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playtest
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Ver.0.1.2.7
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@@ -5062,23 +5062,54 @@ B
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@@ -693,13 +693,13 @@ MonoBehaviour:
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@@ -709,7 +709,7 @@ MonoBehaviour:
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GameObject:
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m_fontMaterials: []
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m_Calls: []
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m_text: "\u793A\u4F8B\u6587\u5B57"
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m_isRightToLeft: 0
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maxCharNum: 14
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m_text: Button
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m_fontMaterials: []
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- {fileID: 7878342799737288793}
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@@ -78,7 +78,7 @@ peipei: 发热?为什么?……
|
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<<switch_character_state 默认蓝眼流汗A>>
|
||||
<<wait 2.5>>
|
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<<switch_character_state 默认蓝眼流汗无神微笑>>
|
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<<wait 1>>
|
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<<wait 0.7>>
|
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peipei: 我失败了,是吗?
|
||||
me: 是我的错。我不应该提出这么不负责任的方案。
|
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peipei: 它…坏了吗?
|
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@@ -141,7 +141,7 @@ peipei: 我竟然一直…没有感觉到吗?还是说…<br>已经太久了
|
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<<switch_character_state 低头蓝眼>>
|
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<<wait 0.1>>
|
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<<switch_character_state 低头蓝眼侧目>>
|
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<<wait 0.8>>
|
||||
<<wait 1.2>>
|
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|
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peipei: 医生,我是不是…你遇到过最没用的机体?<br>我是不是…早就该被回收了?
|
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<<hide_dialog>>
|
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@@ -189,7 +189,7 @@ peipei: 就请再帮我把我的晶圆装到它原本应该在的地方吧。
|
||||
|
||||
me: 你是说,你还是想把晶圆装上吗?但UF怎么办?这是不能解你的问题的。
|
||||
peipei: 别担心…这只是暂时的,我最后会回来做色彩抹除的。
|
||||
me: 也就是说…你想重新装上一段时间UF,然后在附近转转,然后回来重新拿下来,抹除记忆色彩,装上UF。对吧?
|
||||
me: 也就是说…你想重新装上一段时间色觉晶圆,<br>然后在附近转转,然后回来重新拿下来,<br>抹除记忆色彩,装上UF。对吧?
|
||||
me: 你没有打算装上之后就跑掉,然后找个地方躲起来,以为自己真的能逃避公司的惩罚,对吧?
|
||||
<<hide_dialog>>
|
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<<switch_character_state 默认闭眼I>>
|
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@@ -218,15 +218,20 @@ peipei: 幸福市太小了…你知道我们走不掉。
|
||||
me: 你不会想这么做的。
|
||||
me: 况且…你刚刚发生了排异反应,这已经足够让我头疼了……
|
||||
me: 我不知道这会不会诱发什么更复杂的问题。
|
||||
<<switch_character_state 默认蓝眼无神>>
|
||||
me: 你是我的病人,我不能把我的病人置于任何危险之中。
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认蓝眼无神I>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
peipei: 对不起…医生。
|
||||
peipei: 我只是突然冒出了这个想法。
|
||||
peipei: 但我还是…
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认蓝眼无神>>
|
||||
<<wait 0.7>>
|
||||
<<switch_character_state 默认蓝眼无神I>>
|
||||
<<wait 1.5>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.2>>
|
||||
peipei: 但我还是…
|
||||
peipei: 我很快就会回来的…我不会走远。不会有什么问题的……
|
||||
<<jump 色彩抹除选项组_level1>>
|
||||
->CenterOption:同意安装色觉晶圆
|
||||
@@ -242,21 +247,38 @@ title: 色彩抹除后续
|
||||
position: -265,-201
|
||||
---
|
||||
peipei: 医生……
|
||||
<<switch_character_state 默认蓝眼扬眉E>>
|
||||
<<if $peipeiCry==false>>
|
||||
<<switch_character_state 默认蓝眼E>>
|
||||
<<else>>
|
||||
<<switch_character_state 默认流泪闭眼>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认蓝眼流泪>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认流泪闭眼>>
|
||||
<<wait 1>>
|
||||
<<endif>>
|
||||
peipei: 如果你离开这里…你会去哪里?
|
||||
peipei: 但我是说真的,现在,你从这间诊所离开了……
|
||||
peipei: 你会去哪里?
