52 Commits
Author SHA1 Message Date
bottlefishandCursor b242c05e06 fix(peipei): 修复未上色目标换目标时未失焦
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 22:48:26 +08:00
bottlefishandCursor add9891934 feat(peipei): 支持 Eye/UF 演出倍速与音效 pitch
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:44:00 +08:00
bottlefishandCursor 0b848d8040 fix(peipei): 收紧 Eye 聚焦平移边界与视口计算
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:13:22 +08:00
bottlefishandCursor 1e8ec2e64f feat(eye): 眨眼仅用于想象上色并关闭自动眨眼
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:18:46 +08:00
bottlefishandCursor 6ac7fcf9da fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:03:26 +08:00
bottlefishandCursor 7884812131 fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:56:51 +08:00
bottlefishandCursor 0832e4cac1 fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:36:39 +08:00
bottlefishandCursor af3c39dcb3 fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:07 +08:00
bottlefishandCursor 9124a4bd6b feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:36 +08:00
bottlefishandCursor aaf248a0ef feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:31 +08:00
bottlefishandCursor 7177039f71 feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:24 +08:00
bottlefishandCursor 660f8e24ee fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 17:39:24 +08:00
bottlefishandCursor 9867c84ccf fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:20:54 +08:00
bottlefishandCursor 57e20d0dce fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:16 +08:00
bottlefishandCursor 29a1c7d7cb feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:10 +08:00
bottlefishandCursor 04b441d977 feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:57 +08:00
bottlefishandCursor 488149e8d4 fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:51 +08:00
bottlefishandCursor 07d330f6db refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:23 +08:00
dingyuntian 1e60b0005e Merge branch 'develop' into 记忆检查shader优化 2026-06-29 17:52:47 +08:00
bottlefish a36dc7c003 Fix mobile render texture black screens 2026-06-29 16:34:26 +08:00
bottlefish 5efb2ff157 fix: guard eye module input initialization 2026-06-27 00:34:25 +08:00
dingyuntian e4ec8fce57 refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照 2026-06-24 22:43:49 +08:00
dingyuntian 07850fcf1c feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机 2026-06-22 19:02:52 +08:00
dingyuntian 4bb0215f3d feat(fix-system): 为读档添加状态机即时切换与快照支持 2026-06-11 21:49:18 +08:00
dingyuntian 8e5346da46 feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry 2026-06-03 19:57:46 +08:00
bottlefish 438a4f4ea9 fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
2026-04-11 18:17:31 +08:00
dingyuntian 9a9645dfec feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
2026-03-27 15:42:46 +08:00
dingyuntian e026f0e510 chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用 2026-03-24 15:33:50 +08:00
bottlefish 6a32cc3f24 提交 2025-09-01 21:25:54 +08:00
bottlefish 34fe52fc2f 提交 2025-07-21 15:55:16 +08:00
dingyuntian fe3b907d12 问题修改 2025-06-11 19:15:15 +08:00
dingyuntian 9f20ef52d8 UI工具翻新
1. 增加UI工具
2. 增加设置页面
3. GameLoop更新
4. 导入ActionKit工具
2025-04-21 18:53:30 +08:00
dingyuntian bcb1544611 存储功能测试 2025-03-26 14:39:10 +08:00
dingyuntian 7f5c17dff8 存储功能更新 2025-03-25 23:14:01 +08:00
dingyuntian d75c019b97 资源清理 2025-03-24 15:24:11 +08:00
dingyuntian 98391fc753 资源位置转移 2025-03-21 21:52:38 +08:00
dingyuntian d820084a2e 资源清理 2025-03-21 17:41:58 +08:00
dingyuntian a6d5c91907 旧资源清理 2025-03-21 15:31:50 +08:00
bottlefish cca5b5a163 修复 2025-03-12 00:24:33 +08:00
bottlefish e9eac8829a 修复 2025-03-11 23:46:58 +08:00
bottlefish ebbec8383a 外出动画以及动画系统 2025-03-11 17:08:25 +08:00
bottlefish 942881423e UI切换为worldcanvas,确保全分辨率可以用 2025-03-09 17:44:01 +08:00
dingyuntian dad6c087fd FMOD功能迁移 2025-03-07 22:28:12 +08:00
bottlefish e91e8072f4 bug修复 2025-03-01 21:31:24 +08:00
bottlefish 6b8de5100d Day1和Day2重构基本完成,差Day2的UF视觉部分需要处理一下,Yarn部分开始没问题了 2025-01-16 21:56:58 +08:00
dingyuntian be558878ce 相机状态和维修状态解绑 2025-01-16 11:45:37 +08:00
bottlefish a55300df21 脚本重构 2025-01-14 20:40:54 +08:00
bottlefish 678ba746cf 视觉和打孔带的数据存储和读取 2025-01-10 17:24:57 +08:00
bottlefish 7709a6d7d8 补充佩佩相关state和相机,以及拆卸相关的数据保存 2025-01-09 18:18:20 +08:00
dingyuntian 43b99f98e7 存档功能 2025-01-08 11:41:20 +08:00