调整clueboard和yarn配合最新的改动
This commit is contained in:
@@ -75,7 +75,7 @@ LineRenderer:
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@@ -74,7 +74,7 @@ LineRenderer:
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@@ -13,16 +13,16 @@ position: 43,-97
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<<wait 1>>
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我: 佩佩的绘图异常,看起来是融入了不该有的元素和图像。
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<<wait 1.2>>
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<<ScrollToNode CanvasClueBoard Memory占位2>>
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<<ScrollToNode CanvasClueBoard Memory愤怒的主管>>
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<<wait 1.2>>
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<<SetNodeState CanvasClueBoard MemoryGroup1 true>>
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我:我在UF的Log记录中找到了3个记忆……
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<<wait 1.2>>
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<<SetNodeState CanvasClueBoard Memory占位1 true>>
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<<SetNodeState CanvasClueBoard Memory营销秘诀 true>>
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<<wait 1.2>>
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<<SetNodeState CanvasClueBoard Memory占位2 true>>
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<<SetNodeState CanvasClueBoard Memory愤怒的主管 true>>
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<<wait 1.2>>
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<<SetNodeState CanvasClueBoard Memory病床 true>>
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<<SetNodeState CanvasClueBoard Memory海边 true>>
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<<wait 1>>
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我: 这些记忆或许是对生成图像有帮助的,但肯定有一个导致了图像的异常,会是哪个呢?
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<<elseif $gameStage==5>>
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@@ -50,10 +50,10 @@ position: 43,-97
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<<wait 1.2>>
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<<SetNodeState CanvasClueBoard Memory草原 true>>
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<<wait 1.2>>
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<<SetNodeState CanvasClueBoard Memory夕阳 true>>
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<<SetNodeState CanvasClueBoard Memory愤怒的主管 true>>
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<<wait 1.2>>
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<<SetNodeState CanvasClueBoard Memory病床 true>>
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我: 关于看蓝天的记忆和UF中的看蓝天记忆一模一样。
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// 我: 关于看蓝天的记忆和UF中的看蓝天记忆一模一样。
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<<wait 1>>
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我: 那么,佩佩是在看到什么的时候,导致了UF模块的错误呢?
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<<EnableQuestion CanvasClueBoard Memory病床>>
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@@ -65,9 +65,9 @@ title: 检查ClueBoard
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tags:
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position: 43,-97
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---
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<<if $StartNode=="UF绘图1"&&$EndNode=="Memory病床">>
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<<if $StartNode=="UF绘图1"&&$EndNode=="Memory愤怒的主管">>
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<<jump 找到UF引用的错误记忆>>
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<<elseif $StartNode=="Memory病床"&&$EndNode=="EyeSky">>
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<<elseif $StartNode=="Memory愤怒的主管"&&$EndNode=="EyePoster">>
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<<jump 找到佩佩触发错误记忆的视觉目标>>
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<<else>>
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我: 不对,好像不是这个记忆,再找找看吧。
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@@ -84,9 +84,9 @@ position: 43,-97
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我: 这个记忆并不在我刚刚与佩佩的谈话中
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我:应该是佩佩在做其他事时*回想*起来的,它混进了UF模块中。
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电子助手: 不错的推理嘛,菜鸟。
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我: 让我再稍加思考……
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<<SetNodeState CanvasClueBoard Memory占位1 false>>
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<<SetNodeState CanvasClueBoard Memory占位2 false>>
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// 我: 让我再稍加思考……
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<<SetNodeState CanvasClueBoard Memory海边 false>>
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<<SetNodeState CanvasClueBoard Memory营销秘诀 false>>
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<<wait 1.2>>
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<<jump 退出ClueBoard>>