|
||||
me: 我不知道。
|
||||
me: 我好像…无处可去。
|
||||
<<hide_dialog>>
|
||||
<<switch_character_state 默认蓝眼微笑>>
|
||||
<<if $peipeiCry==false>>
|
||||
<<switch_character_state 默认蓝眼微笑>>
|
||||
<<else>>
|
||||
<<switch_character_state 默认蓝眼流泪微笑>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
peipei: 我们都没有也没有任何机会真的逃走。<br>不是吗?
|
||||
peipei: 我们都是没有家的人。
|
||||
peipei: 我的家在很远很远的南方……<br>但是那个地方已经早就不存在了。
|
||||
peipei: 我所拥有的…也就只有那些记忆罢了。<br>我能去的只有幸福市…只有这个罐头厂。
|
||||
peipei: 所以,我不可能离开的。医生。
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<if $peipeiCry==false>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<else>>
|
||||
<<switch_character_state 默认流泪闭眼>>
|
||||
<<endif>>
|
||||
peipei: 求求你了,帮我把晶圆装上去吧。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
@@ -264,12 +286,15 @@ me: 如果我的患者要变成那个样子了…我想它应该也至少享有
|
||||
me: 再说了,这是你自己的选择……
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认蓝眼无神微笑>>
|
||||
<<wait 1>>
|
||||
<<if $peipeiCry==false>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认蓝眼无神微笑>>
|
||||
<<switch_character_state 默认流泪闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<endif>>
|
||||
<<switch_character_state 默认微笑流泪闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认蓝眼流泪无神微笑>>
|
||||
@@ -302,17 +327,20 @@ position: -739,-206
|
||||
me: 对不起,这风险太大了…<br>不符合最优化操作指令。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_face_new "哭泣抿嘴">>
|
||||
<<character_pos "哭泣">>
|
||||
<<switch_character_state 低头闭眼>>
|
||||
<<wait 2>>
|
||||
<<switch_character_state 低头流泪闭眼>>
|
||||
<<set $peipeiCry=true>>
|
||||
<<wait 1>>
|
||||
peipei: 医生…求你了。
|
||||
peipei: 求你了……
|
||||
peipei: 我不要那样…
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_face_new "哭泣张嘴">>
|
||||
<<switch_character_state 低头蓝眼流泪张嘴>>
|
||||
<<wait 1>>
|
||||
peipei: 我不要忘掉那些色彩……
|
||||
<<switch_character_state 低头蓝眼流泪>>
|
||||
<<jump 色彩抹除选择组_level2>>
|
||||
->CenterOption:同意安装色觉晶圆
|
||||
me: 这意味着你会在看到颜色之后很快就失去它…你能接受吗?
|
||||
@@ -348,38 +376,44 @@ position: -733,301
|
||||
me: 佩佩,你是我的患者…<br>我必须要对我的患者负责任。
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<character_face_new "哭泣抿嘴">>
|
||||
<<character_pos "哭泣">>
|
||||
<<switch_character_state 低头流泪张嘴闭眼>>
|
||||
<<wait 1>>
|
||||
me: 而且…你知道你逃不掉的,对吧?
|
||||
me: 你最后还是会要抹掉它们…这是不会有差别的。
|
||||
//me: 短暂的获得终将失去的美好…我想你会更痛苦。
|
||||
//如果因为认为别人会有这种感受而替他做选择,反而不合理;这里最好保持在理性上
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_pos "无动作">>
|
||||
<<character_face_new "不开心">>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 低头流泪闭眼>>
|
||||
<<wait 0.5>>
|
||||
peipei:………
|
||||
me: 我不知道你身体里的那个进程会不会什么时候又开始活跃。
|
||||
me: 那很危险,我不能将你置于危险之中。
|
||||
peipei:………
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<character_face_new "闭眼">>
|
||||
<<wait 2>>
|
||||
<<switch_character_state 低头蓝眼流泪>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 低头流泪闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 低头蓝眼流泪>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 低头蓝眼侧目流泪>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 低头蓝眼侧目流泪张嘴>>
|
||||
peipei: 我会记得我曾经有过那些彩色的记忆吗?
