dingyuntian
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24d0536634
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refactor: 性能分析工具,暂时无用
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2026-03-27 15:18:06 +08:00 |
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dingyuntian
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0ebbc9c341
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fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
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2026-03-26 16:08:41 +08:00 |
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dingyuntian
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5879aee7a3
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scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
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2026-03-26 14:12:21 +08:00 |
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dingyuntian
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39d28c1a29
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refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
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2026-03-26 14:11:47 +08:00 |
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dingyuntian
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f9803d2d1a
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refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
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2026-03-26 14:11:33 +08:00 |
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dingyuntian
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3018f134b3
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chore(asset-refs): 添加AssetRefs目录的meta文件
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2026-03-24 15:36:25 +08:00 |
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dingyuntian
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0a339efad9
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fix(game-loop): 统一场景路径为Scene/前缀
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2026-03-24 15:34:56 +08:00 |
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dingyuntian
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c69ce0c9ce
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fix(audio-kit): 修复场景环境音匹配路径
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2026-03-24 15:34:29 +08:00 |
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dingyuntian
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a561909134
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feat(fix-system): 添加EyeModule并重构视觉模块控制
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2026-03-24 15:34:08 +08:00 |
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dingyuntian
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89f8b52423
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feat(asset-refs): 添加资源引用集中管理系统
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2026-03-24 15:33:58 +08:00 |
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dingyuntian
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e026f0e510
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chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用
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2026-03-24 15:33:50 +08:00 |
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dingyuntian
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3afe9c074f
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chore: 删除废弃的 Screen System、FixLightSystem 和相关代码
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2026-03-12 17:50:00 +08:00 |
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dingyuntian
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1b43eeb6a7
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fix(fix-system): 适配 ClinicSystem 到新资源系统
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2026-03-12 17:47:35 +08:00 |
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dingyuntian
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ee6fcc7aff
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fix: 修复条件编译和资源系统变更导致的代码问题
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2026-03-12 17:46:51 +08:00 |
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dingyuntian
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d44452d3ce
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feat(scene-mgmt): 集成 ResourceSystem 到场景加载流程
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2026-03-12 17:46:40 +08:00 |
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dingyuntian
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622b12aa04
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feat(resource-kit): 添加 ResourceSystem 和 SceneResourceLoader 实现场景级资源管理
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2026-03-12 17:44:56 +08:00 |
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dingyuntian
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8cf9a72b57
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feat(scene-mgmt): 添加 Timeline 播放时自动绑定 CinemachineBrain
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2026-03-09 20:55:33 +08:00 |
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dingyuntian
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80f51677eb
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fix(fix-system): 移除对废弃 TimelineManager 的引用
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2026-03-09 20:55:15 +08:00 |
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dingyuntian
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d164e4db00
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refactor: 移除废弃的 TimelineManager 和 MonoCenter
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2026-03-09 20:54:59 +08:00 |
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dingyuntian
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1881f82e0e
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style: 清理未使用的 using 语句
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2026-03-09 16:02:52 +08:00 |
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dingyuntian
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19138f624a
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feat(dialog): 对话系统集成 SingleCastEventSystem
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2026-03-09 16:01:53 +08:00 |
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dingyuntian
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efb2ed69e3
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fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示
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2026-03-09 16:00:11 +08:00 |
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dingyuntian
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eaaf458de3
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feat(event-kit): 添加 SingleCastEventSystem 单播事件系统
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2026-03-09 15:59:23 +08:00 |
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dingyuntian
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18772bda93
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style: 移除 OutsideCenter 中的调试日志
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2026-03-09 13:06:05 +08:00 |
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dingyuntian
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8c48af685b
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fix(audio-kit): 修复音量滑块使用对数曲线匹配人耳听觉
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2026-03-09 13:05:50 +08:00 |
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dingyuntian
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f3b30fbc28
