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Author SHA1 Message Date
dingyuntian 8dbb14ca07 Merge branch 'develop' into 'master'
3月问题修复

See merge request aibis-dream/aibis-dream!355
2025-03-21 12:51:27 +00:00
dingyuntian 1272dff2c3 3月问题修复 2025-03-21 12:51:27 +00:00
56 changed files with 3863 additions and 393 deletions
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m_fontMaterials: [] m_fontMaterials: []
@@ -344,4 +344,5 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
role: 1 role: 1
idx: 0
maxCharNum: 14 maxCharNum: 14
@@ -69,8 +69,8 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_text: "\u793A\u4F8B\u6587\u5B57" m_text: "\u793A\u4F8B\u6587\u5B57"
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: f242fb3dde1933640859f1c54591c9c8, type: 2} m_fontAsset: {fileID: 11400000, guid: d8dda148dfd9e5745807a2cbecd1f95f, type: 2}
m_sharedMaterial: {fileID: -6659093157667844055, guid: f242fb3dde1933640859f1c54591c9c8, type: 2} m_sharedMaterial: {fileID: 4353094232518616245, guid: d8dda148dfd9e5745807a2cbecd1f95f, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []
@@ -344,4 +344,5 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
role: 1 role: 1
idx: 0
maxCharNum: 14 maxCharNum: 14
@@ -188,8 +188,8 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_text: Button m_text: Button
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: f242fb3dde1933640859f1c54591c9c8, type: 2} m_fontAsset: {fileID: 11400000, guid: d8dda148dfd9e5745807a2cbecd1f95f, type: 2}
m_sharedMaterial: {fileID: -6659093157667844055, guid: f242fb3dde1933640859f1c54591c9c8, type: 2} m_sharedMaterial: {fileID: 4353094232518616245, guid: d8dda148dfd9e5745807a2cbecd1f95f, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []
@@ -233,8 +233,8 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_text: "\u9009\u9879\u4E00" m_text: "\u9009\u9879\u4E00"
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: f242fb3dde1933640859f1c54591c9c8, type: 2} m_fontAsset: {fileID: 11400000, guid: d8dda148dfd9e5745807a2cbecd1f95f, type: 2}
m_sharedMaterial: {fileID: -6659093157667844055, guid: f242fb3dde1933640859f1c54591c9c8, type: 2} m_sharedMaterial: {fileID: 4353094232518616245, guid: d8dda148dfd9e5745807a2cbecd1f95f, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []
@@ -258,15 +258,15 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 46 m_fontSize: 32
m_fontSizeBase: 46 m_fontSizeBase: 32
m_fontWeight: 400 m_fontWeight: 400
m_enableAutoSizing: 0 m_enableAutoSizing: 0
m_fontSizeMin: 18 m_fontSizeMin: 18
m_fontSizeMax: 72 m_fontSizeMax: 72
m_fontStyle: 0 m_fontStyle: 0
m_HorizontalAlignment: 1 m_HorizontalAlignment: 1
m_VerticalAlignment: 256 m_VerticalAlignment: 512
m_textAlignment: 65535 m_textAlignment: 65535
m_characterSpacing: 0 m_characterSpacing: 0
m_wordSpacing: 0 m_wordSpacing: 0
@@ -226,7 +226,7 @@ Transform:
m_GameObject: {fileID: 484818901331367303} m_GameObject: {fileID: 484818901331367303}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 1.61, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
@@ -794,7 +794,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!4 &5416047270864748350 --- !u!4 &5416047270864748350
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2336,7 +2336,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!4 &4009632713096831653 --- !u!4 &4009632713096831653
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
+2 -2
View File
@@ -361,8 +361,8 @@ Transform:
m_GameObject: {fileID: 3259275819111110517} m_GameObject: {fileID: 3259275819111110517}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2.64, y: 0, z: 0} m_LocalPosition: {x: -2.6, y: -0.15, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1.1, y: 1.1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 7878342799737288793} - {fileID: 7878342799737288793}
@@ -78,7 +78,7 @@ peipei: 发热?为什么?……
<<switch_character_state 默认蓝眼流汗A>> <<switch_character_state 默认蓝眼流汗A>>
<<wait 2.5>> <<wait 2.5>>
<<switch_character_state 默认蓝眼流汗无神微笑>> <<switch_character_state 默认蓝眼流汗无神微笑>>
<<wait 1>> <<wait 0.7>>
peipei: 我失败了,是吗? peipei: 我失败了,是吗?
me: 是我的错。我不应该提出这么不负责任的方案。 me: 是我的错。我不应该提出这么不负责任的方案。
peipei: 它…坏了吗? peipei: 它…坏了吗?
