags:
|
||||
colorID: 3
|
||||
position: 246,-866
|
||||
---
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<if $isPeipeiBE==true>>
|
||||
<<add_task TaskManager "执行手术-色彩记忆初始化">>
|
||||
@@ -35,8 +36,7 @@ tags:
|
||||
colorID: 1
|
||||
position: 33,-552
|
||||
---
|
||||
<<MessageBoxSetNormal>>
|
||||
<<MessageBoxSetText 正在进行记忆清除>>
|
||||
me: 有三个记忆……
|
||||
<<if $Memory1Fade_Peipei==true && $Memory2Fade_Peipei==true && $Memory3Fade_Peipei==true>>
|
||||
me: 已经完成了……
|
||||
<<complete_task TaskManager "执行手术-色彩记忆初始化">>
|
||||
@@ -109,6 +109,34 @@ position: 395,-3195
|
||||
<<MessageBoxSetText 需要深入进行色彩初始化>>
|
||||
<<EnableDeepInButton>>
|
||||
===
|
||||
title: 选择记忆清除后插记忆模块的对话
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 395,-3195
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与记忆模块建立连接!>>
|
||||
->执行记忆初始化
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetWarning>>
|
||||
<<MessageBoxSetText "正在执行记忆色彩清除初始化……请稍候">>
|
||||
<<wait 1>>
|
||||
me: 对不起,佩佩…
|
||||
<<wait 3>>
|
||||
<<MessageBoxSetError>>
|
||||
<<MessageBoxSetText "检查到只读的记忆,请进入记忆模块手动处理">>
|
||||
<<wait 2>>
|
||||
//屏幕: 正在执行记忆色彩初始化……请稍候
|
||||
//屏幕: 警告:只读的记忆,请进入记忆模块手动处理。
|
||||
me: 只读记忆?
|
||||
me: ……我明白了。
|
||||
me: 一定是那些让佩佩对色彩留下印象深刻的记忆。像钉子一样被钉在了那里,不希望被忘记……
|
||||
me: 佩佩,该放手了。不然你就永远也无法醒来了。
|
||||
<<EnableDeepInButton>>
|
||||
===
|
||||
title: RecoverColor
|
||||
tags:
|
||||
colorID: 8
|
||||
@@ -148,6 +176,6 @@ me: 好了,佩佩。不要…不要太沉迷其中。
|
||||
title: 结束手术
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "复查">>
|
||||
<<set $gameStage = "结束对话">>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -3,6 +3,7 @@ tags:
|
||||
colorID: 8
|
||||
position: -443,-3575
|
||||
---
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<declare $finishFirstCoolDown=false>>
|
||||
【占位】:做全身检查,评估发热对佩佩身体的影响
|
||||
@@ -57,7 +58,7 @@ position: 43,-97
|
||||
title: PlugFinished
|
||||
position: 151,-2688
|
||||
---
|
||||
<<if $PlugCount==6>>
|
||||
<<if $PlugCount==7>>
|
||||
<<set $PlugAll=true>>
|
||||
<<jump 第二次发热>>
|
||||
<<endif>>
|
||||
|
||||
@@ -1654,7 +1654,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 5
|
||||
m_SortingOrder: 6
|
||||
m_Sprite: {fileID: -1068380989386468451, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -4203,7 +4203,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 4
|
||||
m_SortingOrder: 5
|
||||
m_Sprite: {fileID: -201635965412513239, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -5143,7 +5143,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 5
|
||||
m_SortingOrder: 6
|
||||
m_Sprite: {fileID: 3822937466802405960, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -10818,7 +10818,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 7
|
||||
m_SortingOrder: 8
|
||||
m_Sprite: {fileID: 3822937466802405960, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -15454,7 +15454,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 4
|
||||
m_SortingOrder: 5
|
||||
m_Sprite: {fileID: 21300000, guid: b25680a6827f6d548be9f8c4b936a2bf, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -17939,7 +17939,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 5
|
||||
m_SortingOrder: 6
|
||||
m_Sprite: {fileID: 3822937466802405960, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -19987,7 +19987,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 8
|
||||
m_SortingOrder: 7
|
||||
m_Sprite: {fileID: 620034903413008229, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -20324,6 +20324,8 @@ MonoBehaviour:
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punchTape:
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--- !u!114 &1447811016
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m_SortingLayerID: 1134468525
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@@ -28690,7 +28692,7 @@ SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@@ -29135,7 +29137,7 @@ SpriteRenderer:
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@@ -29987,7 +29989,7 @@ SpriteRenderer:
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m_SortingLayerID: 1134468525
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -8104,10 +8104,10 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 9e3b2c77ad4a9454188d458da2cf0ddd, type: 2}
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- {fileID: 11400000, guid: 6d49b124127007b48b6881ce33350263, type: 2}
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- {fileID: 11400000, guid: fe71f935f1f9a52458c994362567a211, type: 2}
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runMode: 2
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runMode: 0
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firstTalkSo: {fileID: 11400000, guid: 6d49b124127007b48b6881ce33350263, type: 2}
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testTalkSo: {fileID: 11400000, guid: ff82a99e791be3e41acf40232f908eb3, type: 2}
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saveFileName: "PeipeiDay2_\u7B2C\u4E00\u6B21\u53D1\u70ED"
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testTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
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saveFileName:
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--- !u!4 &719228339
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@@ -15860,10 +15860,10 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1794129319}
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- {fileID: 1108164746}
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- {fileID: 1990871919}
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- {fileID: 1302630844}
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- {fileID: 50234111}
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- {fileID: 1108164746}
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m_Father: {fileID: 1343879457}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -26562,7 +26562,7 @@ Canvas:
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m_GameObject: {fileID: 6436125969168090583}
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m_Enabled: 1
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serializedVersion: 3
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m_Camera: {fileID: 1076102359}
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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@@ -26574,7 +26574,7 @@ Canvas:
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--- !u!114 &1627086459756284241
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MonoBehaviour:
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@@ -42566,7 +42566,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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@@ -42606,7 +42606,7 @@ PrefabInstance:
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propertyPath: m_AnchorMax.y
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@@ -42618,7 +42618,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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@@ -42712,7 +42712,8 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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m_RemovedComponents: []
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m_RemovedComponents:
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@@ -42728,6 +42729,27 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &6027584266651937602 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 2692244456008212266, guid: 8447f1c934ed28243b9924fb4d106a57, type: 3}
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--- !u!1 &6027584266651937603 stripped
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GameObject:
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m_PrefabInstance: {fileID: 6027584266651937600}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &6027584266651937604 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 6036241349967455381, guid: 8447f1c934ed28243b9924fb4d106a57, type: 3}
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m_PrefabInstance: {fileID: 6027584266651937600}
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m_PrefabAsset: {fileID: 0}
