 bottlefishandCursor
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166b0ac4af
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fix(dreamdoor): 近景门框改大图并修复 closeup 残留
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-25 21:24:56 +08:00 |
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 bottlefishandCursor
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08594fae10
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fix(day2sleep): 修复大图虚焦清零后贴图变白
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-25 21:24:32 +08:00 |
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dingyuntian
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03a71b4ba3
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fix: show_large_sprite闪烁问题
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2026-07-23 20:46:13 +08:00 |
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bottlefish
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aed9998d1a
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refactor: 拆分D2 Sleep表现并接入快照
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2026-07-22 00:50:16 +08:00 |
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 bottlefishandCursor
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859d780b78
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yarn(FP_Day2_sleep): 简化风筝放手与推门演出并更新梦境素材
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 22:16:46 +08:00 |
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 bottlefishandCursor
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96b309992c
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refactor(save): 移除 Showcase 快照持久化
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 22:13:11 +08:00 |
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 bottlefishandCursor
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c0e58d56b4
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feat(scene-mgmt): 调整轱辘拉锯为发力微颤
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 17:43:00 +08:00 |
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 bottlefishandCursor
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98dfb644c5
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feat(scene-mgmt): 放缓轱辘拉锯幅度与节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:20:13 +08:00 |
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 bottlefishandCursor
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cca5404f0c
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feat(scene-mgmt): 支持无线轱辘分层与加速晃动
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-20 03:47:05 +08:00 |
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 bottlefishandCursor
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90c75d1f45
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feat(scene-mgmt): 全屏图柔焦模糊与序列帧播放
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-20 01:20:52 +08:00 |
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bottlefish
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06d6127c69
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chore(merge): 合并 develop 并整合 Day2 梦境剧情与演出
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2026-07-19 21:25:30 +08:00 |
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bottlefish
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bfc61a0097
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feat(scene-mgmt): 重构梦境门海浪切换演出
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2026-07-19 20:40:20 +08:00 |
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dingyuntian
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a5e417eeae
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feat(save): 新增梦境演出图与物品图的存档快照
新增 showcase(order 69) 与 playTool(order 70) 两个快照 section,
分别持久化 SpriteShowcase 小图/大图与 PlayToolPanel 物品图/全屏图
的终态,读档时直接还原静止画面。SpriteShowcase 与 PlayToolPanel
补充快照捕获/还原与立即清理逻辑,GameManager 在卸载场景前清理
演出效果。screen 还原顺序顺延至 80。
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2026-07-18 23:59:52 +08:00 |
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bottlefish
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92087b81ef
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feat(dream): 添加梦境数据溢出与虚焦表现
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2026-07-15 19:38:42 +08:00 |
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 bottlefishandCursor
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b98214632e
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feat(dream): 实现风筝镜头补偿与虚焦驱动
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-13 20:56:51 +08:00 |
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 bottlefishandCursor
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467dbfdf84
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feat(scene-mgmt): 优化风筝与轱辘交互动效
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-11 12:31:30 +08:00 |
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bottlefish
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6e939d2a72
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feat(scene-mgmt): 添加风筝连续表现指令
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2026-07-11 01:07:54 +08:00 |
|
 bottlefishandCursor
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18d6d970f9
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feat(scene-mgmt): 实现风筝精灵分层动效系统
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-10 22:32:52 +08:00 |
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bottlefish
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188397cd40
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拉通
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2026-03-28 15:57:34 +08:00 |
|
dingyuntian
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9a9645dfec
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feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
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2026-03-27 15:42:46 +08:00 |
|
dingyuntian
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23d363463c
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feat(scene-mgmt): 添加全屏图片展示功能
新增全屏/大图展示功能,支持 Yarn 命令控制:
- ShowLargeObj: 显示大图并淡入
- HideLargeObj: 隐藏大图并淡出
- HideAll: 同时隐藏大小图
- 实现大小图互斥切换逻辑
- 重构 HideObj 方法支持可选强制隐藏参数
在梦境场景中配置了大图渲染器和游戏对象,
添加相关 Yarn 命令绑定到 Dialog System。
Made-with: Cursor
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2026-03-06 16:49:23 +08:00 |
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dingyuntian
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22e49c29c1
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细节调整
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2026-01-04 21:10:38 +08:00 |
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