@@ -141,7 +141,7 @@ peipei: 我竟然一直…没有感觉到吗?还是说…<br>已经太久了
<<switch_character_state 低头蓝眼>> <<switch_character_state 低头蓝眼>>
<<wait 0.1>> <<wait 0.1>>
<<switch_character_state 低头蓝眼侧目>> <<switch_character_state 低头蓝眼侧目>>
<<wait 0.8>> <<wait 1.2>>
peipei: 医生,我是不是…你遇到过最没用的机体?<br>我是不是…早就该被回收了? peipei: 医生,我是不是…你遇到过最没用的机体?<br>我是不是…早就该被回收了?
<<hide_dialog>> <<hide_dialog>>
@@ -189,7 +189,7 @@ peipei: 就请再帮我把我的晶圆装到它原本应该在的地方吧。
me: 你是说,你还是想把晶圆装上吗?但UF怎么办?这是不能解你的问题的。 me: 你是说,你还是想把晶圆装上吗?但UF怎么办?这是不能解你的问题的。
peipei: 别担心…这只是暂时的,我最后会回来做色彩抹除的。 peipei: 别担心…这只是暂时的,我最后会回来做色彩抹除的。
me: 也就是说…你想重新装上一段时间UF然后在附近转转,然后回来重新拿下来,抹除记忆色彩,装上UF。对吧? me: 也就是说…你想重新装上一段时间色觉晶圆,<br>然后在附近转转,然后回来重新拿下来,<br>抹除记忆色彩,装上UF。对吧?
me: 你没有打算装上之后就跑掉,然后找个地方躲起来,以为自己真的能逃避公司的惩罚,对吧? me: 你没有打算装上之后就跑掉,然后找个地方躲起来,以为自己真的能逃避公司的惩罚,对吧?
<<hide_dialog>> <<hide_dialog>>
<<switch_character_state 默认闭眼I>> <<switch_character_state 默认闭眼I>>
@@ -218,15 +218,20 @@ peipei: 幸福市太小了…你知道我们走不掉。
me: 你不会想这么做的。 me: 你不会想这么做的。
me: 况且…你刚刚发生了排异反应,这已经足够让我头疼了…… me: 况且…你刚刚发生了排异反应,这已经足够让我头疼了……
me: 我不知道这会不会诱发什么更复杂的问题。 me: 我不知道这会不会诱发什么更复杂的问题。
<<switch_character_state 默认蓝眼无神>>
me: 你是我的病人,我不能把我的病人置于任何危险之中。 me: 你是我的病人,我不能把我的病人置于任何危险之中。
<<hide_dialog>>
<<switch_character_state 默认蓝眼无神I>>
<<wait 1>>
<<switch_character_state 默认闭眼>>
peipei: 对不起…医生。 peipei: 对不起…医生。
peipei: 我只是突然冒出了这个想法。 peipei: 我只是突然冒出了这个想法。
peipei: 但我还是… <<hide_dialog>>
<<switch_character_state 默认闭眼>>
<<wait 0.1>>
<<switch_character_state 默认蓝眼无神>>
<<wait 0.7>>
<<switch_character_state 默认蓝眼无神I>> <<switch_character_state 默认蓝眼无神I>>
<<wait 1.5>>
<<switch_character_state 默认闭眼>>
<<wait 0.2>>
peipei: 但我还是…
peipei: 我很快就会回来的…我不会走远。不会有什么问题的…… peipei: 我很快就会回来的…我不会走远。不会有什么问题的……
<<jump 色彩抹除选项组_level1>> <<jump 色彩抹除选项组_level1>>
->CenterOption:同意安装色觉晶圆 ->CenterOption:同意安装色觉晶圆
@@ -242,21 +247,38 @@ title: 色彩抹除后续
position: -265,-201 position: -265,-201
--- ---
peipei: 医生…… peipei: 医生……
<<switch_character_state 默认蓝眼扬眉E>> <<if $peipeiCry==false>>
<<switch_character_state 默认蓝眼E>>
<<else>>
<<switch_character_state 默认流泪闭眼>>
<<wait 1>>
<<switch_character_state 默认蓝眼流泪>>
<<wait 0.1>>
<<switch_character_state 默认流泪闭眼>>
<<wait 1>>
<<endif>>
peipei: 如果你离开这里…你会去哪里? peipei: 如果你离开这里…你会去哪里?
