bottlefish
|
8b1fe28edb
|
fix(fix-system): 移除线缆拖拽的插孔自动吸附
|
2026-07-16 19:08:31 +08:00 |
|
bottlefish
|
cb1ddc1f93
|
Merge branch 'develop' into 7.11春优化
|
2026-07-16 18:42:23 +08:00 |
|
bottlefish
|
6c75ceaa35
|
docs(save): 补充严格开发跳转使用说明
|
2026-07-16 18:41:20 +08:00 |
|
bottlefish
|
cfb4ff96c4
|
fix(ui): 修复场景卸载后透明遮罩阻塞交互
|
2026-07-16 18:40:53 +08:00 |
|
bottlefish
|
7dfd87e868
|
test(save): 添加开发存档清单校验测试
|
2026-07-16 18:40:14 +08:00 |
|
bottlefish
|
8deff54e48
|
feat(save): 增强开发存档跳转与严格校验
|
2026-07-16 18:39:50 +08:00 |
|
bottlefish
|
7b287a6248
|
test(save): 更新开发跳转测试存档与清单
|
2026-07-16 18:37:14 +08:00 |
|
dingyuntian
|
02d3d80f46
|
Merge branch 'feature/转场功能更新' into 'develop'
feat: 添加全局屏幕转场面板
See merge request aibis-dream/aibis-dream!739
|
2026-07-16 09:58:38 +00:00 |
|
dingyuntian
|
3eea7e9ca6
|
docs(dialog): 添加 Yarn 全局转场指令表
- 列出 fade_in/out、fade_in_white、flash_white、
wipe_in/out、shutter_in/out 等指令的用法与示例
|
2026-07-16 17:57:06 +08:00 |
|
dingyuntian
|
56045b4bcd
|
fix(fade-kit): 修复 FadeKit 空引用和零时长异常
- 增加 Image 空引用保护
- 处理 duration 小于等于 0 的边界情况
- 动画开始前调用 DOKill 避免冲突
- 使用 DOFade 替代 DOBlendableColor,行为更明确
|
2026-07-16 17:56:59 +08:00 |
|
dingyuntian
|
f51a670239
|
refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
|
2026-07-16 17:56:51 +08:00 |
|
dingyuntian
|
4100232162
|
feat: 添加全局屏幕转场面板
- 新增 ScreenTransitionPanel,支持 fade_in/out、fade_in_white、flash_white、
wipe_in/out、shutter_in/out 等多种转场效果
- 新增 Screen Transition Panel Prefab 并在 Persistence 场景挂载
- UIManager 启动时自动显示该面板
- BaseYarnCommand 新增对应的 Yarn 全局转场指令
|
2026-07-16 17:56:33 +08:00 |
|
bottlefish
|
51fb062225
|
build(config): 更新项目构建版本
|
2026-07-16 17:55:05 +08:00 |
|
bottlefish
|
e0318026d7
|
scene(ui): 调整持久场景终端界面配置
|
2026-07-16 17:54:50 +08:00 |
|
bottlefish
|
cc354cb37d
|
scene(scene-flow): 更新剧情场景流转配置
|
2026-07-16 17:54:33 +08:00 |
|
bottlefish
|
eaba7ea5ab
|
fix(dialog): 修正时段初始化与角色气泡
|
2026-07-16 17:54:06 +08:00 |
|
bottlefish
|
5ab8498be5
|
art: 更新医生与英里角色资源
|
2026-07-16 17:53:51 +08:00 |
|
bottlefish
|
fa79a4bed1
|
art(bar): 更新调酒妹动画与状态机
|
2026-07-16 17:53:31 +08:00 |
|
bottlefish
|
f0a92553fb
|
feat(kite): 完善风筝回合动态表现
|
2026-07-16 17:53:08 +08:00 |
|
bottlefish
|
85de341cd2
|
fix(ui): 修复梦境终端输入法交互
|
2026-07-16 17:52:49 +08:00 |
|
bottlefish
|
ea95111f2a
|
feat(dream): 完善梦境门与星空聚焦演出
|
2026-07-16 17:52:34 +08:00 |
|
bottlefish
|
0039beb5f9
|
art(huoshan): 调整火山角色表情动画
|
2026-07-16 17:51:23 +08:00 |
|
bottlefish
|
96164e1887
|
feat(huoshan): 重构笑话发生器像素噪点表现
|
2026-07-16 17:51:01 +08:00 |
|
bottlefish
|
754d03b47d
|
feat(fix-system): 优化损坏模块火花表现
|
2026-07-16 17:50:48 +08:00 |
|
bottlefish
|
3be0bf8201
|
feat(fix-system): 重构序章维修流程与面板启动表现
|
2026-07-16 17:50:35 +08:00 |
|
bottlefish
|
8c37a0bd09
|
Merge remote-tracking branch 'origin/feature/demo脚本调整' into 7.11春优化
