Files
aibis-dream/Assets/Editor/FrameAnimation/FrameAnimationPlayerEditor.cs

92 lines
3.2 KiB
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream.FrameAnimation.Editor
{
[CustomEditor(typeof(FrameAnimationPlayer))]
public sealed class FrameAnimationPlayerEditor : UnityEditor.Editor
{
private SerializedProperty graphProperty;
private SerializedProperty playOnEnableProperty;
private SerializedProperty speedProperty;
private void OnEnable()
{
graphProperty = serializedObject.FindProperty("graph");
playOnEnableProperty = serializedObject.FindProperty("playOnEnable");
speedProperty = serializedObject.FindProperty("speed");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(graphProperty);
EditorGUILayout.PropertyField(playOnEnableProperty);
EditorGUILayout.PropertyField(speedProperty);
DrawConfigurationWarnings();
serializedObject.ApplyModifiedProperties();
if (Application.isPlaying)
{
DrawRuntimeState();
}
}
private void DrawConfigurationWarnings()
{
var player = (FrameAnimationPlayer)target;
var spriteRenderer = player.GetComponent<SpriteRenderer>();
var image = player.GetComponent<Image>();
if (player.GetComponent<FrameClipPlayer>() != null)
{
EditorGUILayout.HelpBox(
"同一 GameObject 不能同时包含 FrameAnimationPlayer 和 FrameClipPlayer。",
MessageType.Error);
}
if (spriteRenderer == null && image == null)
{
EditorGUILayout.HelpBox(
"同一 GameObject 上必须存在一个 SpriteRenderer 或 Image。",
MessageType.Error);
}
else if (spriteRenderer != null && image != null)
{
EditorGUILayout.HelpBox(
"同一 GameObject 不能同时存在 SpriteRenderer 和 Image。",
MessageType.Error);
}
if (graphProperty.objectReferenceValue == null)
{
EditorGUILayout.HelpBox("尚未绑定 FrameAnimationGraph。", MessageType.Error);
}
if (!FrameAnimationValueUtility.IsValidSpeed(speedProperty.floatValue))
{
EditorGUILayout.HelpBox("Speed 必须是有限且不小于 0 的数值。", MessageType.Error);
}
}
private void DrawRuntimeState()
{
var player = (FrameAnimationPlayer)target;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Runtime State", EditorStyles.boldLabel);
using (new EditorGUI.DisabledScope(true))
{
EditorGUILayout.EnumPopup("State", player.State);
EditorGUILayout.TextField("Playable", player.CurrentPlayableId);
EditorGUILayout.TextField("Clip", player.CurrentClipId);
EditorGUILayout.TextField("Node", player.CurrentNodeId);
EditorGUILayout.IntField("Frame", player.CurrentFrameIndex);
}
Repaint();
}
}
}