peipei: 但我是说真的,现在,你从这间诊所离开了…… peipei: 但我是说真的,现在,你从这间诊所离开了……
peipei: 你会去哪里? peipei: 你会去哪里?
me: 我不知道。 me: 我不知道。
me: 我好像…无处可去。 me: 我好像…无处可去。
<<hide_dialog>> <<hide_dialog>>
<<if $peipeiCry==false>>
<<switch_character_state 默认蓝眼微笑>> <<switch_character_state 默认蓝眼微笑>>
<<else>>
<<switch_character_state 默认蓝眼流泪微笑>>
<<endif>>
<<wait 0.5>> <<wait 0.5>>
peipei: 我们都没有也没有任何机会真的逃走。<br>不是吗? peipei: 我们都没有也没有任何机会真的逃走。<br>不是吗?
peipei: 我们都是没有家的人。 peipei: 我们都是没有家的人。
peipei: 我的家在很远很远的南方……<br>但是那个地方已经早就不存在了。 peipei: 我的家在很远很远的南方……<br>但是那个地方已经早就不存在了。
peipei: 我所拥有的…也就只有那些记忆罢了。<br>我能去的只有幸福市…只有这个罐头厂。 peipei: 我所拥有的…也就只有那些记忆罢了。<br>我能去的只有幸福市…只有这个罐头厂。
peipei: 所以,我不可能离开的。医生。 peipei: 所以,我不可能离开的。医生。
<<if $peipeiCry==false>>
<<switch_character_state 默认闭眼>> <<switch_character_state 默认闭眼>>
<<else>>
<<switch_character_state 默认流泪闭眼>>
<<endif>>
peipei: 求求你了,帮我把晶圆装上去吧。 peipei: 求求你了,帮我把晶圆装上去吧。
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
@@ -264,12 +286,15 @@ me: 如果我的患者要变成那个样子了…我想它应该也至少享有
me: 再说了,这是你自己的选择…… me: 再说了,这是你自己的选择……
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
<<if $peipeiCry==false>>
<<switch_character_state 默认闭眼>> <<switch_character_state 默认闭眼>>
<<wait 0.1>> <<wait 0.1>>
<<switch_character_state 默认微笑闭眼>> <<switch_character_state 默认微笑闭眼>>
<<wait 0.1>> <<wait 0.1>>
<<switch_character_state 默认蓝眼无神微笑>> <<switch_character_state 默认蓝眼无神微笑>>
<<wait 1>> <<switch_character_state 默认流泪闭眼>>
<<wait 0.1>>
<<endif>>
<<switch_character_state 默认微笑流泪闭眼>> <<switch_character_state 默认微笑流泪闭眼>>
<<wait 0.1>> <<wait 0.1>>
<<switch_character_state 默认蓝眼流泪无神微笑>> <<switch_character_state 默认蓝眼流泪无神微笑>>
@@ -302,17 +327,20 @@ position: -739,-206
me: 对不起,这风险太大了…<br>不符合最优化操作指令。 me: 对不起,这风险太大了…<br>不符合最优化操作指令。
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
<<character_face_new "哭泣抿嘴">> <<switch_character_state 低头闭眼>>
<<character_pos "哭泣">> <<wait 2>>
<<switch_character_state 低头流泪闭眼>>
<<set $peipeiCry=true>>
<<wait 1>> <<wait 1>>
peipei: 医生…求你了。 peipei: 医生…求你了。
peipei: 求你了…… peipei: 求你了……
peipei: 我不要那样… peipei: 我不要那样…
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
<<character_face_new "哭泣张嘴">> <<switch_character_state 低头蓝眼流泪张嘴>>
<<wait 1>> <<wait 1>>
peipei: 我不要忘掉那些色彩…… peipei: 我不要忘掉那些色彩……
<<switch_character_state 低头蓝眼流泪>>
<<jump 色彩抹除选择组_level2>> <<jump 色彩抹除选择组_level2>>
->CenterOption:同意安装色觉晶圆 ->CenterOption:同意安装色觉晶圆
me: 这意味着你会在看到颜色之后很快就失去它…你能接受吗? me: 这意味着你会在看到颜色之后很快就失去它…你能接受吗?
