Files

47 lines
1.3 KiB
C#

using UnityEditor;
using UnityEngine;
namespace AibisDream.SystemEditor
{
[CustomEditor(typeof(BlockShape))]
public class BlockShapeEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var example = (BlockShape)target;
EditorGUILayout.BeginHorizontal();
// 增加绘制形状和保存形状按钮
if (GUILayout.Button("加载"))
{
example.LoadShape();
}
if (GUILayout.Button("绘制"))
{
example.DrawShape();
}
if (GUILayout.Button("保存"))
{
example.SaveShape();
}
EditorGUILayout.EndHorizontal();
GUILayout.Label("编辑器下吸附");
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("旋转"))
{
example.RotateClockwise();
}
if (GUILayout.Button("吸附"))
{
example.SnapToGrid();
}
if (GUILayout.Button("删除"))
{
example.DeleteShape();
}
EditorGUILayout.EndHorizontal();
}
}
}