|
||||
me: 你只会记得你曾经有一些记忆…
|
||||
me: 但不再记得它们是什么了。
|
||||
me: 就像梦一样。
|
||||
peipei: 就像梦一样…
|
||||
<<switch_character_state 低头流泪闭眼>>
|
||||
peipei: 医生……
|
||||
peipei: 请把它们清除得干净一些。
|
||||
peipei: 不要让我痛苦……
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 我会的。
|
||||
peipei: 我们去维修室吧。
|
||||
me: 我们去维修室吧。
|
||||
<<hide_dialog>>
|
||||
<<set $isPeipeiBE=true>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<character_face_new "不开心">>
|
||||
|
||||
@@ -21,63 +21,69 @@ position: 275,-222
|
||||
---
|
||||
<<set_music_param music peipeiEmo 0>>
|
||||
<<init_character "佩佩最新">>
|
||||
<<show_character>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<show_character>>
|
||||
<<fade_out 1>>
|
||||
<<character_auto_blink>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 2>>
|
||||
<<character_face_new 不开心>>
|
||||
<<wait 2>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 1>>
|
||||
|
||||
<<switch_character_state 默认无神>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认无神>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认无神微笑>>
|
||||
peipei: …我这是怎么了?<br>明明早就已经看不见了。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
peipei: 怎么还这么优柔寡断的。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_face_new 闭眼>>
|
||||
<<wait 3>>
|
||||
<<character_face_new 微笑>>
|
||||
<<wait 1>>
|
||||
<<switch_character_state 默认扬眉微笑闭眼>>
|
||||
<<wait 2>>
|
||||
<<switch_character_state 默认扬眉无神E>>
|
||||
peipei: 像一场梦一样。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 眼睛还会痛吗?
|
||||
<<character_face_new 嘴巴笑>>
|
||||
<<switch_character_state 默认扬眉无神微笑>>
|
||||
peipei: 不痛了。脑袋还有点晕,但我想应该是正常的,对吧?
|
||||
me: 记忆经过这么大程度的修改…<br>是的,感觉晕眩是正常的。很快就会恢复。
|
||||
me: 你还能…感受到那个念头吗?<br>那个…念头。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_pos 无动作>>
|
||||
<<switch_character_state 默认无神>>
|
||||
<<wait 2>>
|
||||
<<switch_character_state 默认无神微笑>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 画画微笑闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 画画无神微笑>>
|
||||
|
||||
peipei:来吧,医生,我们测一下。<br>美人鱼,罐头广告?
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_pos 画画动作>>
|
||||
<<switch_character_state 画画闭眼>>
|
||||
<<wait 3>>
|
||||
<<character_pos 无动作>>
|
||||
<<show_obj 美人鱼正确>>
|
||||
<<wait 3>>
|
||||
|
||||
peipei: 医生,现在的颜色是正确的吗?
|
||||
me: 正确…算是吧。
|
||||
peipei: 很好。
|
||||
|
||||
<<wait 1>>
|
||||
<<hide_obj>>
|
||||
|
||||
<<switch_character_state 默认扬眉无神闭眼>>
|
||||
peipei: 好…还有很多事情等着我去做。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<character_face_new 微笑>>
|
||||
<<switch_character_state 默认扬眉无神微笑>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉无神闭眼>>
|
||||
<<wait 0.1>>
|
||||
<<switch_character_state 默认扬眉无神闭眼>>
|
||||
<<wait 1>>
|
||||
|
||||
peipei: 谢谢你…医生。
|
||||
@@ -85,7 +91,7 @@ peipei: 谢谢你让我醒来。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_fade_out_new>>
|
||||
<<hide_character>>
|
||||
|
||||
me: 醒来…或者说睡去。<br>总之,又一个病历结束了。但愿……
|
||||
|
||||
|
||||
@@ -317,6 +317,7 @@ EyeModule: 已与视觉模块建立连接!
