调整clueboard和yarn配合最新的改动

This commit is contained in:
2024-12-27 03:31:07 +08:00
parent 3533b099a6
commit fcbc01d871
14 changed files with 1573 additions and 583 deletions
@@ -75,7 +75,7 @@ LineRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_SortingOrder: 4
m_Positions:
- {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 1}
+1 -1
View File
@@ -74,7 +74,7 @@ LineRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 5
m_SortingOrder: 4
m_Positions:
- {x: 0, y: 0, z: 0}
m_Parameters:
Binary file not shown.
+140
View File
@@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: d15d6ccbc1972bc419ad7a3d024e69bc
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 1915d6cba946c1146b8a308d5f1c6ab8
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -13,16 +13,16 @@ position: 43,-97
<<wait 1>>
我: 佩佩的绘图异常,看起来是融入了不该有的元素和图像。
<<wait 1.2>>
<<ScrollToNode CanvasClueBoard Memory占位2>>
<<ScrollToNode CanvasClueBoard Memory愤怒的主管>>
<<wait 1.2>>
<<SetNodeState CanvasClueBoard MemoryGroup1 true>>
我:我在UF的Log记录中找到了3个记忆……
<<wait 1.2>>
<<SetNodeState CanvasClueBoard Memory占位1 true>>
<<SetNodeState CanvasClueBoard Memory营销秘诀 true>>
<<wait 1.2>>
<<SetNodeState CanvasClueBoard Memory占位2 true>>
<<SetNodeState CanvasClueBoard Memory愤怒的主管 true>>
<<wait 1.2>>
<<SetNodeState CanvasClueBoard Memory病床 true>>
<<SetNodeState CanvasClueBoard Memory海边 true>>
<<wait 1>>
我: 这些记忆或许是对生成图像有帮助的,但肯定有一个导致了图像的异常,会是哪个呢?
<<elseif $gameStage==5>>
@@ -50,10 +50,10 @@ position: 43,-97
<<wait 1.2>>
<<SetNodeState CanvasClueBoard Memory草原 true>>
<<wait 1.2>>
<<SetNodeState CanvasClueBoard Memory夕阳 true>>
<<SetNodeState CanvasClueBoard Memory愤怒的主管 true>>
<<wait 1.2>>
<<SetNodeState CanvasClueBoard Memory病床 true>>
我: 关于看蓝天的记忆和UF中的看蓝天记忆一模一样。
// 我: 关于看蓝天的记忆和UF中的看蓝天记忆一模一样。
<<wait 1>>
我: 那么,佩佩是在看到什么的时候,导致了UF模块的错误呢?
<<EnableQuestion CanvasClueBoard Memory病床>>
@@ -65,9 +65,9 @@ title: 检查ClueBoard
tags:
position: 43,-97
---
<<if $StartNode=="UF绘图1"&&$EndNode=="Memory病床">>
<<if $StartNode=="UF绘图1"&&$EndNode=="Memory愤怒的主管">>
<<jump 找到UF引用的错误记忆>>
<<elseif $StartNode=="Memory病床"&&$EndNode=="EyeSky">>
<<elseif $StartNode=="Memory愤怒的主管"&&$EndNode=="EyePoster">>
<<jump 找到佩佩触发错误记忆的视觉目标>>
<<else>>
我: 不对,好像不是这个记忆,再找找看吧。
@@ -84,9 +84,9 @@ position: 43,-97
我: 这个记忆并不在我刚刚与佩佩的谈话中
我:应该是佩佩在做其他事时*回想*起来的,它混进了UF模块中。
电子助手: 不错的推理嘛,菜鸟。
我: 让我再稍加思考……
<<SetNodeState CanvasClueBoard Memory占位1 false>>
<<SetNodeState CanvasClueBoard Memory占位2 false>>
// 我: 让我再稍加思考……
<<SetNodeState CanvasClueBoard Memory海边 false>>
<<SetNodeState CanvasClueBoard Memory营销秘诀 false>>
<<wait 1.2>>