@@ -348,38 +376,44 @@ position: -733,301
me: 佩佩,你是我的患者…<br>我必须要对我的患者负责任。 me: 佩佩,你是我的患者…<br>我必须要对我的患者负责任。
<<hide_dialog>> <<hide_dialog>>
<<wait 2>> <<wait 2>>
<<character_face_new "哭泣抿嘴">> <<switch_character_state 低头流泪张嘴闭眼>>
<<character_pos "哭泣">>
<<wait 1>> <<wait 1>>
me: 而且…你知道你逃不掉的,对吧? me: 而且…你知道你逃不掉的,对吧?
me: 你最后还是会要抹掉它们…这是不会有差别的。 me: 你最后还是会要抹掉它们…这是不会有差别的。
//me: 短暂的获得终将失去的美好…我想你会更痛苦。 //me: 短暂的获得终将失去的美好…我想你会更痛苦。
//如果因为认为别人会有这种感受而替他做选择,反而不合理;这里最好保持在理性上 //如果因为认为别人会有这种感受而替他做选择,反而不合理;这里最好保持在理性上
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<switch_character_state 低头流泪闭眼>>
<<character_pos "无动作">> <<wait 0.5>>
<<character_face_new "不开心">>
<<wait 1>>
peipei:……… peipei:………
me: 我不知道你身体里的那个进程会不会什么时候又开始活跃。 me: 我不知道你身体里的那个进程会不会什么时候又开始活跃。
me: 那很危险,我不能将你置于危险之中。 me: 那很危险,我不能将你置于危险之中。
peipei:……… peipei:………
<<hide_dialog>> <<hide_dialog>>
<<wait 2>> <<wait 2>>
<<character_face_new "闭眼">> <<switch_character_state 低头蓝眼流泪>>
<<wait 2>> <<wait 0.1>>
<<switch_character_state 低头流泪闭眼>>
<<wait 0.1>>
<<switch_character_state 低头蓝眼流泪>>
<<wait 1>>
<<switch_character_state 低头蓝眼侧目流泪>>
<<wait 1>>
<<switch_character_state 低头蓝眼侧目流泪张嘴>>
peipei: 我会记得我曾经有过那些彩色的记忆吗? peipei: 我会记得我曾经有过那些彩色的记忆吗?
me: 你只会记得你曾经有一些记忆… me: 你只会记得你曾经有一些记忆…
me: 但不再记得它们是什么了。 me: 但不再记得它们是什么了。
me: 就像梦一样。 me: 就像梦一样。
peipei: 就像梦一样… peipei: 就像梦一样…
<<switch_character_state 低头流泪闭眼>>
peipei: 医生…… peipei: 医生……
peipei: 请把它们清除得干净一些。 peipei: 请把它们清除得干净一些。
peipei: 不要让我痛苦…… peipei: 不要让我痛苦……
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
me: 我会的。 me: 我会的。
peipei: 我们去维修室吧。 me: 我们去维修室吧。
<<hide_dialog>>
<<set $isPeipeiBE=true>> <<set $isPeipeiBE=true>>
<<switch_fix_system_to BodyModule>> <<switch_fix_system_to BodyModule>>
<<character_face_new "不开心">> <<character_face_new "不开心">>
@@ -21,63 +21,69 @@ position: 275,-222
--- ---
<<set_music_param music peipeiEmo 0>> <<set_music_param music peipeiEmo 0>>
<<init_character "佩佩最新">> <<init_character "佩佩最新">>
<<show_character>>
<<switch_character_state 默认闭眼>> <<switch_character_state 默认闭眼>>
<<show_character>>
<<fade_out 1>> <<fade_out 1>>
<<character_auto_blink>>
<<character_pos 佩佩背后别手>>
<<character_face_new 闭眼>>
<<wait 2>>
<<character_face_new 不开心>>
<<wait 2>>
<<character_face_new 闭眼>>
<<wait 1>> <<wait 1>>
<<switch_character_state 默认无神>>
<<wait 0.1>>
<<switch_character_state 默认闭眼>>
<<wait 0.1>>
<<switch_character_state 默认无神>>
<<wait 1>>
<<switch_character_state 默认无神微笑>>
peipei: …我这是怎么了?<br>明明早就已经看不见了。 peipei: …我这是怎么了?<br>明明早就已经看不见了。
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
peipei: 怎么还这么优柔寡断的。 peipei: 怎么还这么优柔寡断的。
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
<<character_face_new 闭眼>> <<switch_character_state 默认扬眉微笑闭眼>>
<<wait 3>> <<wait 2>>
<<character_face_new 微笑>> <<switch_character_state 默认扬眉无神E>>
<<wait 1>>
peipei: 像一场梦一样。 peipei: 像一场梦一样。
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
me: 眼睛还会痛吗? me: 眼睛还会痛吗?
