using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace MeadowGames.UINodeConnect4.EditorScript { [CustomEditor(typeof(Node)), CanEditMultipleObjects] public class Editor_Node : Editor { public override void OnInspectorGUI() { Node node = (Node)target; DrawDefaultInspector(); } void OnSceneGUI() { Node node = (Node)target; foreach (Port port in node.ports) { if (port && node.graphManager) { Vector3 portPosition = port.transform.position; Vector3 portControlPointPosition = port.controlPoint.Position; Handles.DrawDottedLine(portPosition, portControlPointPosition, 2); Handles.DrawSolidDisc(port.controlPoint.Position, Vector3.forward, 10 * node.graphManager.transform.localScale.x); Handles.color = Color.black; Vector3 offset = new Vector3(1, 0, 0); Handles.DrawDottedLine(portPosition - offset, portControlPointPosition - offset, 2); Handles.DrawSolidDisc(port.controlPoint.Position, Vector3.forward, 8 * node.graphManager.transform.localScale.x); Handles.color = Color.white; } } } } }