<<jump 退出ClueBoard>>
//<<jump 主维修界面游戏状态检查>>
@@ -100,23 +100,26 @@ position: 43,-97
<<wait 1.2>>
我: 是了,就是这个记忆。
<<ScrollToNode CanvasClueBoard EyeSky>>
我: 佩佩在看天空时,回想起了小时候在病床前的记忆。
// 我: 佩佩在看天空时,回想起了小时候在病床前的记忆。
我: 佩佩在看海报时,回想起了被主管骂的场景。
<<wait 1.2>>
<<ScrollToNode CanvasClueBoard Memory病床>>
<<ScrollToNode CanvasClueBoard Memory愤怒的主管>>
<<wait 1.2>>
// <<ChangeConnectionVisual CanvasClueBoard Memory病床 30 Blue>>
<<wait 1.2>>
<<ScrollToNode CanvasClueBoard EyeSky>>
<<wait 1.2>>
我: 病床前的记忆顺着线路来到了视觉,色彩融入了色觉模块。
我: 这让佩佩看到了蓝天,她记忆中的蓝天。
// 我: 病床前的记忆顺着线路来到了视觉,色彩融入了色觉模块。
// 我: 这让佩佩看到了蓝天,她记忆中的蓝天。
我: 对于第一张被骂的图来说,佩佩印象太深刻了
我: 虽然看不到颜色,但是回想起了它的颜色
<<wait 1>>
<<ScrollToNode CanvasClueBoard Memory病床>>
我: 与此同时,UF也在调取记忆,这段关于蓝天的记忆也因此被UF引用。
<<ScrollToNode CanvasClueBoard Memory愤怒的主管>>
我: 与此同时,UF也在调取记忆,这段关于被骂的记忆也因此被UF引用。
// <<ChangeConnectionVisual CanvasClueBoard UF绘图1 30 Blue>>
<<wait 1.2>>
<<ScrollToNode CanvasClueBoard UF绘图1>>
我: 这就是UF出现色彩错误的原因了。
我: 这就是UF出现错误的原因了。
电子助手: 那么,有什么手术能解决她的问题呢?可别让我看不起啊新人。
<<jump 处理方案>>
@@ -179,19 +179,19 @@ position: 1012,611
---
<<if visited("Eye_poster")==false>>
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
me:佩佩,看到那张海报了么?
me:佩佩,看到那张海报了么?
<<set_EyeState EyeManager "CanImagineColor">>
<<set_Eyetarget EyeManager "poster">>
peipei: 啊,又是罐头……
peipei: 坏了!我还有一张海报没出……
peipei: 那是……我的第一张广告画……机颅之美
me:哇哦,原来是你画的啊
peipei: 唔……我想起来了……英主管生气时脸特别红……
<<EyeEffect_FadeIn EyeManager>>
peipei: 啊……我差点忘了。我来这里就是为了这个。
<<hide_dialog>>
<<wait 0.5>>
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
<<wait 0.5>>
<<PrintPunchTapes 1>>
<<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1">>
<<generate_PunchTape ClueManager "海报" "EyeView" "ying2-1">>
->放入收藏夹
<<CollectionClue ClueManager>>
//<<jump EyeCheckEnd>>
@@ -120,8 +120,6 @@ peipei_child: 医生快看,它现在更像一个飞机啦!
<<wait 1>>
<<if visited("天空")==false>>
<<set $memoryCount+=1>>
电子助手: 哎,这个记忆我们是不是看到过?
me: 或许这就是问题所在
<<endif>>
<<jump End_memoryPaly>>
===
@@ -135,17 +133,18 @@ colorID: 8
position: 204,541
---
<<wait 3>>
<<wait 1>>
unknown: 好美啊。
peipei: 嘘,别说话
<<wait 1>>
unknown: 我们要是能一直坐在这儿就好了。
peipei: 都让你别说话
<<wait 2>>
unknown: 我爱你
<<wait 3>>
unknown:你以为自己独一无二,能靠自己的创作让大家喜爱,引领潮流?
unknown:历史上所有的创作都记录在UF的数据库里,你凭什么觉得自己比他们的创作更高贵?
unknown:你一个月画一张图,UF一晚上画一万张,请给我一个选择你的理由
unknown:记住,机器人就是为了效率而生的,这就是社会的规则,你改变不了!
unknown:咚——
英主管关门的力气把窗户震碎了,我一块块捡起来
那晚,我只记得……碎成一地的玻璃渣……
还有英主管的脸……好红,好烫
<<if visited("海报")==false>>
<<set $memoryCount+=1>>
电子助手: 哎,这个记忆我们是不是看到过?
me: 或许这就是问题所在
<<endif>>
<<jump End_memoryPaly>>
===
@@ -180,16 +179,15 @@ tags:
colorID: 8
position: 710,543
---
peipei:主管您好……我来做每日汇报了……请问我今天的工作上有什么问题吗?
