Commit Graph
285 Commits
Author SHA1 Message Date
bottlefishandCursor 84cfe459de feat(huoshan): 屏幕蓄压冲击并删除聚焦干扰
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 17:28:41 +08:00
bottlefishandCursor a1afc021f1 art(huoshan): 重做屏幕glitch为坏电视故障语汇
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 16:06:09 +08:00
bottlefishandCursor 2c6ac3e142 feat(huoshan): 扩展辉光管与旋钮表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:57:03 +08:00
bottlefishandCursor bee4e0c796 feat(huoshan): 迭代log释放演出与Yarn命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:56:53 +08:00
bottlefishandCursor e2461ff0e5 feat(huoshan): 新增屏幕glitch shader与强度驱动
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:56:41 +08:00
bottlefishandCursor 5f7986bb82 feat(huoshan): 统一愤怒红并改屏幕Bloom提亮
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 02:42:22 +08:00
bottlefishandCursor 5fb5e51992 feat(huoshan): 添加真话失稳并增强聚焦彩虹干扰
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 01:59:35 +08:00
bottlefishandCursor 11384d763b feat(huoshan): 迭代粒子视觉并添加聚焦干扰与真话攻击
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 01:12:33 +08:00
bottlefishandCursor 84f5cf2346 feat(huoshan): 添加真话聚合与真假闪切演出命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 23:48:15 +08:00
bottlefishandCursor e3a69ea0f5 feat(huoshan): 实现Log释放演出控制器与场景挂接
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:54:29 +08:00
bottlefishandCursor 0b848d8040 fix(peipei): 收紧 Eye 聚焦平移边界与视口计算
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:13:22 +08:00
bottlefishandCursor 3d119dcd92 refactor(knob): 移除旋钮旋转光标交互逻辑
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 18:50:57 +08:00
bottlefishandCursor cffb99a52c fix(cutline): 剪线后立即禁用避免重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:42:59 +08:00
bottlefishandCursor 5f31cd5635 fix(peipei-uf): 重绑垂手脸图并加固faceIn
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:19:16 +08:00
bottlefishandCursor 1e8ec2e64f feat(eye): 眨眼仅用于想象上色并关闭自动眨眼
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:18:46 +08:00
bottlefishandCursor e7a0089a46 feat(cutline): Timeline黑场交接UI避免剪线露头
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:18:16 +08:00
bottlefishandCursor 164e3dd50e revert(huoshan): 将释放log表现回退至6月版本
保留 Stage6 当前台词,仅恢复粒子与完成表现及 start_expression 参数。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 00:03:31 +08:00
bottlefish 94a817f5fa feat(tarot): 添加塔罗展示背景压暗 2026-07-19 20:29:01 +08:00
bottlefish 96164e1887 feat(huoshan): 重构笑话发生器像素噪点表现 2026-07-16 17:51:01 +08:00
bottlefish 1f931e987f fix(huoshan): 优化语言粒子布局与状态重置 2026-07-15 19:37:37 +08:00
bottlefishandCursor 431401c52f fix(huoshan): 修复发条终点判定与越界拖拽
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:55:12 +08:00
bottlefishandCursor 0ed1253a40 feat(huoshan): 旋钮改为三态切图外观
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:54:58 +08:00
bottlefishandCursor 2c74ec2030 feat(tarot): 优化摊牌缩放与逆位动画节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:33 +08:00
bottlefishandCursor c601dda9de fix(huoshan): 调整销售滑片角度并完善发条调试可视化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:14 +08:00
bottlefishandCursor 1422161844 feat(huoshan): 增强表达模块干扰表现与完成释放效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:00 +08:00
bottlefishandCursor 52e0e9002f fix(huoshan): 优化发条完成判定并防止销售轮次重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:24:05 +08:00
bottlefishandCursor 4b3260dfcd feat(huoshan): 为聚焦文本添加 Glitch 平静场
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:23:41 +08:00
bottlefishandCursor 6689effb87 feat(ui): 为旋钮交互添加旋转光标状态
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:22:17 +08:00
bottlefishandCursor 6ac7fcf9da fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:03:26 +08:00
bottlefishandCursor 7884812131 fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:56:51 +08:00
bottlefishandCursor 0832e4cac1 fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:36:39 +08:00
dingyuntian 7c15663bf2 Merge branch 'develop' into feature/UI更新&安卓适配 2026-07-02 10:49:12 +08:00
bottlefishandCursor af3c39dcb3 fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:07 +08:00
dingyuntian 73e6b86579 fix(android): 安卓兼容 2026-07-01 19:48:33 +08:00
bottlefishandCursor 9124a4bd6b feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:36 +08:00
bottlefishandCursor aaf248a0ef feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:31 +08:00
bottlefishandCursor 7177039f71 feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:24 +08:00
bottlefishandCursor 660f8e24ee fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 17:39:24 +08:00
bottlefishandCursor 9867c84ccf fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:20:54 +08:00
bottlefishandCursor 06be1d6eef fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:33 +08:00
bottlefishandCursor 6dbd6917f9 refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight  tween。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:22 +08:00
bottlefishandCursor 57e20d0dce fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:16 +08:00
bottlefishandCursor 29a1c7d7cb feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:10 +08:00
bottlefishandCursor 04b441d977 feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:57 +08:00
bottlefishandCursor 488149e8d4 fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:51 +08:00
bottlefishandCursor 140e05b4d1 feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:29 +08:00
bottlefishandCursor 07d330f6db refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:23 +08:00
dingyuntian 1e60b0005e Merge branch 'develop' into 记忆检查shader优化 2026-06-29 17:52:47 +08:00
bottlefish a36dc7c003 Fix mobile render texture black screens 2026-06-29 16:34:26 +08:00
bottlefish 5efb2ff157 fix: guard eye module input initialization 2026-06-27 00:34:25 +08:00