Commit Graph
932 Commits
Author SHA1 Message Date
dingyuntian f0bf5e47a9 fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。

Made-with: Cursor
2026-03-30 16:33:56 +08:00
dingyuntian 57a9f9b6cb Merge branch 'develop' into bugfix/打孔带重构 2026-03-30 16:27:38 +08:00
dingyuntian f8e813f12a chore(fix-system): 补齐打孔带元数据
Made-with: Cursor
2026-03-30 15:59:22 +08:00
dingyuntian 21111aa1d9 refactor(clue): 移除废弃线索板与旧打孔带实现
Made-with: Cursor
2026-03-30 15:58:09 +08:00
dingyuntian 6ee319ab4f feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
2026-03-30 15:56:55 +08:00
bottlefish e15c7c5c19 Merge branch 'develop' into 3.28全流程拉通 2026-03-30 14:28:45 +08:00
dingyuntian fbfda00150 fix: 维修面板初始灯光状态可配置 2026-03-28 21:45:00 +08:00
bottlefish e1562b749f 修复错误 2026-03-28 21:33:11 +08:00
bottlefish fc03cfdd4a feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
2026-03-28 19:37:52 +08:00
bottlefish 188397cd40 拉通 2026-03-28 15:57:34 +08:00
dingyuntian 1d15f5daff fix: 合并后编译错误 2026-03-27 22:43:38 +08:00
dingyuntian 209a795141 Merge branch 'develop' into bugfix/内存问题 2026-03-27 18:55:12 +08:00
dingyuntian bf3120fc1c Merge branch 'develop' into bugfix/内存问题 2026-03-27 16:32:27 +08:00
dingyuntian 9a9645dfec feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
2026-03-27 15:42:46 +08:00
dingyuntian 24d0536634 refactor: 性能分析工具,暂时无用 2026-03-27 15:18:06 +08:00
bottlefish f67641407d fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
2026-03-27 14:26:42 +08:00
dingyuntian 0ebbc9c341 fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
2026-03-26 16:08:41 +08:00
dingyuntian 5879aee7a3 scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
2026-03-26 14:12:21 +08:00
dingyuntian 39d28c1a29 refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
2026-03-26 14:11:47 +08:00
dingyuntian f9803d2d1a refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
2026-03-26 14:11:33 +08:00
dingyuntian 7a40dcd165 fix(scene-mgmt): 修复 Timeline 播放结束后可选回到起点
Made-with: Cursor
2026-03-25 14:44:33 +08:00
dingyuntian 3018f134b3 chore(asset-refs): 添加AssetRefs目录的meta文件 2026-03-24 15:36:25 +08:00
dingyuntian 0a339efad9 fix(game-loop): 统一场景路径为Scene/前缀 2026-03-24 15:34:56 +08:00
dingyuntian c69ce0c9ce fix(audio-kit): 修复场景环境音匹配路径 2026-03-24 15:34:29 +08:00
dingyuntian a561909134 feat(fix-system): 添加EyeModule并重构视觉模块控制 2026-03-24 15:34:08 +08:00
dingyuntian 89f8b52423 feat(asset-refs): 添加资源引用集中管理系统 2026-03-24 15:33:58 +08:00
dingyuntian e026f0e510 chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用 2026-03-24 15:33:50 +08:00
bottlefish 09f5ffb02e Merge branch 'develop' into 火山美术合入2.11 2026-03-13 22:10:00 +08:00
bottlefish c20c8df566 chore(huoshan): 添加 Effects 文件夹 meta
Made-with: Cursor
2026-03-13 22:08:50 +08:00
bottlefish 8264014ba4 scene(huoshan): 场景与火山表达 Timeline 配置
Made-with: Cursor
2026-03-13 22:08:25 +08:00
bottlefish e89f8dbe23 feat(huoshan): 扩展火山语言系统与表情管理 2026-03-13 22:07:52 +08:00
bottlefish c2f4c0f83b feat(huoshan): 添加 Sprite 噪波 Glitch 效果
Made-with: Cursor
2026-03-13 22:07:36 +08:00
dingyuntian e218eeb3f6 fix(ui): 修复终端空行不显示的问题 2026-03-13 22:04:20 +08:00
dingyuntian e639d83c2d refactor(ui): 重构文字宽度计算和对话框布局逻辑 2026-03-13 21:04:13 +08:00
bottlefish 421fc9944c Merge branch 'develop' into 火山美术合入2.11 2026-03-13 18:33:30 +08:00
bottlefish eea12c1728 把释放log的序列拆成两部分 2026-03-13 13:02:40 +08:00
dingyuntian 3afe9c074f chore: 删除废弃的 Screen System、FixLightSystem 和相关代码 2026-03-12 17:50:00 +08:00
dingyuntian 1b43eeb6a7 fix(fix-system): 适配 ClinicSystem 到新资源系统 2026-03-12 17:47:35 +08:00
dingyuntian ee6fcc7aff fix: 修复条件编译和资源系统变更导致的代码问题 2026-03-12 17:46:51 +08:00
dingyuntian d44452d3ce feat(scene-mgmt): 集成 ResourceSystem 到场景加载流程 2026-03-12 17:46:40 +08:00
dingyuntian 622b12aa04 feat(resource-kit): 添加 ResourceSystem 和 SceneResourceLoader 实现场景级资源管理 2026-03-12 17:44:56 +08:00
bottlefish 4bfafa9f7d feat(sales): 旋钮盖子开合与环形进度条
Made-with: Cursor
2026-03-12 17:44:38 +08:00
bottlefish 8b16db34d8 feat(language): 非目标粒子干扰效果与火山释放 log 淡出
CandidateParticle 添加干扰抖动;LanguageParticleManager 完成时淡出 panel、button、releaseLog 界面。

Made-with: Cursor
2026-03-12 15:26:28 +08:00
bottlefish 17994d4b56 feat(emotionwave): empty 待机态、预设切换过渡、noiseOnlyBlend、渲染优化
empty 改为极弱噪波待机态;增加预设切换 crossfade 与 flash 效果;
noiseOnlyBlend 支持纯噪波渲染;两段式归一化使 fillAmount=1 正确填满;switch_emotion_wave_config 支持 progress 参数。

Made-with: Cursor
2026-03-12 15:26:08 +08:00
bottlefish 0bcdcba8a1 fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。

Made-with: Cursor
2026-03-12 15:24:46 +08:00
bottlefish faa14386f5 fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。

Made-with: Cursor
2026-03-12 15:22:39 +08:00
bottlefish 1f8f3be86e feat(fix): 表达流程中插入火山表达深入 Timeline
Made-with: Cursor
2026-03-11 20:12:05 +08:00
bottlefish 725c841895 feat(expression): 表达系统目标/非目标解绑与干扰短句逻辑
Made-with: Cursor
2026-03-11 20:11:52 +08:00
dingyuntian 8cf9a72b57 feat(scene-mgmt): 添加 Timeline 播放时自动绑定 CinemachineBrain 2026-03-09 20:55:33 +08:00
dingyuntian 80f51677eb fix(fix-system): 移除对废弃 TimelineManager 的引用 2026-03-09 20:55:15 +08:00