???:那张人物设定你也画了很久了,是遇到了什么困难吗
peipei:啊……是这样的主管,她的人物设定是机体公主。
peipei:公主应该尊贵端庄,可是UF出的图却穿着暴露的内衣,摆着诱惑感十足的姿势,这绝不是公主的样子
peipei:所以我一直在调整她的服设和体态,对不起主管,今天我会加班画完的。
???:佩佩,这是数据验证最好的结果,你忘了我的话吗?
peipei:是……面向用户,数据为先……可是!
???:不用再说了,佩佩,这幅画就交给哈伦来把控吧。
peipei:可是我今晚——
???:佩佩,你真让我失望。
<<wait 3>>
unknown:你以为自己独一无二,能靠自己的创作让大家喜爱,引领潮流
unknown:历史上所有的创作都记录在UF的数据库里,你凭什么觉得自己比他们的创作更高贵?
unknown:你一个月画一张图,UF一晚上画一万张,请给我一个选择你的理由
unknown:记住,机器人就是为了效率而生的,这就是社会的规则,你改变不了!
unknown:咚——
英主管关门的力气把窗户震碎了,我一块块捡起来。
那晚,我只记得……碎成一地的玻璃渣……
还有英主管的脸……好红,好烫。
<<if visited("UF绘图1")==false>>
<<set $memoryCount+=1>>
<<endif>>
@@ -200,13 +198,13 @@ tags:
colorID: 8
position: 942,543
---
苔丝:佩佩,你怎么在哭
佩佩:刚刚跟英主管开完会……我画得太差了……
苔丝:其实呢,英主管也没有恶意的,她只是希望你提高效率。
苔丝:主管要你画什么,你报给UF就好,画好画烂都是UF的责任,我们只是帮它修图而已。
苔丝:放轻松些,你效率提高了,自己开心,大家也都会开心呀
佩佩:………
苔丝:不说了,哈伦约我去看全息玫瑰展,拜拜~
peipei:到底……画要怎么受欢迎呢
戴纯金雕塑的男人:让我来告诉你吧,只要短裙的长度少1厘米,粉丝的数量就会翻倍噢!
戴纯金雕塑头的男人:画技?色彩?艺术?那都是旧时代的垃圾!
peipei:可是……
戴纯金雕塑头的男人:这是时代潮流,孩子,加入它吧
peipei:可是我画的是半身图。
戴纯金雕塑头的男人:呃……那就加大胸部!欧~~派~~~~
<<if visited("UF绘图2")==false>>
<<set $memoryCount+=1>>
<<endif>>
@@ -218,18 +216,13 @@ colorID: 8
position: 1155,543
---
<<wait 3>>
peipei_child: 医生!看,大象!
docter: 哪里有?…啊,那朵云呀。确实很像大象喔。
docter: 但是佩佩为什么会见过大象呢?
peipei_child: 我在博物馆见过!好大好大的大象标本,有个哥哥跟我说,大象可以比房子还大!
docter: 佩佩是个很有想象力的小朋友噢。
peipei_child: 想象力…是什么?
docter: 我们的大脑里面有一个区域专门控制视觉,但是这个区域也控制想象力。
<<wait 0.5>>
docter: 佩佩以后会成为一个艺术家的。
peipei_child: 艺术家又是什么?
<<wait 0.5>>
peipei_child: 医生快看,它现在更像一个飞机啦!
???:这个小镇,恐怕再过几年就要消失吧……
???:那时,我们一起去大城市怎么样?
???:我们去酒吧找份工作,每天来杯白兰地加冰,和大城市的哥哥姐姐们聊天,他们人一定很有趣。
<<wait 1.5>>
peipei: 可是……画……
???:佩佩,别怕!我知道你话少,到时候我罩着你!
peipei: 嗯………………嗯嗯………………嗯!
<<wait 1>>
<<if visited("UF绘图3")==false>>
<<set $memoryCount+=1>>
@@ -268,7 +268,7 @@ position: 251,-1150
助手:好的,马上打印!