<<character_face_new 嘴巴笑>> <<switch_character_state 默认扬眉无神微笑>>
peipei: 不痛了。脑袋还有点晕,但我想应该是正常的,对吧? peipei: 不痛了。脑袋还有点晕,但我想应该是正常的,对吧?
me: 记忆经过这么大程度的修改…<br>是的,感觉晕眩是正常的。很快就会恢复。 me: 记忆经过这么大程度的修改…<br>是的,感觉晕眩是正常的。很快就会恢复。
me: 你还能…感受到那个念头吗?<br>那个…念头。 me: 你还能…感受到那个念头吗?<br>那个…念头。
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
<<character_pos 无动作>> <<switch_character_state 默认无神>>
<<wait 2>>
<<switch_character_state 默认无神微笑>>
<<wait 0.1>>
<<switch_character_state 画画微笑闭眼>>
<<wait 0.1>>
<<switch_character_state 画画无神微笑>>
peipei:来吧,医生,我们测一下。<br>美人鱼,罐头广告? peipei:来吧,医生,我们测一下。<br>美人鱼,罐头广告?
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
<<character_pos 画画动作>> <<switch_character_state 画画闭眼>>
<<wait 3>> <<wait 3>>
<<character_pos 无动作>>
<<show_obj 美人鱼正确>> <<show_obj 美人鱼正确>>
<<wait 3>> <<wait 3>>
peipei: 医生,现在的颜色是正确的吗? peipei: 医生,现在的颜色是正确的吗?
me: 正确…算是吧。 me: 正确…算是吧。
peipei: 很好。 peipei: 很好。
<<wait 1>> <<wait 1>>
<<hide_obj>> <<hide_obj>>
<<switch_character_state 默认扬眉无神闭眼>>
peipei: 好…还有很多事情等着我去做。 peipei: 好…还有很多事情等着我去做。
<<hide_dialog>> <<hide_dialog>>
<<wait 2>> <<wait 2>>
<<character_face_new 微笑>> <<switch_character_state 默认扬眉无神微笑>>
<<wait 0.1>>
<<switch_character_state 默认扬眉无神闭眼>>
<<wait 0.1>>
<<switch_character_state 默认扬眉无神闭眼>>
<<wait 1>> <<wait 1>>
peipei: 谢谢你…医生。 peipei: 谢谢你…医生。
@@ -85,7 +91,7 @@ peipei: 谢谢你让我醒来。
<<hide_dialog>> <<hide_dialog>>
<<wait 1>> <<wait 1>>
<<character_fade_out_new>> <<hide_character>>
me: 醒来…或者说睡去。<br>总之,又一个病历结束了。但愿…… me: 醒来…或者说睡去。<br>总之,又一个病历结束了。但愿……
@@ -317,6 +317,7 @@ EyeModule: 已与视觉模块建立连接!
