Files
2024-11-09 12:49:46 +08:00

40 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace MeadowGames.UINodeConnect4.EditorScript
{
[CustomEditor(typeof(Node)), CanEditMultipleObjects]
public class Editor_Node : Editor
{
public override void OnInspectorGUI()
{
Node node = (Node)target;
DrawDefaultInspector();
}
void OnSceneGUI()
{
Node node = (Node)target;
foreach (Port port in node.ports)
{
if (port && node.graphManager)
{
Vector3 portPosition = port.transform.position;
Vector3 portControlPointPosition = port.controlPoint.Position;
Handles.DrawDottedLine(portPosition, portControlPointPosition, 2);
Handles.DrawSolidDisc(port.controlPoint.Position, Vector3.forward, 10 * node.graphManager.transform.localScale.x);
Handles.color = Color.black;
Vector3 offset = new Vector3(1, 0, 0);
Handles.DrawDottedLine(portPosition - offset, portControlPointPosition - offset, 2);
Handles.DrawSolidDisc(port.controlPoint.Position, Vector3.forward, 8 * node.graphManager.transform.localScale.x);
Handles.color = Color.white;
}
}
}
}
}