<<hide_dialog>>
<<PrintPunchTapes 1>>
<<generate_PunchTape ClueManager UF绘图1 UFView 记忆占位>>
<<generate_PunchTape ClueManager UF绘图1 UFView ying2-1>>
<<wait 1>>
->放入收藏夹
<<CollectionClue ClueManager>>
@@ -280,7 +280,7 @@ position: 251,-1150
<<CollectionClue ClueManager>>
<<hide_dialog>>
<<PrintPunchTapes 1>>
<<generate_PunchTape ClueManager UF绘图3 UFView liuying1-3>>
<<generate_PunchTape ClueManager UF绘图3 UFView 海边>>
<<wait 1>>
->放入收藏夹
<<CollectionClue ClueManager>>
@@ -27,28 +27,35 @@ tags:
position: 43,-97
---
<<if $gameStage==1>>
<<ScrollToNode CanvasClueBoard UF绘图2_1>>
<<ScrollToNode CanvasClueBoard UF绘图2_1 >>
me: 首先从佩佩的UF出图错误整理起吧。
<<SetNodeState CanvasClueBoard UFGroup2 true>>
<<SetNodeState CanvasClueBoard UF绘图2_1 true>>
<<wait 1>>
<<show_obj UF占位>>
<<wait 1>>
<<SetNodeState CanvasClueBoard UFGroup2 true>>
<<if $imagine_PeipeiTalk2==1>>
<<SetNodeState CanvasClueBoard UF绘图2_1 true>>
<<elseif $imagine_PeipeiTalk2==2>>
<<SetNodeState CanvasClueBoard UF绘图2_2 true>>
<<elseif $imagine_PeipeiTalk2==3>>
<<SetNodeState CanvasClueBoard UF绘图2_3 true>>
<<endif>>
// <<wait 1>>
// <<show_obj UF占位>>
<<wait 1>>
me: 这么多记忆打孔带从UF模块中泄露出来,说明它正在使用大量记忆……
<<hide_obj>>
<<hide_obj>>
<<ScrollToNode CanvasClueBoard 记忆模块发热>>
<<SetNodeState CanvasClueBoard MemoryGroup1 true>>
<<SetNodeState CanvasClueBoard 记忆模块发热 true>>
me: 上次维修只是UF模块拒绝访问,可现在连记忆模块都因为过载,拒绝访问了!
<<show_obj UF占位>>
// <<show_obj UF占位>>
<<wait 1>>
me: 而且大量的记忆调用让佩佩头脑发热发烫,连生命都危险了……
<<wait 1>>
<<hide_obj>>
// <<hide_obj>>
<<wait 1>>
<<show_obj UF占位>>
// <<show_obj UF占位>>
me: 只有找到那个一直在调用记忆的地方,我们才能结束她的发热。
<<hide_obj>>
// <<hide_obj>>
<<wait 1>>
me: UF模块是嫌疑最大的,该死,要是公司没有给它加装封条,我就能调查它了。
电子助手:这就破防了?想想看还有哪些线索!
@@ -56,17 +63,17 @@ position: 43,-97
<<SetNodeState CanvasClueBoard EyeGroup1 true>>
<<SetNodeState CanvasClueBoard EyeSkyError true>>
me: 用不着你提醒!在检查视觉的时候,佩佩那项看到色彩的本事再次出现了,但是相当异常。
<<show_obj UF占位>>
// <<show_obj UF占位>>
<<wait 1>>
me: 上次手术已经切断了视觉-记忆的连线……为什么依然没有停止调用记忆?
<<wait 1>>
<<hide_obj>>
me: 佩佩的大脑中未探索的部分只剩下UF模块……真的要违反公司的规定拆开它吗?
<<show_obj UF占位>>
// <<show_obj UF占位>>
<<wait 1>>
me: 妈的,佩佩都快烧死了,赶紧拆吧。
me: (如果是你,肯定早就下手拆了,老姐。)
<<hide_obj>>
// <<hide_obj>>
<<SetNodeState CanvasClueBoard 退出 true>>
<<elseif $gameStage==2>>
<<ScrollToNode CanvasClueBoard 学习进程>>
@@ -78,7 +85,13 @@ position: 43,-97
<<SetNodeState CanvasClueBoard 未定义进程 true>>
<<wait 1>>
me: 这之中一定有我们所有疑惑的答案!
