using UnityEditor; using UnityEngine; namespace AibisDream.SystemEditor { [CustomEditor(typeof(ActorSlot))] public class ActorSlotEditor : Editor { public override void OnInspectorGUI() { var example = (ActorSlot)target; // 先绘制默认的 Inspector DrawDefaultInspector(); // 重画UI EditorGUILayout.Separator(); EditorGUILayout.LabelField("层级设置", EditorStyles.boldLabel); example.sortingLayer = EditorKit.SortingLayerField("目标层级", example.sortingLayer); example.sortingOrder = EditorGUILayout.IntField("层级顺序", example.sortingOrder); if (GUI.changed) { EditorUtility.SetDirty(target); } } } }