47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace AibisDream.SystemEditor
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{
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[CustomEditor(typeof(BlockShape))]
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public class BlockShapeEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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var example = (BlockShape)target;
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EditorGUILayout.BeginHorizontal();
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// 增加绘制形状和保存形状按钮
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if (GUILayout.Button("加载"))
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{
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example.LoadShape();
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}
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if (GUILayout.Button("绘制"))
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{
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example.DrawShape();
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}
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if (GUILayout.Button("保存"))
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{
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example.SaveShape();
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}
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EditorGUILayout.EndHorizontal();
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GUILayout.Label("编辑器下吸附");
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("旋转"))
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{
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example.RotateClockwise();
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}
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if (GUILayout.Button("吸附"))
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{
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example.SnapToGrid();
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}
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if (GUILayout.Button("删除"))
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{
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example.DeleteShape();
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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} |