<<EnableQuestion CanvasClueBoard UF绘图2_1>>
<<if $imagine_PeipeiTalk2==1>>
<<EnableQuestion CanvasClueBoard UF绘图2_1>>
<<elseif $imagine_PeipeiTalk2==2>>
<<EnableQuestion CanvasClueBoard UF绘图2_2>>
<<elseif $imagine_PeipeiTalk2==3>>
<<EnableQuestion CanvasClueBoard UF绘图2_3>>
<<endif>>
<<EnableQuestion CanvasClueBoard EyeSkyError>>
<<EnableQuestion CanvasClueBoard 记忆模块发热>>
<<endif>>
@@ -107,6 +107,7 @@ position: 239,-1813
<<character_fade_in_new >>
<<SetSocketAvailable UF false>>
<<delete_line LineManager MemoryEye>>
<<declare $PeipeiUFiamgeName="">>
peipei:医生,好久不见。
me: 佩佩?你的身体最近还好吗?
peipei:不太好,感觉距离上次和你见面……发生了很多事。
@@ -115,9 +116,13 @@ me: 那我们来重复一次上次的治疗方案吧,佩佩,请站过来。
me: 我需要你画——
->性感女警官
<<set $imagine_PeipeiTalk2 = 1>>
<<set $PeipeiUFiamgeName="女警">>
->幸福市的地铁
<<set $imagine_PeipeiTalk2 = 2>>
<<set $PeipeiUFiamgeName="地铁">>
->不如,来一张自画像吧?
<<set $imagine_PeipeiTalk2 = 3>>
<<set $PeipeiUFiamgeName="自画像">>
<<if $imagine_PeipeiTalk2 == 1>>
@@ -215,8 +220,6 @@ position: 238,-441
<<endif>>
<<elseif $isFinishedEyeCheck!=-1&&$PlugAll==true>>//没检查视觉,但是全身都插了
me: 各个地方都检查了
me: 佩佩的情况很不好,但是应该都并发症
me: 我们还是没找到持续唤起记忆的地方
me: 刚才视觉模块的错误我们还没详细检查,去深入检查看看吧
<<endif>>
+273 -420
View File
@@ -7847,7 +7847,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 5
m_SortingOrder: 6
m_Sprite: {fileID: -9219444335295693035, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -8465,17 +8465,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 387044956}
m_CullTransparentMesh: 1
--- !u!114 &388085958 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 1068036109852377048, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
m_PrefabInstance: {fileID: 6045551082333026152}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a2e20b111511460a8f3a151bd470da9d, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &454830772
GameObject:
m_ObjectHideFlags: 0
@@ -11703,7 +11692,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 6
m_SortingOrder: 7
m_Sprite: {fileID: 3822937466802405960, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -16045,7 +16034,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 4
m_SortingOrder: 7
m_Sprite: {fileID: -8510992098524624651, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -18694,6 +18683,249 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1162055060}
m_CullTransparentMesh: 1
--- !u!21 &1168428755
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AllIn1SpriteShader/AllIn1SpriteShader
m_Shader: {fileID: 4800000, guid: a36b7719ff0465b42ab1407d67672c5f, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _ColorRampTex:
m_Texture: {fileID: 2800000, guid: 279657edc397ece4b8029c727adf6ddc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorRampTexGradient:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorSwapTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortTex:
m_Texture: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FadeBurnTex:
m_Texture: {fileID: 2800000, guid: 677cca399782dea41aedc1d292ecb67d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FadeTex:
m_Texture: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlowTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineDistortTex:
m_Texture: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 2800000, guid: 74087f6d03f233e4a8a142fa01f9e5cf, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OverlayTex:
m_Texture: {fileID: 2800000, guid: 677cca399782dea41aedc1d292ecb67d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShineMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 1
- _AlphaCutoffValue: 0.25
- _AlphaOutlineBlend: 1
- _AlphaOutlineGlow: 5
- _AlphaOutlineMinAlpha: 0
- _AlphaOutlinePower: 1
- _AlphaRoundThreshold: 0.5
- _BillboardY: 0
- _BlurHD: 0
- _BlurIntensity: 10
- _Brightness: 0
- _ChromAberrAlpha: 0.4
- _ChromAberrAmount: 1
- _ClipUvDown: 0
- _ClipUvLeft: 0
- _ClipUvRight: 0
- _ClipUvUp: 0
- _ColorChangeLuminosity: 0
- _ColorChangeTolerance: 0.25
- _ColorChangeTolerance2: 0.25
- _ColorChangeTolerance3: 0.25
- _ColorRampBlend: 1
- _ColorRampLuminosity: 0
- _ColorRampOutline: 0
- _ColorSwapBlend: 1
- _ColorSwapBlueLuminosity: 0.5
- _ColorSwapGreenLuminosity: 0.5
- _ColorSwapRedLuminosity: 0.5
- _Contrast: 1
- _CullingOption: 0
- _DistortAmount: 0.5
- _DistortTexXSpeed: 5
- _DistortTexYSpeed: 5
- _EditorDrawers: 6
