315 lines
8.7 KiB
C#
315 lines
8.7 KiB
C#
using System;
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using System.Collections;
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using System.Linq;
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using AibisDream.FixSystem;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.Utility;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace AibisDream
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{
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public class EngineSystem : SystemHasData
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{
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public static string DataPath = Application.streamingAssetsPath + "/LevelData/EngineSystem/";
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private SpriteRenderer _cover;
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[Header("系统配置")] [SerializeField] public EngineConfig config;
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[Header("系统数据")] [SerializeField] private EngineData engineData;
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[FormerlySerializedAs("盖板移动时间")] [SerializeField]
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private float coverMoveDuration = 5f;
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[FormerlySerializedAs("盖板移动距离")] [SerializeField]
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private float coverMoveDistance = 2.8f;
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private bool IsValid => engineData.isValid.Value;
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public event Action<EngineData> UpdateDashboard;
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private void Awake()
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{
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FixSystemCenter.SystemDic.Register(this);
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_cover = transform.Find("Cover").GetComponent<SpriteRenderer>();
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}
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private void OnEnable()
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{
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engineData = new EngineData(config.invalidTime);
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}
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private void Update()
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{
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// 更新部分按时间自然计算的指标
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DataAutoChange();
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// 更新看板
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UpdateDashboard?.Invoke(engineData);
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}
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private void DataAutoChange()
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{
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// 自然减速
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engineData.OilChange(-config.oilDownRatio);
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engineData.CalcAir(config.airMaxRatio, config.airMinRatio, config.baseAirMax);
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// 推算速度
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engineData.CalcSpeed(config.acceleratedSpeed, config.resistance);
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// 判断是否成功
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if (engineData.CheckSuccess(config.targetSpeed))
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{;
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DialogController.Instance?.StartDialogNode("EngineSuccess");
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}
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}
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/// <summary>
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/// 加速过程
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/// </summary>
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public void AddOil()
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{
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if (IsValid)
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{
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engineData.OilChange(config.oilUpRatio);
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}
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// 失效期无法加油门
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}
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/// <summary>
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/// 更新引擎气门变化
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/// </summary>
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/// <param name="curLevel">当前气门等级</param>
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public void UpdateAirLevel(int curLevel)
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{
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engineData.UpdateAirLevel(curLevel, config.maxLevel);
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}
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/// <summary>
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/// 打开盖板
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/// </summary>
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/// <returns>动画序列</returns>
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public Tween OpenCover()
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{
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var sq = DOTween.Sequence();
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// 盖板上移
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var moveDis = new Vector3(0, coverMoveDistance, 0);
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sq.Join(_cover.transform.DOBlendableMoveBy(moveDis, coverMoveDuration));
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// 盖板淡出
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sq.Join(_cover.DOFade(0, coverMoveDuration));
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// 为引擎系统解锁
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sq.OnComplete(Unlock);
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return sq;
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}
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public IEnumerator OpenCoverAsync()
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{
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var sq = OpenCover();
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if (sq.active && !sq.IsComplete())
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{
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yield return null;
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}
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}
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/// <summary>
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/// 关闭盖板
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/// </summary>
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/// <returns>动画序列</returns>
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public Tween CloseCover()
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{
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var sq = DOTween.Sequence();
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sq.Join(_cover.DOFade(1, coverMoveDuration));
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var moveDis = new Vector3(0, -coverMoveDistance, 0);
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sq.Join(_cover.transform.DOBlendableMoveBy(moveDis, coverMoveDuration));
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// 锁定引擎系统
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sq.OnComplete(Lock);
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return sq;
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}
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public IEnumerator CloseCoverAsync()
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{
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var sq = CloseCover();
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if (sq.active && !sq.IsComplete())
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{
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yield return null;
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}
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}
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public void Lock()
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{
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// 禁止油门和气门
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}
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public void Unlock()
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{
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// 开启油门和气门
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}
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#region 数据加载与保存
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private string[] _keyOptions;
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public override string CurDataKey { get; set; }
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public override string[] GetDataKeyOptions()
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{
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return _keyOptions ??= ConfigUtil.Instance.GetFileNames(DataPath);
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}