shitou: 我来的路上,好像看到的红绿灯好像变多了。 shitou: 我来的路上,好像看到的红绿灯好像变多了。
<<endif>> <<endif>>
me: 那是重影,一段时间就会好的。 me: 那是重影,一段时间就会好的。
<<ModuleHightLight Eye false>>
<<else>> <<else>>
me: 碰撞导致视觉有重影,但过段时间就会恢复。 me: 碰撞导致视觉有重影,但过段时间就会恢复。
<<endif>> <<endif>>
File diff suppressed because it is too large Load Diff
+59 -27
View File
@@ -7989,7 +7989,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!224 &533176308 --- !u!224 &533176308
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -8053,7 +8053,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1992781380} m_TargetGraphic: {fileID: 1992781380}
m_HandleRect: {fileID: 1992781379} m_HandleRect: {fileID: 1992781379}
m_Direction: 0 m_Direction: 0
m_Value: 0 m_Value: 1
m_Size: 1 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
@@ -10030,10 +10030,10 @@ MonoBehaviour:
- {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2} - {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2}
- {fileID: 11400000, guid: 7bf300be492f2634580f0eaabcca2b2e, type: 2} - {fileID: 11400000, guid: 7bf300be492f2634580f0eaabcca2b2e, type: 2}
- {fileID: 11400000, guid: 088974ca6c9487041b695af86b6c93a1, type: 2} - {fileID: 11400000, guid: 088974ca6c9487041b695af86b6c93a1, type: 2}
runMode: 0 runMode: 2
firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2} firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
testTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2} testTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
saveFileName: "PeipeiDay2_\u7B2C\u4E00\u6B21\u53D1\u70ED" saveFileName: "PeipeiDay2_\u505C\u6B62\u60F3\u8C61"
--- !u!4 &719228339 --- !u!4 &719228339
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -10506,8 +10506,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 485, y: 80.70001} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 950, y: 918.6} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &761395784 --- !u!114 &761395784
MonoBehaviour: MonoBehaviour:
@@ -10582,8 +10582,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 485, y: 80.70001} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 950, y: 918.6} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &773911911 --- !u!114 &773911911
MonoBehaviour: MonoBehaviour:
@@ -12437,10 +12437,10 @@ RectTransform:
m_Children: [] m_Children: []
m_Father: {fileID: 1693917954} m_Father: {fileID: 1693917954}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 485, y: 80.70001} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 950, y: 918.6} m_SizeDelta: {x: 0, y: 1080}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &927888435 --- !u!114 &927888435
MonoBehaviour: MonoBehaviour:
@@ -12988,7 +12988,7 @@ MonoBehaviour:
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080} m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0 m_MatchWidthOrHeight: 1
m_PhysicalUnit: 3 m_PhysicalUnit: 3
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96 m_DefaultSpriteDPI: 96
@@ -14512,7 +14512,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 300} m_SizeDelta: {x: 0, y: 60}
m_Pivot: {x: 0, y: 1} m_Pivot: {x: 0, y: 1}
--- !u!114 &1145374179 --- !u!114 &1145374179
MonoBehaviour: MonoBehaviour:
@@ -14529,8 +14529,8 @@ MonoBehaviour:
m_Padding: m_Padding:
m_Left: 0 m_Left: 0
m_Right: 0 m_Right: 0
m_Top: 0 m_Top: 30
m_Bottom: 0 m_Bottom: 30
m_ChildAlignment: 1 m_ChildAlignment: 1
m_Spacing: 10 m_Spacing: 10
m_ChildForceExpandWidth: 1 m_ChildForceExpandWidth: 1
@@ -16359,10 +16359,42 @@ PrefabInstance:
serializedVersion: 3 serializedVersion: 3
m_TransformParent: {fileID: 1604842429} m_TransformParent: {fileID: 1604842429}
m_Modifications: m_Modifications:
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_SizeDelta.x
value: 72.01
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_SizeDelta.y
value: 50.000004
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchoredPosition.x
value: 86.005005
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchoredPosition.y
value: -45
objectReference: {fileID: 0}
- target: {fileID: 5969022388722944562, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_SizeDelta.x
value: 172.01001
objectReference: {fileID: 0}
- target: {fileID: 6059188073131988442, guid: e2211373480d40243a377721316dd8f7, type: 3} - target: {fileID: 6059188073131988442, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_Name propertyPath: m_Name
value: Dialog Box value: Dialog Box
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 6059188073131988442, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3} - target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_Pivot.x propertyPath: m_Pivot.x