- _FadeAmount: -0.1
- _FadeBurnGlow: 2
- _FadeBurnTransition: 0.075
- _FadeBurnWidth: 0.025
- _FishEyeUvAmount: 0.35
- _FlickerAlpha: 0
- _FlickerFreq: 0.2
- _FlickerPercent: 0.05
- _GhostBlend: 1
- _GhostColorBoost: 1
- _GhostTransparency: 0
- _GlitchAmount: 3
- _GlitchSize: 1
- _Glow: 10
- _GlowGlobal: 1
- _GradBlend: 1
- _GradBoostX: 1.2
- _GradBoostY: 1.2
- _GradIsRadial: 0
- _GrassManualAnim: 1
- _GrassManualToggle: 0
- _GrassRadialBend: 0.1
- _GrassSpeed: 2
- _GrassWind: 20
- _GreyscaleBlend: 1
- _GreyscaleLuminosity: 0
- _GreyscaleOutline: 0
- _HandDrawnAmount: 10
- _HandDrawnSpeed: 5
- _HitEffectBlend: 1
- _HitEffectGlow: 5
- _HologramBlend: 1
- _HologramMaxAlpha: 0.75
- _HologramMinAlpha: 0.1
- _HologramStripesAmount: 0.1
- _HologramStripesSpeed: 4.5
- _HologramUnmodAmount: 0
- _HsvBright: 1
- _HsvSaturation: 1
- _HsvShift: 180
- _InnerOutlineAlpha: 1
- _InnerOutlineGlow: 4
- _InnerOutlineThickness: 1
- _MaxXUV: 1
- _MaxYUV: 1
- _MinXUV: 0
- _MinYUV: 0
- _MotionBlurAngle: 0.1
- _MotionBlurDist: 1.25
- _MyDstMode: 10
- _MySrcMode: 5
- _NegativeAmount: 1
- _OffsetUvX: 0
- _OffsetUvY: 0
- _OnlyInnerOutline: 0
- _OnlyOutline: 0
- _OutlineAlpha: 1
- _OutlineDistortAmount: 0.5
- _OutlineDistortTexXSpeed: 5
- _OutlineDistortTexYSpeed: 5
- _OutlineGlow: 1.5
- _OutlinePixelWidth: 1
- _OutlineTexXSpeed: 10
- _OutlineTexYSpeed: 0
- _OutlineWidth: 0.004
- _OverlayBlend: 1
- _OverlayGlow: 1
- _OverlayTextureScrollXSpeed: 0.25
- _OverlayTextureScrollYSpeed: 0.25
- _PinchUvAmount: 0.35
- _PixelateSize: 32
- _PosterizeGamma: 0.75
- _PosterizeNumColors: 8
- _PosterizeOutline: 0
- _RadialClip: 45
- _RadialClip2: 0
- _RadialStartAngle: 90
- _RandomSeed: 0
- _RectSize: 1
- _RotateUvAmount: 0
- _RoundWaveSpeed: 2
- _RoundWaveStrength: 0.7
- _ShadowAlpha: 0.5
- _ShadowX: 0.1
- _ShadowY: -0.05
- _ShakeUvSpeed: 2.5
- _ShakeUvX: 1.5
- _ShakeUvY: 1
- _ShineGlow: 1
- _ShineLocation: 0.5
- _ShineRotate: 0
- _ShineWidth: 0.1
- _TextureScrollXSpeed: 1
- _TextureScrollYSpeed: 0
- _TwistUvAmount: 1
- _TwistUvPosX: 0.5
- _TwistUvPosY: 0.5
- _TwistUvRadius: 0.75
- _WarpScale: 0.5
- _WarpSpeed: 8
- _WarpStrength: 0.025
- _WaveAmount: 7
- _WaveSpeed: 10
- _WaveStrength: 7.5
- _WaveX: 0
- _WaveY: 0.5
- _ZTestMode: 4
- _ZWrite: 0
- _ZoomUvAmount: 0.5
m_Colors:
- _AlphaOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorChangeNewCol: {r: 1, g: 1, b: 0, a: 1}
- _ColorChangeNewCol2: {r: 1, g: 1, b: 0, a: 1}
- _ColorChangeNewCol3: {r: 1, g: 1, b: 0, a: 1}
- _ColorChangeTarget: {r: 1, g: 0, b: 0, a: 1}
- _ColorChangeTarget2: {r: 1, g: 0, b: 0, a: 1}
- _ColorChangeTarget3: {r: 1, g: 0, b: 0, a: 1}
- _ColorSwapBlue: {r: 1, g: 1, b: 1, a: 1}
- _ColorSwapGreen: {r: 1, g: 1, b: 1, a: 1}
- _ColorSwapRed: {r: 1, g: 1, b: 1, a: 1}
- _FadeBurnColor: {r: 1, g: 1, b: 0, a: 1}
- _GlowColor: {r: 1, g: 1, b: 1, a: 1}
- _GradBotLeftCol: {r: 0, g: 0, b: 1, a: 1}
- _GradBotRightCol: {r: 0, g: 1, b: 0, a: 1}
- _GradTopLeftCol: {r: 1, g: 0, b: 0, a: 1}
- _GradTopRightCol: {r: 1, g: 1, b: 0, a: 1}
- _GreyscaleTintColor: {r: 1, g: 1, b: 1, a: 1}
- _HitEffectColor: {r: 1, g: 1, b: 1, a: 1}
- _HologramStripeColor: {r: 0, g: 1, b: 1, a: 1}
- _InnerOutlineColor: {r: 1, g: 0, b: 0, a: 1}
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
- _ShineColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!1 &1169016555
GameObject:
m_ObjectHideFlags: 0
@@ -22242,7 +22474,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 7
m_SortingOrder: 8
m_Sprite: {fileID: 620034903413008229, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -23189,7 +23421,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 6
m_SortingOrder: 7
m_Sprite: {fileID: -1068380989386468451, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -23507,177 +23739,6 @@ Transform:
- {fileID: 2074447404}
m_Father: {fileID: 1634434672}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1495716674
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1495716675}
- component: {fileID: 1495716677}
- component: {fileID: 1495716676}
m_Layer: 0
m_Name: Screen State Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1495716675
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1495716674}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6045551082333026155}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -0.69, y: 1.42}