|
||||
shitou: 我来的路上,好像看到的红绿灯好像变多了。
|
||||
<<endif>>
|
||||
me: 那是重影,一段时间就会好的。
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<else>>
|
||||
me: 碰撞导致视觉有重影,但过段时间就会恢复。
|
||||
<<endif>>
|
||||
|
||||
+2138
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testTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
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saveFileName: "PeipeiDay2_\u7B2C\u4E00\u6B21\u53D1\u70ED"
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--- !u!114 &761395784
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MonoBehaviour:
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--- !u!114 &773911911
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MonoBehaviour:
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--- !u!114 &1145374179
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|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &2038437603
|
||||
@@ -41536,7 +41568,7 @@ MonoBehaviour:
|
||||
m_ScaleFactor: 1
|
||||
m_ReferenceResolution: {x: 1920, y: 1080}
|
||||
m_ScreenMatchMode: 0
|
||||
m_MatchWidthOrHeight: 0.5
|
||||
m_MatchWidthOrHeight: 0
|
||||
m_PhysicalUnit: 3
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
|
||||
@@ -63,9 +63,11 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
|
||||
// AudioManager.RandomPlayInteraction("punchtape");
|
||||
AudioManager.Instance.PlaySfx("event:/ActionFB/mem_insert");
|
||||
StartFilmAnimation();
|
||||
FavoritesManager.Instance.CloseFavorites();
|
||||
punchTapeImage.rectTransform.DOAnchorPosY(-473f,4f)
|
||||
.OnComplete(() =>
|
||||
{
|
||||
|
||||
punchTapeImage.enabled=false;
|
||||
punchTapeImage.rectTransform.DOAnchorPosY(-3f,0.1f);
|
||||
OnClueInserted(clue);
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace AibisDream
|
||||
|
||||
if (DialogController.Instance.quickRunMode)
|
||||
{
|
||||
DialogCanvasManager.Instance.TrySkipLine(true);
|
||||
DialogCanvasManager.Instance.NextStep();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,9 +57,9 @@ namespace AibisDream
|
||||
// }
|
||||
|
||||
// SpriteGroup加载
|
||||
characterGroup.config.key = data.groupName;
|
||||
characterGroup.config.key = data.configKey;
|
||||
yield return characterGroup.InstantiateByConfigAsync();
|
||||
characterGroup.SwitchState(data.state);
|
||||
characterGroup.SwitchState(data.curState);
|
||||
yield return characterGroup.Fade(data.shown);
|
||||
}
|
||||
|
||||
@@ -99,10 +99,10 @@ namespace AibisDream
|
||||
public bool hasDevice;
|
||||
public bool isShow;
|
||||
|
||||
public string groupName;
|
||||
public string state;
|
||||
public string configKey;
|
||||
public string curState;
|
||||
public bool shown;
|
||||
|
||||
|
||||
public event Action<ClinicData> LoadEvent;
|
||||
|
||||
public void Load()
|
||||
|
||||
@@ -83,7 +83,9 @@ namespace AibisDream.FixSystem
|
||||
// 逐个字符添加
|
||||
yield return DOTween.To(() => text.text.Length, x => UpdateText(x, targetText, oldText), targetLength,
|
||||
targetText.Length * typeSpeed).WaitForCompletion();
|
||||
EnumEventSystem.Global.Send(DialogEventEnum.LineShown);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
EnumEventSystem.Global.Send(DialogEventEnum.LineEnd);
|
||||
_nextStep.Invoke();
|
||||
}
|
||||
|
||||
@@ -186,7 +188,7 @@ namespace AibisDream.FixSystem
|
||||
// HideDialog应该由其他函数控制
|
||||
}
|
||||
|
||||
public bool TrySkipLine()
|
||||
public bool TrySkipLine(bool isAutoSkip)
|
||||
{
|
||||
// 这里不能跳过对话
|
||||
return true;
|
||||
|
||||
@@ -47,11 +47,7 @@ namespace AibisDream.Framework
|
||||
{
|
||||
public void OnUpdate()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Engine"));
|
||||
MonoCenter.Mono.StartCoroutine(EngineYarnCommand.OpenEngineCover());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace AibisDream
|
||||
private IEnumerator LoadClinicOut()
|
||||
{
|
||||
yield return SceneLoader.Instance.LoadSceneAsync("ClinicOut");