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//<<jump 主维修界面游戏状态检查>>
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@@ -100,23 +100,26 @@ position: 43,-97
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<<wait 1.2>>
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我: 是了,就是这个记忆。
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<<ScrollToNode CanvasClueBoard EyeSky>>
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我: 佩佩在看天空时,回想起了小时候在病床前的记忆。
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// 我: 佩佩在看天空时,回想起了小时候在病床前的记忆。
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我: 佩佩在看海报时,回想起了被主管骂的场景。
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<<wait 1.2>>
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<<ScrollToNode CanvasClueBoard Memory病床>>
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<<ScrollToNode CanvasClueBoard Memory愤怒的主管>>
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<<wait 1.2>>
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// <<ChangeConnectionVisual CanvasClueBoard Memory病床 30 Blue>>
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<<wait 1.2>>
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<<ScrollToNode CanvasClueBoard EyeSky>>
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<<wait 1.2>>
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我: 病床前的记忆顺着线路来到了视觉,色彩融入了色觉模块。
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我: 这让佩佩看到了蓝天,她记忆中的蓝天。
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// 我: 病床前的记忆顺着线路来到了视觉,色彩融入了色觉模块。
|
||||
// 我: 这让佩佩看到了蓝天,她记忆中的蓝天。
|
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我: 对于第一张被骂的图来说,佩佩印象太深刻了
|
||||
我: 虽然看不到颜色,但是回想起了它的颜色
|
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<<wait 1>>
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<<ScrollToNode CanvasClueBoard Memory病床>>
|
||||
我: 与此同时,UF也在调取记忆,这段关于蓝天的记忆也因此被UF引用。
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||||
<<ScrollToNode CanvasClueBoard Memory愤怒的主管>>
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||||
我: 与此同时,UF也在调取记忆,这段关于被骂的记忆也因此被UF引用。
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||||
// <<ChangeConnectionVisual CanvasClueBoard UF绘图1 30 Blue>>
|
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<<wait 1.2>>
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<<ScrollToNode CanvasClueBoard UF绘图1>>
|
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我: 这就是UF出现色彩错误的原因了。
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我: 这就是UF出现错误的原因了。
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||||
电子助手: 那么,有什么手术能解决她的问题呢?可别让我看不起啊新人。
|
||||
<<jump 处理方案>>
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||||
|
||||
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@@ -179,19 +179,19 @@ position: 1012,611
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---
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||||
<<if visited("Eye_poster")==false>>
|
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
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me:佩佩,看到那张海报了么?
|
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me:佩佩,看到那张海报了么?
|
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<<set_EyeState EyeManager "CanImagineColor">>
|
||||
<<set_Eyetarget EyeManager "poster">>
|
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peipei: 啊,又是罐头……
|
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peipei: 坏了!我还有一张海报没出……
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peipei: 那是……我的第一张广告画……机颅之美
|
||||
me:哇哦,原来是你画的啊
|
||||
peipei: 唔……我想起来了……英主管生气时脸特别红……
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||||
<<EyeEffect_FadeIn EyeManager>>
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peipei: 啊……我差点忘了。我来这里就是为了这个。
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<<hide_dialog>>
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<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1">>
|
||||
<<generate_PunchTape ClueManager "海报" "EyeView" "ying2-1">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
//<<jump EyeCheckEnd>>
|
||||
|
||||
@@ -120,8 +120,6 @@ peipei_child: 医生快看,它现在更像一个飞机啦!
|
||||
<<wait 1>>
|
||||
<<if visited("天空")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
电子助手: 哎,这个记忆我们是不是看到过?
|
||||
me: 或许这就是问题所在
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
@@ -135,17 +133,18 @@ colorID: 8
|
||||
position: 204,541
|
||||
---
|
||||
<<wait 3>>
|
||||
<<wait 1>>
|
||||
unknown: 好美啊。
|
||||
peipei: 嘘,别说话。
|
||||
<<wait 1>>
|
||||
unknown: 我们要是能一直坐在这儿就好了。
|
||||
peipei: 都让你别说话。
|
||||
<<wait 2>>
|
||||
unknown: 我爱你。
|
||||
<<wait 3>>
|
||||
unknown:你以为自己独一无二,能靠自己的创作让大家喜爱,引领潮流?
|
||||
unknown:历史上所有的创作都记录在UF的数据库里,你凭什么觉得自己比他们的创作更高贵?
|
||||
unknown:你一个月画一张图,UF一晚上画一万张,请给我一个选择你的理由。
|
||||
unknown:记住,机器人就是为了效率而生的,这就是社会的规则,你改变不了!
|
||||
unknown:咚——
|
||||
英主管关门的力气把窗户震碎了,我一块块捡起来。
|
||||
那晚,我只记得……碎成一地的玻璃渣……
|
||||
还有英主管的脸……好红,好烫。
|
||||
<<if visited("海报")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
电子助手: 哎,这个记忆我们是不是看到过?