value: 0.5 value: 0.5
@@ -16389,11 +16421,11 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3} - target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
value: 1200 value: 880
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3} - target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: 300 value: 270
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3} - target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
@@ -16425,11 +16457,11 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3} - target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 0 value: 30
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3} - target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: 203 value: 280
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3} - target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x
@@ -18167,7 +18199,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -17, y: -17} m_SizeDelta: {x: -17, y: 0}
m_Pivot: {x: 0, y: 1} m_Pivot: {x: 0, y: 1}
--- !u!114 &1463491729 --- !u!114 &1463491729
MonoBehaviour: MonoBehaviour:
@@ -21661,10 +21693,10 @@ RectTransform:
- {fileID: 927888434} - {fileID: 927888434}
m_Father: {fileID: 984233631} m_Father: {fileID: 984233631}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -485, y: -80.7} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 970, y: 161.4} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1694277408 --- !u!1 &1694277408
GameObject: GameObject:
@@ -26144,7 +26176,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 100} m_AnchoredPosition: {x: 0, y: 54}
m_SizeDelta: {x: 700, y: 550} m_SizeDelta: {x: 700, y: 550}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2038437603 --- !u!114 &2038437603
@@ -41536,7 +41568,7 @@ MonoBehaviour:
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080} m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0.5 m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3 m_PhysicalUnit: 3
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96 m_DefaultSpriteDPI: 96
+2
View File
@@ -63,9 +63,11 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
// AudioManager.RandomPlayInteraction("punchtape"); // AudioManager.RandomPlayInteraction("punchtape");
AudioManager.Instance.PlaySfx("event:/ActionFB/mem_insert"); AudioManager.Instance.PlaySfx("event:/ActionFB/mem_insert");
StartFilmAnimation(); StartFilmAnimation();
FavoritesManager.Instance.CloseFavorites();
punchTapeImage.rectTransform.DOAnchorPosY(-473f,4f) punchTapeImage.rectTransform.DOAnchorPosY(-473f,4f)
.OnComplete(() => .OnComplete(() =>
{ {
punchTapeImage.enabled=false; punchTapeImage.enabled=false;
punchTapeImage.rectTransform.DOAnchorPosY(-3f,0.1f); punchTapeImage.rectTransform.DOAnchorPosY(-3f,0.1f);
OnClueInserted(clue); OnClueInserted(clue);
+1
View File
@@ -15,6 +15,7 @@ namespace AibisDream
if (DialogController.Instance.quickRunMode) if (DialogController.Instance.quickRunMode)
{ {
DialogCanvasManager.Instance.TrySkipLine(true);
DialogCanvasManager.Instance.NextStep(); DialogCanvasManager.Instance.NextStep();
} }
} }
@@ -57,9 +57,9 @@ namespace AibisDream
// } // }
// SpriteGroup加载 // SpriteGroup加载
characterGroup.config.key = data.groupName; characterGroup.config.key = data.configKey;
yield return characterGroup.InstantiateByConfigAsync(); yield return characterGroup.InstantiateByConfigAsync();
characterGroup.SwitchState(data.state); characterGroup.SwitchState(data.curState);
yield return characterGroup.Fade(data.shown); yield return characterGroup.Fade(data.shown);
} }
@@ -99,8 +99,8 @@ namespace AibisDream
public bool hasDevice; public bool hasDevice;
public bool isShow; public bool isShow;
public string groupName; public string configKey;
public string state; public string curState;
public bool shown; public bool shown;
public event Action<ClinicData> LoadEvent; public event Action<ClinicData> LoadEvent;
@@ -83,7 +83,9 @@ namespace AibisDream.FixSystem
// 逐个字符添加 // 逐个字符添加
yield return DOTween.To(() => text.text.Length, x => UpdateText(x, targetText, oldText), targetLength, yield return DOTween.To(() => text.text.Length, x => UpdateText(x, targetText, oldText), targetLength,
targetText.Length * typeSpeed).WaitForCompletion(); targetText.Length * typeSpeed).WaitForCompletion();
EnumEventSystem.Global.Send(DialogEventEnum.LineShown);
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f);
EnumEventSystem.Global.Send(DialogEventEnum.LineEnd);
_nextStep.Invoke(); _nextStep.Invoke();
} }
@@ -186,7 +188,7 @@ namespace AibisDream.FixSystem
// HideDialog应该由其他函数控制 // HideDialog应该由其他函数控制
} }
public bool TrySkipLine() public bool TrySkipLine(bool isAutoSkip)