|
||||
FindObjectOfType<EnvironmentManager>().SetTimeOfDayCommand("day");
|
||||
// FindObjectOfType<EnvironmentManager>().SetTimeOfDayCommand("day");
|
||||
}
|
||||
|
||||
public void StartWithTalkSceneSO(TalkSceneSO sceneSO)
|
||||
|
||||
@@ -68,8 +68,6 @@ namespace AibisDream
|
||||
var duration = 1 / Mathf.Abs(initSpeed * speedRadio);
|
||||
|
||||
var target = speedRadio >= 0 ? new Vector3(0, 0, 360) : new Vector3(0, 0, -360);
|
||||
|
||||
Debug.Log("Rotate");
|
||||
_rotateTween = gear.DORotate(target, duration, RotateMode.LocalAxisAdd)
|
||||
.SetEase(Ease.Linear)
|
||||
.SetLoops(-1, LoopType.Incremental);
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace AibisDream
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public bool TrySkipLine()
|
||||
public bool TrySkipLine(bool isForceSkip)
|
||||
{
|
||||
// 无法跳过
|
||||
return true;
|
||||
|
||||
@@ -76,9 +76,9 @@ namespace AibisDream
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public bool TrySkipLine()
|
||||
public bool TrySkipLine(bool isForceSkip)
|
||||
{
|
||||
if (_skipLineDelay)
|
||||
if (_skipLineDelay && !isForceSkip)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -165,9 +165,9 @@ namespace AibisDream
|
||||
/// false说明对话已经显示完成了,可以跳过
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual bool TrySkipLine()
|
||||
public virtual bool TrySkipLine(bool isForceSkip)
|
||||
{
|
||||
if (_skipLineDelay)
|
||||
if (_skipLineDelay && !isForceSkip)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -203,7 +203,7 @@ namespace AibisDream
|
||||
else
|
||||
{
|
||||
_actorName.transform.parent.localPosition =
|
||||
character.key == "me" ? new Vector3(460, 150, 0) : new Vector3(-630, 150, 0);
|
||||
character.key == "me" ? new Vector3(310, 95, 0) : new Vector3(-458, 95, 0);
|
||||
|
||||
_actorName.transform.parent.gameObject.SetActive(true);
|
||||
_actorName.text = character.GetActorName();
|
||||
|
||||
@@ -68,9 +68,9 @@ namespace AibisDream
|
||||
_dialogViews?.ForEach(item => item.HideDialog());
|
||||
}
|
||||
|
||||
public bool TrySkipLine()
|
||||
public bool TrySkipLine(bool isForceSkip = false)
|
||||
{
|
||||
return _currentView == null || _currentView.TrySkipLine();
|
||||
return _currentView == null || _currentView.TrySkipLine(isForceSkip);
|
||||
}
|
||||
|
||||
public void NextStep()
|
||||
|
||||
@@ -169,9 +169,9 @@ namespace AibisDream
|
||||
_curView.HideDialog();
|
||||
}
|
||||
|
||||
public bool TrySkipLine()
|
||||
public bool TrySkipLine(bool isForceSkip = false)
|
||||
{
|
||||
return _lastShowView != null && _lastShowView.TrySkipLine();
|
||||
return _lastShowView != null && _lastShowView.TrySkipLine(isForceSkip);
|
||||
}
|
||||
|
||||
public void NextStep()
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace AibisDream
|
||||
|
||||
public void HideDialog();
|
||||
|
||||
public bool TrySkipLine();
|
||||
public bool TrySkipLine(bool isForceSkip = false);
|
||||
|
||||
public void NextStep();
|
||||
}
|
||||
|
||||
@@ -18,8 +18,6 @@ namespace AibisDream.Framework
|
||||
|
||||
#endregion
|
||||
|
||||
private bool _skipLineDelay;
|
||||
|
||||
public bool IsShowingText => _typewriter.isShowingText;
|
||||
|
||||
private void Awake()
|
||||
|
||||
@@ -103,9 +103,9 @@ namespace AibisDream
|
||||
}
|
||||
}
|
||||
|
||||
public bool TrySkipLine()
|
||||
public bool TrySkipLine(bool isForceSkip)
|
||||
{
|
||||
if (_skipLineDelay)
|
||||
if (_skipLineDelay && !isForceSkip)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -133,7 +133,7 @@ PlayerSettings:
|
||||
vulkanEnableLateAcquireNextImage: 0
|
||||
vulkanEnableCommandBufferRecycling: 1
|
||||
loadStoreDebugModeEnabled: 0
|
||||
bundleVersion: 0.1.2.3-20250317-200355
|
||||
bundleVersion: 0.1.2.7-20250321-131406
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
||||
Reference in New Issue
Block a user