m_SizeDelta: {x: 3, y: 0.6}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1495716676
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1495716674}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Waring
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
m_sharedMaterial: {fileID: -6659093157667844055, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 6
m_fontSizeBase: 6
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 1
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 0
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: -0.62536097, y: 0, z: -1.0805335, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
_SortingLayer: 0
_SortingLayerID: 0
_SortingOrder: 0
m_hasFontAssetChanged: 0
m_renderer: {fileID: 1495716677}
m_maskType: 0
--- !u!23 &1495716677
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1495716674}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: -6659093157667844055, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 9
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1496285955
GameObject:
m_ObjectHideFlags: 0
@@ -23750,7 +23811,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 7
m_SortingOrder: 8
m_Sprite: {fileID: -6017274135955624541, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -26884,7 +26945,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 4
m_SortingOrder: 5
m_Sprite: {fileID: -5923767818652472018, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -31804,7 +31865,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 6
m_SortingOrder: 3
m_Sprite: {fileID: 21300000, guid: 8d0695bdcc4385247b6affebb0e03f80, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -31888,7 +31949,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 7
m_SortingOrder: 8
m_Sprite: {fileID: -6017274135955624541, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -31900,177 +31961,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2015172551
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2015172552}
- component: {fileID: 2015172554}
- component: {fileID: 2015172553}
m_Layer: 0
m_Name: 'Button Text '
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2015172552
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2015172551}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.3347957, y: 0.30506346, z: 2.073712}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6045551082333026154}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 1.0651667, y: -0.044322252}
m_SizeDelta: {x: 3, y: 0.6}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2015172553
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2015172551}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u6DF1\u5165\u68C0\u67E5"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
m_sharedMaterial: {fileID: -6659093157667844055, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 3
m_fontSizeBase: 3
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 0
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0.45286852, y: -0.6640616, z: 1.9998639, w: -0.43168527}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
_SortingLayer: 0
_SortingLayerID: 0
_SortingOrder: 0
m_hasFontAssetChanged: 0
m_renderer: {fileID: 2015172554}
m_maskType: 0
--- !u!23 &2015172554
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2015172551}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: -6659093157667844055, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 6
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &2028795586
GameObject:
m_ObjectHideFlags: 0
@@ -32919,7 +32809,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 5
m_SortingOrder: 6
m_Sprite: {fileID: 2971124301436807032, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -35207,7 +35097,7 @@ PrefabInstance:
- target: {fileID: 1068036109852377048, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: state
value:
objectReference: {fileID: 1495716676}
objectReference: {fileID: 0}
- target: {fileID: 1190519243965016817, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_LocalScale.x
value: 1.4274832
@@ -35228,6 +35118,14 @@ PrefabInstance:
propertyPath: m_LocalPosition.y
value: -0.03
objectReference: {fileID: 0}
- target: {fileID: 1369475798980233471, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_LocalScale.y