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GameObject:
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@@ -44377,13 +44399,14 @@ GameObject:
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- component: {fileID: 137918582386876399}
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- component: {fileID: 8513855764032453024}
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- component: {fileID: 8513855764032453025}
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m_Layer: 5
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m_Name: FavoritesCanvas
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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--- !u!223 &6437954650411144377
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Canvas:
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m_ObjectHideFlags: 0
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@@ -52691,6 +52714,25 @@ MonoBehaviour:
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m_BlockingMask:
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--- !u!114 &8513855764032453025
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6436125969168090583}
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m_Script: {fileID: 11500000, guid: a84298a2467e2934fa5e8c60405a2834, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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toggleFavoritesButton: {fileID: 6027584266651937602}
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favoritesUI: {fileID: 6027584266651937604}
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punchTapeContent: {fileID: 673669948}
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clueItemPrefab: {fileID: 2260198552944312515, guid: 0b17c41ba2d401946a8eca60abbd974d, type: 3}
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imageClueItemPrefab: {fileID: 8689056903559000942, guid: c7b1259de6649464f8ed41928761d233, type: 3}
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punchTapePanel: {fileID: 6027584266651937603}
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isFavoritesOpen: 0
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--- !u!114 &8514050315890922020
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -79,29 +79,23 @@ public class FavoritesManager : MonoBehaviour
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public void AddClue(Clue clue)
|
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{
|
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if (clue.ClueType == ClueType.PunchTape)
|
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if (clue is PunchTape punchTape)
|
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{
|
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if (!_clueData.punchTapeFavorites.Contains(clue))
|
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if (!_clueData.punchTapeFavorites.Contains(punchTape))
|
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{
|
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_clueData.punchTapeFavorites.Add(clue);
|
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_clueData.punchTapeFavorites.Add(punchTape);
|
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UpdateFavoritesUI();
|
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}
|
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}
|
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else if (clue.ClueType == ClueType.ImageClue)
|
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if (!_clueData.punchTapeFavorites.Contains(clue))
|
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{
|
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_clueData.punchTapeFavorites.Add(clue);
|
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UpdateFavoritesUI();
|
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}
|
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}
|
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|
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public void RemoveClue(Clue clue)
|
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{
|
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if (clue.ClueType == ClueType.PunchTape)
|
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if (clue is PunchTape punchTape)
|
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{
|
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if (_clueData.punchTapeFavorites.Contains(clue))
|
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if (_clueData.punchTapeFavorites.Contains(punchTape))
|
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{
|
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_clueData.punchTapeFavorites.Remove(clue);
|
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_clueData.punchTapeFavorites.Remove(punchTape);
|
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UpdateFavoritesUI();
|
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}
|
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}
|
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@@ -177,7 +171,7 @@ public class FavoritesManager : MonoBehaviour
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|
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public class ClueData : IData
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{
|
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public List<Clue> punchTapeFavorites = new List<Clue>();
|
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public List<PunchTape> punchTapeFavorites = new List<PunchTape>();
|
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public event Action<ClueData> LoadEvent;
|
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|
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public void Load()
|
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|
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@@ -1,4 +1,7 @@
|
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using System;
|
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using UnityEngine;
|
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|
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[Serializable]
|
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public class PunchTape : Clue
|
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{
|
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public string MemoryIndex { get; set; }
|
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|
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@@ -318,7 +318,12 @@ public void DeleteLine(string input)
|
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if (lineSegmentDictionary.ContainsKey(recognizedName))
|
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{
|
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InteractiveLineSegment lineSegmentToRemove = lineSegmentDictionary[recognizedName];
|
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//lineSegmentDictionary.Remove(recognizedName);
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if (lineSegmentToRemove == null || lineSegmentToRemove.gameObject == null)
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{
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Debug.LogWarning("Line segment already removed: " + recognizedName);
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return;
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}
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|
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// Destroy the line segment GameObject
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Destroy(lineSegmentToRemove.gameObject);
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@@ -300,8 +300,15 @@ namespace AibisDream.FixSystem
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|
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public IEnumerator Exit()
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{
|
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var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
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float duration = 0.5f;
