Files
aibis-dream/Assets/Scripts/FixSystemNew/StateTransition/BodyModuleTransition.cs
T
2024-12-27 04:45:38 +08:00

49 lines
1.5 KiB
C#

using System.Collections;
using AibisDream.Framework;
using DG.Tweening;
using UnityEngine;
namespace AibisDream.FixSystem
{
public class BodyModuleTransition
{
public struct BodyModuleToGearCommand : ITransitionCommand
{
private static readonly Vector3 CameraPos = new(-2.5f, 2.13f, -10);
private const float OrthographicSize = 2.5f;
private const float Duration = 2f;
public IEnumerator Execute()
{
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
var gearSystem = FixSystemCenter.SystemDic.Get<GearSystem>();
// 插头回到初始插孔
bodyModuleSystem.ResetPlug();
// 相机聚焦到目标位
yield return CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration).WaitForCompletion();
// 打开引擎盖子
yield return gearSystem.OpenCover();
}
public void SetArgs(string arg)
{
// 暂无参数
}
}
public struct GearToBodyModuleCommand : ITransitionCommand
{
public IEnumerator Execute()
{
throw new System.NotImplementedException();
}
public void SetArgs(string arg)
{
throw new System.NotImplementedException();
}
}
}
}