value: 2.9092307
objectReference: {fileID: 0}
- target: {fileID: 1369475798980233471, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_LocalPosition.y
value: -3.205
objectReference: {fileID: 0}
- target: {fileID: 1489219589270410967, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_SortingOrder
value: 9
@@ -35415,7 +35313,7 @@ PrefabInstance:
- target: {fileID: 4712647070840856395, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: oscilloscopeSystem
value:
objectReference: {fileID: 388085958}
objectReference: {fileID: 0}
- target: {fileID: 4878312366005375122, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_SortingLayer
value: 0
@@ -35508,6 +35406,10 @@ PrefabInstance:
propertyPath: m_SortingOrder
value: 6
objectReference: {fileID: 0}
- target: {fileID: 8209014069305634267, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 1168428755}
- target: {fileID: 8290537350450133684, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_LocalScale.x
value: 1.265
@@ -35560,17 +35462,14 @@ PrefabInstance:
- targetCorrespondingSourceObject: {fileID: 2309837242789316790, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
insertIndex: -1
addedObject: {fileID: 2085860891}
- targetCorrespondingSourceObject: {fileID: 7325312068140766994, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
insertIndex: 1
addedObject: {fileID: 1495716675}
- targetCorrespondingSourceObject: {fileID: 736273937742518963, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
insertIndex: -1
addedObject: {fileID: 2015172552}
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 3739177437028557049, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
- targetCorrespondingSourceObject: {fileID: 4445889917739518717, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
insertIndex: -1
addedObject: {fileID: 6045551082333026157}
- targetCorrespondingSourceObject: {fileID: 3739177437028557049, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
addedObject: {fileID: 0}
- targetCorrespondingSourceObject: {fileID: 1185279996564305555, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
insertIndex: -1
addedObject: {fileID: 0}
- targetCorrespondingSourceObject: {fileID: 5242786820683991507, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
insertIndex: -1
addedObject: {fileID: 0}
m_SourcePrefab: {fileID: 100100000, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
@@ -35579,52 +35478,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 2309837242789316790, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
m_PrefabInstance: {fileID: 6045551082333026152}
m_PrefabAsset: {fileID: 0}
--- !u!4 &6045551082333026154 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 736273937742518963, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
m_PrefabInstance: {fileID: 6045551082333026152}
m_PrefabAsset: {fileID: 0}
--- !u!4 &6045551082333026155 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 7325312068140766994, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
m_PrefabInstance: {fileID: 6045551082333026152}
m_PrefabAsset: {fileID: 0}
--- !u!1 &6045551082333026156 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 3739177437028557049, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
m_PrefabInstance: {fileID: 6045551082333026152}
m_PrefabAsset: {fileID: 0}
--- !u!114 &6045551082333026157
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6045551082333026156}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e8ace8ced0e81c847968cdca0aeda757, type: 3}
m_Name:
m_EditorClassIdentifier:
typewriterStartsAutomatically: 0
animationLoop: 0
timeScale: 0
_text: Waring
useDynamicScaling: 1
referenceFontSize: 10
isResettingTimeOnNewText: 1
useDefaultDatabases: 1
databaseBehaviors: {fileID: 11400000, guid: ab7e07cba198f4345b19d351e6a3034f, type: 2}
databaseAppearances: {fileID: 11400000, guid: 71ecf6147756deb4ca20570628f94f96, type: 2}
useDefaultStyleSheet: 1
styleSheet: {fileID: 0}
databaseActions: {fileID: 11400000, guid: de78232a60d74f6459e57e5606304209, type: 2}
defaultAppearancesTags:
- size
defaultDisappearancesTags:
- fade
defaultBehaviorsTags: []
defaultTagsMode: 0
--- !u!1001 &7026926953013077400
PrefabInstance:
m_ObjectHideFlags: 0
File diff suppressed because it is too large Load Diff