|
2026-07-15 19:55:59 +08:00 |
|
bottlefish
|
e9e21920f1
|
scene: 调整持久化场景默认对象状态
|
2026-07-15 19:42:30 +08:00 |
|
bottlefish
|
5c6cc5c4a6
|
scene(fix-system): 同步维修场景与温控器配置
|
2026-07-15 19:42:00 +08:00 |
|
bottlefish
|
61e3f52a38
|
fix(dialog): 修正夜间剧情环境初始化
|
2026-07-15 19:41:16 +08:00 |
|
bottlefish
|
5639bad84a
|
yarn(peipei): 清理失效的模块高亮指令
|
2026-07-15 19:40:44 +08:00 |
|
bottlefish
|
3d86790bd7
|
yarn(huoshan): 清理模块高亮并修正阶段跳转
|
2026-07-15 19:40:17 +08:00 |
|
bottlefish
|
fd77b5c248
|
feat(effects): 优化故障噪声与场景后处理表现
|
2026-07-15 19:39:43 +08:00 |
|
bottlefish
|
fa66dbc7c9
|
feat(kite): 优化风筝镜头追赶与双捕捉表现
|
2026-07-15 19:39:12 +08:00 |
|
bottlefish
|
92087b81ef
|
feat(dream): 添加梦境数据溢出与虚焦表现
|
2026-07-15 19:38:42 +08:00 |
|
bottlefish
|
1f931e987f
|
fix(huoshan): 优化语言粒子布局与状态重置
|
2026-07-15 19:37:37 +08:00 |
|
bottlefish
|
7ace1f255a
|
fix(fix-system): 修复维修场景鼠标视差偏移
|
2026-07-15 19:36:58 +08:00 |
|
bottlefish
|
21321074bf
|
fix(fix-system): 优化温控器风扇停止流程
|
2026-07-15 19:36:24 +08:00 |
|
bottlefish
|
89850c75f3
|
feat(fix-system): 优化线缆与警报灯表现
|
2026-07-15 19:35:47 +08:00 |
|
bottlefish
|
d075d1e0f8
|
feat(fix-system): 添加维修模块运行状态表现
|
2026-07-15 19:34:50 +08:00 |
|
bottlefish
|
161fe6ac7d
|
test(dev-save): 支持从测试归档恢复阶段存档
|
2026-07-15 19:27:53 +08:00 |
|
bottlefish
|
c38c2f75be
|
fix(save): 修复跨章节存档恢复校验
|
2026-07-15 19:27:18 +08:00 |
|
Ovid
|
52573095f7
|
Merge branch 'develop' into feature/demo脚本调整
|
2026-07-15 17:40:59 +08:00 |
|
Ovid
|
ac6ded9f66
|
脚本调整上传
|
2026-07-15 17:40:29 +08:00 |
|
dingyuntian
|
8a26091590
|
Merge branch 'feature/录制模式相关改动' into 'develop'
fix(dialog): 修复点击 UI 时对话被误推进
See merge request aibis-dream/aibis-dream!738
|
2026-07-15 08:53:25 +00:00 |
|
dingyuntian
|
06d85d6460
|
refactor(ui): 移除 InfoPanel 的 I 键变量栏切换
删除 Update 中通过 I 键切换 variableBar 显隐的调试代码,
避免与现有输入冲突并保持面板职责单一。
|
2026-07-15 16:52:08 +08:00 |
|
dingyuntian
|
91ffbeb130
|
feat(ui): 添加录制工具面板
新增 RecordingToolPanel,按 Ctrl+R 唤出侧边栏,可独立控制光标、
版本号、Top Bar 与对话视觉的显隐。移除旧的
UIEventEnum.RecordingModeChanged 事件,改为各子系统提供显式
SetVisible API。在 Persistence 场景中配置面板层级与四个开关。
|
2026-07-15 16:51:55 +08:00 |
|
dingyuntian
|
b14599d18c
|
fix(dialog): 修复点击 UI 时对话被误推进
在 LineAdvanceInput 中通过 UIManager.IsPointerOverUI 判断
鼠标是否位于主 UI Canvas 的射线接收元素上,避免点击录制工具
等 UI 时推进对话。
|
2026-07-15 16:51:11 +08:00 |
|
 bottlefishandCursor
|
ddb3aba4e5
|
art: 更新开盖动画资源
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-15 14:04:19 +08:00 |
|
 bottlefishandCursor
|
1ee2a949e9
|
art(clinicout): 更新外出医生动画
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-15 14:02:38 +08:00 |
|
 bottlefishandCursor
|
dd66a52d65
|
scene: 将 Persistence 开场对话切到 Day2_FIRST_HS1
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-15 14:00:48 +08:00 |
|