26 lines
823 B
C#
26 lines
823 B
C#
using UnityEditor;
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using UnityEngine;
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namespace AibisDream.SystemEditor
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{
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[CustomEditor(typeof(ActorSlot))]
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public class ActorSlotEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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var example = (ActorSlot)target;
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// 先绘制默认的 Inspector
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DrawDefaultInspector();
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// 重画UI
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EditorGUILayout.Separator();
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EditorGUILayout.LabelField("层级设置", EditorStyles.boldLabel);
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example.sortingLayer = EditorKit.SortingLayerField("目标层级", example.sortingLayer);
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example.sortingOrder = EditorGUILayout.IntField("层级顺序", example.sortingOrder);
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if (GUI.changed)
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{
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EditorUtility.SetDirty(target);
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}
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}
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}
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} |