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9 Commits
Author SHA1 Message Date
dingyuntian 69152748b5 Merge branch 'build' into 'develop'
feat: 打包后

See merge request aibis-dream/aibis-dream!839
2026-08-03 09:39:52 +00:00
dingyuntian 8ac4a6705a feat: 打包后 2026-08-03 17:13:24 +08:00
dingyuntian a23b7376a0 Merge branch 'bugfix佩佩2流程' into 'develop'
scene(huoshan): 调整火山维修场景维修面板线缆与布局

See merge request aibis-dream/aibis-dream!838
2026-08-03 08:29:13 +00:00
bottlefishandCursor 1ccf81fe8a chore(shapes): 启用 Shapes 即时模式实例化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 16:27:45 +08:00
bottlefishandCursor 68d7be823d scene(huoshan): 调整火山维修场景维修面板线缆与布局
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 16:27:31 +08:00
dingyuntian 1c37b395da Merge branch 'build' into 'develop'
fix: 小问题

See merge request aibis-dream/aibis-dream!837
2026-08-03 08:26:20 +00:00
dingyuntian 79999f7dfa fix: 小问题 2026-08-03 16:17:11 +08:00
dingyuntian 090c9e1d86 Merge branch 'bugfix佩佩2流程' into 'develop'
fix(peipei): 修正佩佩BE判定变量为 global_isPeipeiBE

See merge request aibis-dream/aibis-dream!836
2026-08-03 08:11:07 +00:00
bottlefishandCursor 452fcdf3fb fix(peipei): 修正佩佩BE判定变量为 global_isPeipeiBE
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 16:06:06 +08:00
7 changed files with 816 additions and 818 deletions
@@ -1359,8 +1359,8 @@ MonoBehaviour:
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
m_LocalBounds:
m_Center: {x: 0.03540039, y: -0.06465006, z: 0}
m_Extent: {x: 14.118, y: 5.56425, z: 0}
m_Center: {x: 0.03154993, y: -0.058099985, z: 0}
m_Extent: {x: 14.11525, y: 5.5638, z: 0}
m_PointLightInnerAngle: 360
m_PointLightOuterAngle: 360
m_PointLightInnerRadius: 0
@@ -2856,10 +2856,10 @@ SpriteRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingLayerID: 1016946085
m_SortingLayer: 11
m_SortingOrder: 0
m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
m_Sprite: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
@@ -2867,7 +2867,7 @@ SpriteRenderer:
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!95 &7481572035279601973
File diff suppressed because it is too large Load Diff
+2 -2
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@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
useHdrColorPickers: 0
autoConfigureRenderPipeline: 1
useImmediateModeInstancing: 0
useImmediateModeInstancing: 1
polylineDefaultPointsPerTurn: 64
polylineBezierAngularSumAccuracy: 2
pushPopStateInDrawCommands: 1
@@ -37,6 +37,6 @@ MonoBehaviour:
cylinderDivs: 080000000c000000200000004000000080000000
capsuleDivs: 0200000003000000080000000400000005000000
FRAG_OUTPUT_V4: 1
LOCAL_ANTI_ALIASING_QUALITY: 2
LOCAL_ANTI_ALIASING_QUALITY: 1
QUAD_INTERPOLATION_QUALITY: 1
NOOTS_ACROSS_SCREEN: 100
@@ -91,9 +91,7 @@ peipei: 这次也是一样,<waitfor=0.3>我很努力了…<br>但<b>UF</b>画
me: <b><color=\#FFB200>UF</color></b>…<waitfor=0.5>是什么<waitfor=0.1>绘图工具<waitfor=0.2>吗?<br><waitfor=0.5>画笔? #line:088f98f
<<hide_dialog>>
<<wait 1.6>>
<<change_actor_state_async D1S1_1a_Flow>>
<<wait 0.5>>
peipei: 啊对不起,<waitfor=0.1>医生…<waitfor=0.2><br>是我<waitfor=0.1>没有说清楚。 #line:0bea9ac
peipei: 这是一个内置的<waitfor=0.1>绘图模块。<waitfor=0.3><br>…你看,<waitfor=0.2>我的眼睛。 #line:007d716
+1 -1
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@@ -94,7 +94,7 @@ tags: event
colorID: 8
position: 480,-2840
---
<<if $gameStage=="手术" && $isPeipeiBE==false>>
<<if $gameStage=="手术" && $global_isPeipeiBE==false>>
<<jump 进行色彩回复后插入视觉>>
<<endif>>
<<jump 检查视觉>>
@@ -186,7 +186,7 @@ ChipModule: 已与附加模块建立连接! #line:0e44178
<<wait 1.5>>
<<endif>>
<<hide_dialog>>
<<if $gameStage == "手术"&&$isPeipeiBE==false>>
<<if $gameStage == "手术"&&$global_isPeipeiBE==false>>
Analysing: 检测到未识别的色彩晶圆…请进行校准。 #line:0d4afa0
<<else>>
<<play_sfx "event:/Scriptal/beep_warning">>
+1 -1
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@@ -133,7 +133,7 @@ PlayerSettings:
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
bundleVersion: 0.6.2.3
bundleVersion: 0.6.2.4
preloadedAssets:
- {fileID: 11400000, guid: 0fb2bc2476953fc43a74f0ab8879077c, type: 2}
metroInputSource: 0