|
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var eyeSystem = FixSystemCenter.SystemDic.Get<EyeSystem>();
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yield return MainUIController.Instance.FadeInSync(duration);
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eyeSystem.OnExit();
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//关上
|
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bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Module Pic").GetComponent<SpriteRenderer>()
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.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/视觉盖子关闭");
|
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yield return MainUIController.Instance.FadeOutSync(duration);
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yield return new WaitForSeconds(0.5f);
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}
|
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}
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@@ -339,9 +346,13 @@ namespace AibisDream.FixSystem
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|
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public IEnumerator Exit()
|
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{
|
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float duration = 0.5f;
|
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var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
|
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yield return MainUIController.Instance.FadeInSync(duration);
|
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memorySystem.OnExit();
|
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yield return MainUIController.Instance.FadeOutSync(0.5f);
|
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memorySystem.CloseMemoryView();
|
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yield return MainUIController.Instance.FadeOutSync(duration);
|
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yield return memorySystem.PullMemoryProjector();
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}
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}
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}
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@@ -76,6 +76,7 @@ public class EyeSystem : MonoBehaviour
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eyeStateEffect?.CleanupEffect(CurrentTarget);
|
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mouseFollowAndZoom.SetIsActive(false);
|
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currentTarget = null;
|
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CloseEyeView();
|
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// 离开视图时的逻辑
|
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Debug.Log("EyeView exited.");
|
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}
|
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@@ -109,6 +110,11 @@ public class EyeSystem : MonoBehaviour
|
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{
|
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// if (newTarget != currentTarget)
|
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// {
|
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if (newTarget == null)
|
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{
|
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Debug.LogError("Target is null in SetTarget");
|
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return;
|
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}
|
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StartCoroutine(SetTargetCoroutine(newTarget.gameObject.name));
|
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// }
|
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}
|
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@@ -142,7 +148,10 @@ public class EyeSystem : MonoBehaviour
|
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cameraManager.MoveCameraTo(target.transform, 1f);
|
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}
|
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|
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currentTarget.BlurIn(eyeStateEffect.TransitionDuration, false);
|
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if(currentTarget!=null)
|
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{
|
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currentTarget.BlurIn(eyeStateEffect.TransitionDuration, false);
|
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}
|
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|
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//yield return new WaitForSeconds(eyeStateEffect.TransitionDuration);
|
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|
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|
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+10
-11
@@ -14,7 +14,7 @@
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"currentState": 1
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},
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"ChipData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
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"isChipRemoved": false
|
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"isChipRemoved": true
|
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},
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"UFData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
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"isUFCoverRemoved": false,
|
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@@ -34,22 +34,21 @@
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"$speakerDiscussCount": 0.0,
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"$UFPhotoID_PeipeiTalk": 1.0,
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"$Yarn.Internal.Visiting.IntoEyeView": 0.0,
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"$Yarn.Internal.Visiting.End_memoryPaly": 0.0,
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"$Yarn.Internal.Visiting.UF深入检查": 0.0,
|
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"$Yarn.Internal.Visiting.OnMemoryViewShow": 0.0,
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"$Yarn.Internal.Visiting.OnMemoryInsert": 0.0,
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"$Yarn.Internal.Visiting.EmoPlugIn": 0.0,
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"$Yarn.Internal.Visiting.SpeakPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.LogicPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.ColorPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.FirstDialogue": 0.0,
|
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"$Yarn.Internal.Visiting.MemoryPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.EyePlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.Eye_skyAfterSurgery": 0.0,
|
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"$Yarn.Internal.Visiting.Eye_computerAfterSurgery": 0.0,
|
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"$Yarn.Internal.Visiting.Eye_posterAfterSurgery": 0.0,
|
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"$Yarn.Internal.Visiting.Eye_plantAfterSurgery": 0.0,
|
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"$Yarn.Internal.Visiting.检查视觉": 0.0,
|
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"$Yarn.Internal.Visiting.FirstDialogue": 0.0,
|
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"$Yarn.Internal.Visiting.EmoPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.SpeakPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.LogicPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.ColorPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.MemoryPlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.EyePlugIn": 0.0,
|
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"$Yarn.Internal.Visiting.UF深入检查": 0.0,
|
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"$Yarn.Internal.Visiting.Eye_poster": 0.0,
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Reference in New Issue
Block a user