dingyuntian
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b40f17ea9f
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Merge branch 'feature/帧动画系统' into 'develop'
Feature/帧动画系统
See merge request aibis-dream/aibis-dream!744
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2026-07-17 12:23:38 +00:00 |
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dingyuntian
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4b86068bbf
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chore: 删除残留 TerminalUI 文件夹 meta
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2026-07-17 20:20:25 +08:00 |
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dingyuntian
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1077bc551c
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docs(frame-animation): 补充共享 Sprite 与 Actor 接入文档
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2026-07-17 20:20:16 +08:00 |
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dingyuntian
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a4620dacc8
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yarn(dialog): 火山初始化改为 FrameAnimation 类型
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2026-07-17 20:20:06 +08:00 |
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dingyuntian
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2c8bc17174
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chore(addressables): 注册帧动画 Prefab 与 Graph 资源
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2026-07-17 20:19:56 +08:00 |
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dingyuntian
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24f475fe2f
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art(frame-animation): 添加帧动画角色 Prefab 与示例素材
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2026-07-17 20:19:46 +08:00 |
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dingyuntian
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5236066c7b
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test(frame-animation): 补充共享 Sprite 与 Actor 集成测试
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2026-07-17 20:19:34 +08:00 |
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dingyuntian
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447d61f941
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feat(frame-animation): 编辑器支持共享 SpriteRect 与 Graph 属性面板
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2026-07-17 20:19:24 +08:00 |
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dingyuntian
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7646cb4db3
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feat(scene-mgmt): 添加 FrameAnimation 角色类型与异步加载
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2026-07-17 20:19:14 +08:00 |
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dingyuntian
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7c04f507db
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feat(frame-animation): 支持运行时 Graph 绑定与终态恢复
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2026-07-17 20:19:04 +08:00 |
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dingyuntian
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667425bd2c
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feat: 调整日志堆栈等级
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2026-07-17 14:25:55 +08:00 |
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dingyuntian
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c617e44813
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Merge branch 'develop' into feature/帧动画系统
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2026-07-16 23:43:54 +08:00 |
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dingyuntian
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e20b499492
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Merge branch 'bugfix/预览模式问题' into 'develop'
Bugfix/预览模式问题
See merge request aibis-dream/aibis-dream!743
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2026-07-16 15:12:30 +00:00 |
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dingyuntian
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5d07012cb6
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fix: 预览模式问题
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2026-07-16 23:11:36 +08:00 |
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dingyuntian
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00a43fcad3
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docs: GameManager大重构计划,需要重新审视
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2026-07-16 23:07:24 +08:00 |
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dingyuntian
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e363c6e4a5
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Merge branch 'bugfix/合并问题修复' into 'develop'
fix: 冲突合并问题,修复线缆相关
See merge request aibis-dream/aibis-dream!742
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2026-07-16 15:06:22 +00:00 |
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dingyuntian
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1a113dbd25
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fix: 冲突合并问题,修复线缆相关
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2026-07-16 23:05:46 +08:00 |
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dingyuntian
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3959561686
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Merge branch 'develop' into feature/帧动画系统
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2026-07-16 20:56:53 +08:00 |
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dingyuntian
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23b6d9cf87
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Merge branch '7.11春优化' into 'develop'
fix(heatmap): 优化温度过渡并修复热点尺寸
See merge request aibis-dream/aibis-dream!741
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2026-07-16 11:17:04 +00:00 |
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bottlefish
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509e0ae169
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Merge branch 'develop' into '7.11春优化'
# Conflicts:
# Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
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2026-07-16 11:11:07 +00:00 |
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dingyuntian
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c3c0398905
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Merge branch 'bugfix/插孔打开时机问题' into 'develop'
fix: 插孔打开时机
See merge request aibis-dream/aibis-dream!740
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2026-07-16 11:09:39 +00:00 |
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bottlefish
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fd79ff9d93
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feat(fix-system): 优化线缆松手下坠与插头朝向
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2026-07-16 19:09:25 +08:00 |
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bottlefish
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8b1fe28edb
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fix(fix-system): 移除线缆拖拽的插孔自动吸附
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2026-07-16 19:08:31 +08:00 |
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dingyuntian
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b4f0cebc1d
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fix: 插孔打开时机
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2026-07-16 18:50:00 +08:00 |
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dingyuntian
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46602803dc
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feat: 动画系统第五阶段(未验收)
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2026-07-16 18:49:12 +08:00 |