{ {
// 这里不能跳过对话 // 这里不能跳过对话
return true; return true;
@@ -47,11 +47,7 @@ namespace AibisDream.Framework
{ {
public void OnUpdate() public void OnUpdate()
{ {
if (Input.GetKeyDown(KeyCode.K))
{
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Engine"));
MonoCenter.Mono.StartCoroutine(EngineYarnCommand.OpenEngineCover());
}
} }
} }
+1 -1
View File
@@ -59,7 +59,7 @@ namespace AibisDream
private IEnumerator LoadClinicOut() private IEnumerator LoadClinicOut()
{ {
yield return SceneLoader.Instance.LoadSceneAsync("ClinicOut"); yield return SceneLoader.Instance.LoadSceneAsync("ClinicOut");
FindObjectOfType<EnvironmentManager>().SetTimeOfDayCommand("day"); // FindObjectOfType<EnvironmentManager>().SetTimeOfDayCommand("day");
} }
public void StartWithTalkSceneSO(TalkSceneSO sceneSO) public void StartWithTalkSceneSO(TalkSceneSO sceneSO)
@@ -68,8 +68,6 @@ namespace AibisDream
var duration = 1 / Mathf.Abs(initSpeed * speedRadio); var duration = 1 / Mathf.Abs(initSpeed * speedRadio);
var target = speedRadio >= 0 ? new Vector3(0, 0, 360) : new Vector3(0, 0, -360); var target = speedRadio >= 0 ? new Vector3(0, 0, 360) : new Vector3(0, 0, -360);
Debug.Log("Rotate");
_rotateTween = gear.DORotate(target, duration, RotateMode.LocalAxisAdd) _rotateTween = gear.DORotate(target, duration, RotateMode.LocalAxisAdd)
.SetEase(Ease.Linear) .SetEase(Ease.Linear)
.SetLoops(-1, LoopType.Incremental); .SetLoops(-1, LoopType.Incremental);
+1 -1
View File
@@ -52,7 +52,7 @@ namespace AibisDream
gameObject.SetActive(false); gameObject.SetActive(false);
} }
public bool TrySkipLine() public bool TrySkipLine(bool isForceSkip)
{ {
// 无法跳过 // 无法跳过
return true; return true;
+2 -2
View File
@@ -76,9 +76,9 @@ namespace AibisDream
gameObject.SetActive(false); gameObject.SetActive(false);
} }
public bool TrySkipLine() public bool TrySkipLine(bool isForceSkip)
{ {
if (_skipLineDelay) if (_skipLineDelay && !isForceSkip)
{ {
return true; return true;
} }
+3 -3
View File
@@ -165,9 +165,9 @@ namespace AibisDream
/// false说明对话已经显示完成了,可以跳过 /// false说明对话已经显示完成了,可以跳过
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public virtual bool TrySkipLine() public virtual bool TrySkipLine(bool isForceSkip)
{ {
if (_skipLineDelay) if (_skipLineDelay && !isForceSkip)
{ {
return true; return true;
} }
@@ -203,7 +203,7 @@ namespace AibisDream
else else
{ {
_actorName.transform.parent.localPosition = _actorName.transform.parent.localPosition =
character.key == "me" ? new Vector3(460, 150, 0) : new Vector3(-630, 150, 0); character.key == "me" ? new Vector3(310, 95, 0) : new Vector3(-458, 95, 0);
_actorName.transform.parent.gameObject.SetActive(true); _actorName.transform.parent.gameObject.SetActive(true);
_actorName.text = character.GetActorName(); _actorName.text = character.GetActorName();
@@ -68,9 +68,9 @@ namespace AibisDream
_dialogViews?.ForEach(item => item.HideDialog()); _dialogViews?.ForEach(item => item.HideDialog());
} }
public bool TrySkipLine() public bool TrySkipLine(bool isForceSkip = false)
{ {
return _currentView == null || _currentView.TrySkipLine(); return _currentView == null || _currentView.TrySkipLine(isForceSkip);
} }
public void NextStep() public void NextStep()
@@ -169,9 +169,9 @@ namespace AibisDream
_curView.HideDialog(); _curView.HideDialog();
} }
public bool TrySkipLine() public bool TrySkipLine(bool isForceSkip = false)
{ {
return _lastShowView != null && _lastShowView.TrySkipLine(); return _lastShowView != null && _lastShowView.TrySkipLine(isForceSkip);
} }
public void NextStep() public void NextStep()
+1 -1
View File
@@ -16,7 +16,7 @@ namespace AibisDream
public void HideDialog(); public void HideDialog();
public bool TrySkipLine(); public bool TrySkipLine(bool isForceSkip = false);
public void NextStep(); public void NextStep();
} }
-2
View File
@@ -18,8 +18,6 @@ namespace AibisDream.Framework
#endregion #endregion
private bool _skipLineDelay;
public bool IsShowingText => _typewriter.isShowingText; public bool IsShowingText => _typewriter.isShowingText;
private void Awake() private void Awake()
@@ -103,9 +103,9 @@ namespace AibisDream
} }
} }
public bool TrySkipLine() public bool TrySkipLine(bool isForceSkip)
{ {
if (_skipLineDelay) if (_skipLineDelay && !isForceSkip)
{ {
return true; return true;
} }
File diff suppressed because one or more lines are too long
Binary file not shown.
+1 -1
View File
@@ -133,7 +133,7 @@ PlayerSettings:
vulkanEnableLateAcquireNextImage: 0 vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1 vulkanEnableCommandBufferRecycling: 1
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