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fix(framework): 修复 ActionKit 和 TimelineKit 相关问题
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2026-03-08 22:12:48 +08:00 |
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dingyuntian
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c8c2cdcf5d
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feat(blockpuzzle): 重构方块拼图系统支持完整流程
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2026-03-08 22:12:15 +08:00 |
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dingyuntian
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4b9657126d
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feat(fix-system): 重构维修系统适配管理器架构
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2026-03-08 22:12:05 +08:00 |
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dingyuntian
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3a9320e6f3
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feat(fix-system): 添加维修系统管理器
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2026-03-08 22:11:52 +08:00 |
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dingyuntian
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a1b2426033
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fix(dialog): 修复auto_next标记未正确自动推进对话的问题
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2026-03-06 18:32:02 +08:00 |
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dingyuntian
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b59bb651ea
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fix(fix-system): 修复CablePanelLight枚举引用和命名空间问题
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2026-03-06 18:31:54 +08:00 |
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dingyuntian
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b05e59f564
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feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程
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2026-03-06 18:31:41 +08:00 |
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dingyuntian
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9745c8d054
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feat(timeline-kit): 添加Timeline资源引用常量类
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2026-03-06 18:31:29 +08:00 |
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dingyuntian
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b2b959fe24
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Merge branch 'develop' into feature/石头流程跑通
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2026-03-06 16:56:44 +08:00 |
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dingyuntian
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23d363463c
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feat(scene-mgmt): 添加全屏图片展示功能
新增全屏/大图展示功能,支持 Yarn 命令控制:
- ShowLargeObj: 显示大图并淡入
- HideLargeObj: 隐藏大图并淡出
- HideAll: 同时隐藏大小图
- 实现大小图互斥切换逻辑
- 重构 HideObj 方法支持可选强制隐藏参数
在梦境场景中配置了大图渲染器和游戏对象,
添加相关 Yarn 命令绑定到 Dialog System。
Made-with: Cursor
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2026-03-06 16:49:23 +08:00 |
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dingyuntian
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f7c29ed260
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feat(fix-system): 添加维修面板系统启动协调与灯光同步
Made-with: Cursor
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2026-03-06 15:30:32 +08:00 |
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dingyuntian
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a5cbbc3dc3
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refactor(fix-system): 移除 Engine 拉绳小游戏系统
Made-with: Cursor
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2026-03-06 15:27:35 +08:00 |
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dingyuntian
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c6e9053da5
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refactor(fix-system): 将 Cable 线缆系统迁移至 FixSystemNew
Made-with: Cursor
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2026-03-06 15:27:03 +08:00 |
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dingyuntian
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62d8945832
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refactor(fix-system): 移除 Gear 齿轮小游戏系统
Made-with: Cursor
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2026-03-06 15:24:06 +08:00 |
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dingyuntian
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bc369bd86e
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feat(fix-system): 整合维修面板灯光系统并重构面板结构
Made-with: Cursor
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2026-03-05 19:11:12 +08:00 |
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dingyuntian
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cbe1655105
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refactor(ui): 优化 SpriteProgressBar 编辑器预览实现
Made-with: Cursor
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2026-03-05 19:10:54 +08:00 |
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dingyuntian
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1e04c80549
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fix(ui): 修复 TerminalText Clear 逻辑并移除调试代码
Made-with: Cursor
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2026-03-05 19:10:49 +08:00 |
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dingyuntian
|
cc30d17058
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chore(dialog): 移除 LineRunner 调试日志
Made-with: Cursor
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2026-03-05 19:10:36 +08:00 |
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dingyuntian
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617c6573b8
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refactor: 重构 BlockPuzzle 迷你游戏系统
Made-with: Cursor
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2026-03-03 21:46:24 +08:00 |
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dingyuntian
|
62f39cd591
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feat: 扩展 Framework 核心事件系统功能
Made-with: Cursor
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2026-03-03 21:46:10 +08:00 |
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dingyuntian
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e20beb8207
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fix: 修复 FixStateMachine、ShockSystem 和 PhysicCable
Made-with: Cursor
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2026-03-03 21:45:54 +08:00 |
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dingyuntian
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d89bba279b
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feat: 完善 Screen System 屏幕面板系统功能
Made-with: Cursor
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2026-03-03 21:45:21 +08:00 |
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dingyuntian
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fa0672445b
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refactor: 优化 BodyModule 身体模块系统
Made-with: Cursor
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2026-03-03 21:45:09 +08:00 |
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dingyuntian
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9d5fccf39d
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feat: 新增 CablePanel 电缆面板组件
Made-with: Cursor
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2026-03-03 21:44:57 +08:00 |
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dingyuntian
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4ae3304adf
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fix(timeline-kit): 修复 Director 加载资产后需重建图表
Made-with: Cursor
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2026-03-02 20:02:18 +08:00 |
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