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bottlefish
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cb1ddc1f93
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Merge branch 'develop' into 7.11春优化
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2026-07-16 18:42:23 +08:00 |
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bottlefish
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6c75ceaa35
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docs(save): 补充严格开发跳转使用说明
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2026-07-16 18:41:20 +08:00 |
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bottlefish
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cfb4ff96c4
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fix(ui): 修复场景卸载后透明遮罩阻塞交互
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2026-07-16 18:40:53 +08:00 |
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bottlefish
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7dfd87e868
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test(save): 添加开发存档清单校验测试
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2026-07-16 18:40:14 +08:00 |
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bottlefish
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8deff54e48
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feat(save): 增强开发存档跳转与严格校验
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2026-07-16 18:39:50 +08:00 |
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bottlefish
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7b287a6248
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test(save): 更新开发跳转测试存档与清单
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2026-07-16 18:37:14 +08:00 |
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dingyuntian
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9b6d008263
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Merge branch 'develop' into feature/帧动画系统
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2026-07-16 18:06:01 +08:00 |
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dingyuntian
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02d3d80f46
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Merge branch 'feature/转场功能更新' into 'develop'
feat: 添加全局屏幕转场面板
See merge request aibis-dream/aibis-dream!739
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2026-07-16 09:58:38 +00:00 |
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dingyuntian
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3eea7e9ca6
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docs(dialog): 添加 Yarn 全局转场指令表
- 列出 fade_in/out、fade_in_white、flash_white、
wipe_in/out、shutter_in/out 等指令的用法与示例
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2026-07-16 17:57:06 +08:00 |
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dingyuntian
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56045b4bcd
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fix(fade-kit): 修复 FadeKit 空引用和零时长异常
- 增加 Image 空引用保护
- 处理 duration 小于等于 0 的边界情况
- 动画开始前调用 DOKill 避免冲突
- 使用 DOFade 替代 DOBlendableColor,行为更明确
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2026-07-16 17:56:59 +08:00 |
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dingyuntian
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f51a670239
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refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
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2026-07-16 17:56:51 +08:00 |
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dingyuntian
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4100232162
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feat: 添加全局屏幕转场面板
- 新增 ScreenTransitionPanel,支持 fade_in/out、fade_in_white、flash_white、
wipe_in/out、shutter_in/out 等多种转场效果
- 新增 Screen Transition Panel Prefab 并在 Persistence 场景挂载
- UIManager 启动时自动显示该面板
- BaseYarnCommand 新增对应的 Yarn 全局转场指令
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2026-07-16 17:56:33 +08:00 |
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bottlefish
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51fb062225
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build(config): 更新项目构建版本
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2026-07-16 17:55:05 +08:00 |
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bottlefish
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e0318026d7
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scene(ui): 调整持久场景终端界面配置
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2026-07-16 17:54:50 +08:00 |
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bottlefish
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cc354cb37d
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scene(scene-flow): 更新剧情场景流转配置
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2026-07-16 17:54:33 +08:00 |
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bottlefish
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eaba7ea5ab
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fix(dialog): 修正时段初始化与角色气泡
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2026-07-16 17:54:06 +08:00 |
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bottlefish
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5ab8498be5
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art: 更新医生与英里角色资源
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2026-07-16 17:53:51 +08:00 |
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bottlefish
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fa79a4bed1
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art(bar): 更新调酒妹动画与状态机
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2026-07-16 17:53:31 +08:00 |
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bottlefish
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f0a92553fb
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feat(kite): 完善风筝回合动态表现
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2026-07-16 17:53:08 +08:00 |
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bottlefish
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85de341cd2
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fix(ui): 修复梦境终端输入法交互
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2026-07-16 17:52:49 +08:00 |
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bottlefish
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ea95111f2a
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feat(dream): 完善梦境门与星空聚焦演出
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2026-07-16 17:52:34 +08:00 |
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bottlefish
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0039beb5f9
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art(huoshan): 调整火山角色表情动画
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2026-07-16 17:51:23 +08:00 |
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bottlefish
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96164e1887
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feat(huoshan): 重构笑话发生器像素噪点表现
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2026-07-16 17:51:01 +08:00 |
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bottlefish
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754d03b47d
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feat(fix-system): 优化损坏模块火花表现
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2026-07-16 17:50:48 +08:00 |
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bottlefish
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3be0bf8201
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feat(fix-system): 重构序章维修流程与面板启动表现
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2026-07-16 17:50:35 +08:00 |
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