Files

45 lines
1.5 KiB
C#

using System;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class VersionIncrementer : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
// 去除时间戳
string[] bundleVersionParts = PlayerSettings.bundleVersion.Split('-');
string version = bundleVersionParts[0];
// 获取当前版本号
string[] versionParts = version.Split('.');
int major = int.Parse(versionParts[0]);
int minor = int.Parse(versionParts[1]);
int revision = int.Parse(versionParts[2]);
int build = int.Parse(versionParts[3]);
// 更新版本号
string incrementedVersion = $"{major}.{minor}.{revision}.{build + 1}";
bool isDevelopmentBuild = (report.summary.options & BuildOptions.Development) != 0;
if (isDevelopmentBuild)
{
string timestamp = DateTime.Now.ToString("yyyyMMdd-HHmmss");
incrementedVersion = $"{incrementedVersion}-{timestamp}-DEV";
}
PlayerSettings.bundleVersion = incrementedVersion;
Debug.Log($"[VersionIncrementer] bundleVersion: {incrementedVersion}");
if (report.summary.platform == BuildTarget.Android)
{
int versionCode = PlayerSettings.Android.bundleVersionCode;
PlayerSettings.Android.bundleVersionCode = versionCode + 1;
Debug.Log($"[VersionIncrementer] Android versionCode: {versionCode} -> {versionCode + 1}");
}
}
}