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public override void Load()
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{
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if (string.IsNullOrEmpty(CurDataKey))
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{
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Debug.Log("配置项名称为空");
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return;
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}
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if (!ConfigUtil.Instance.TryLoadConfig<EngineConfig>(DataPath + CurDataKey,
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out var data))
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{
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Debug.Log("没有找到配置项");
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return;
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}
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config = data;
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// 重置Data
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OnEnable();
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}
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public override void Save()
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{
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if (string.IsNullOrEmpty(CurDataKey))
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{
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Debug.Log("名称不为空");
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return;
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}
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ConfigUtil.Instance.SaveConfig(config, DataPath + CurDataKey);
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if (!_keyOptions.Contains(CurDataKey))
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{
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// 重新读取key
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_keyOptions = ConfigUtil.Instance.GetFileNames(DataPath);
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}
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}
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#endregion
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}
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[Serializable]
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public struct EngineConfig
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{
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public float oilDownRatio;
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public float oilUpRatio;
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public float acceleratedSpeed;
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public float resistance;
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public float airMaxRatio;
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public float airMinRatio;
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public float baseAirMax;
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public int maxLevel;
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public float targetSpeed;
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public float invalidTime;
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}
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[Serializable]
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public struct EngineData
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{
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private const float SuccessDuration = 1.5f;
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public float curSpeed;
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public float curOil;
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public float curAir;
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public float curAirMin;
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public float curAirMax;
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public int curAirLevel;
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public AutoFlipBool isValid;
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public bool inAirRange;
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public float reachTargetTime;
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public bool isSuccess;
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public EngineData(float flipDelayTime)
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{
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isValid = new AutoFlipBool(flipDelayTime, true);
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curSpeed = 0;
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curOil = 0;
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curAir = 0;
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curAirMin = 0;
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curAirMax = 0;
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curAirLevel = 0;
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inAirRange = false;
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reachTargetTime = 0;
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isSuccess = false;
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}
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public void OilChange(float oilChangeRatio)
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{
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curOil = CommonUtil.Limit(curOil + oilChangeRatio * Time.deltaTime, 1f, 0f);
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}
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public void CalcSpeed(float acceleratedSpeed, float resistance)
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{
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var addNum = inAirRange && isValid.Value
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? (curOil * acceleratedSpeed - curSpeed * resistance) * Time.deltaTime
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: -curSpeed * resistance * Time.deltaTime;
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curSpeed = CommonUtil.Limit(curSpeed + addNum, 1f, 0f);
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}
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public void CalcAir(float airMaxRatio, float airMinRatio, float baseAirMax)
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{
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curAirMax = CommonUtil.Limit(curSpeed * (curAirLevel + 1) * airMaxRatio + baseAirMax, 1f, 0f);
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curAirMin = CommonUtil.Limit(curSpeed * (curAirLevel + 1) * airMinRatio, 0.8f, 0f);
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curAir = curOil;
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// 如果离开范围且当前在系统有效期,就进入一段失效期
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var curInAirRange = curAir <= curAirMax && curAir >= curAirMin;
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if (inAirRange && !curInAirRange && isValid.Value)
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{
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isValid.Value = false;
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}
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inAirRange = curInAirRange;
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}
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public void UpdateAirLevel(int level, int maxLevel)
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{
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curAirLevel = level;
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if (curAirLevel > maxLevel)
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{
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curAirLevel = maxLevel - 1;
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}
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if (curAirLevel < 0)
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{
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curAirLevel = 0;
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}
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}
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public bool CheckSuccess(float targetSpeed)
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{
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// 已经成功就不用校验了
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if (isSuccess) return false;
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if (curSpeed >= targetSpeed)
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{
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reachTargetTime += Time.deltaTime;
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}
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else
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{
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reachTargetTime = 0;
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}
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// 如果速度达标时间足够就判断成功
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if (!(reachTargetTime >= SuccessDuration)) return false;
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isSuccess = true;
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return true;
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}
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}
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} |