|
||||
me: 或许这就是问题所在
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
@@ -180,16 +179,15 @@ tags:
|
||||
colorID: 8
|
||||
position: 710,543
|
||||
---
|
||||
peipei:主管您好……我来做每日汇报了……请问我今天的工作上有什么问题吗?
|
||||
???:那张人物设定你也画了很久了,是遇到了什么困难吗?
|
||||
peipei:啊……是这样的主管,她的人物设定是机体公主。
|
||||
peipei:公主应该尊贵端庄,可是UF出的图却穿着暴露的内衣,摆着诱惑感十足的姿势,这绝不是公主的样子。
|
||||
peipei:所以我一直在调整她的服设和体态,对不起主管,今天我会加班画完的。
|
||||
???:佩佩,这是数据验证最好的结果,你忘了我的话吗?
|
||||
peipei:是……面向用户,数据为先……可是!
|
||||
???:不用再说了,佩佩,这幅画就交给哈伦来把控吧。
|
||||
peipei:可是我今晚——
|
||||
???:佩佩,你真让我失望。
|
||||
<<wait 3>>
|
||||
unknown:你以为自己独一无二,能靠自己的创作让大家喜爱,引领潮流?
|
||||
unknown:历史上所有的创作都记录在UF的数据库里,你凭什么觉得自己比他们的创作更高贵?
|
||||
unknown:你一个月画一张图,UF一晚上画一万张,请给我一个选择你的理由。
|
||||
unknown:记住,机器人就是为了效率而生的,这就是社会的规则,你改变不了!
|
||||
unknown:咚——
|
||||
英主管关门的力气把窗户震碎了,我一块块捡起来。
|
||||
那晚,我只记得……碎成一地的玻璃渣……
|
||||
还有英主管的脸……好红,好烫。
|
||||
<<if visited("UF绘图1")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
<<endif>>
|
||||
@@ -200,13 +198,13 @@ tags:
|
||||
colorID: 8
|
||||
position: 942,543
|
||||
---
|
||||
苔丝:佩佩,你怎么在哭?
|
||||
佩佩:刚刚跟英主管开完会……我画得太差了……
|
||||
苔丝:其实呢,英主管也没有恶意的,她只是希望你提高效率。
|
||||
苔丝:主管要你画什么,你报给UF就好,画好画烂都是UF的责任,我们只是帮它修图而已。
|
||||
苔丝:放轻松些,你效率提高了,自己开心,大家也都会开心呀。
|
||||
佩佩:………
|
||||
苔丝:不说了,哈伦约我去看全息玫瑰展,拜拜~
|
||||
peipei:到底……画要怎么受欢迎呢?
|
||||
戴纯金雕塑的男人:让我来告诉你吧,只要短裙的长度少1厘米,粉丝的数量就会翻倍噢!
|
||||
戴纯金雕塑头的男人:画技?色彩?艺术?那都是旧时代的垃圾!
|
||||
peipei:可是……
|
||||
戴纯金雕塑头的男人:这是时代潮流,孩子,加入它吧。
|
||||
peipei:可是我画的是半身图。
|
||||
戴纯金雕塑头的男人:呃……那就加大胸部!欧~~派~~~~
|
||||
<<if visited("UF绘图2")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
<<endif>>
|
||||
@@ -218,18 +216,13 @@ colorID: 8
|
||||
position: 1155,543
|
||||
---
|
||||
<<wait 3>>
|
||||
peipei_child: 医生!看,大象!
|
||||
docter: 哪里有?…啊,那朵云呀。确实很像大象喔。
|
||||
docter: 但是佩佩为什么会见过大象呢?
|
||||
peipei_child: 我在博物馆见过!好大好大的大象标本,有个哥哥跟我说,大象可以比房子还大!
|
||||
docter: 佩佩是个很有想象力的小朋友噢。
|
||||
peipei_child: 想象力…是什么?
|
||||
docter: 我们的大脑里面有一个区域专门控制视觉,但是这个区域也控制想象力。
|
||||
<<wait 0.5>>
|
||||
docter: 佩佩以后会成为一个艺术家的。
|
||||
peipei_child: 艺术家又是什么?
|
||||
<<wait 0.5>>
|
||||
peipei_child: 医生快看,它现在更像一个飞机啦!
|
||||
???:这个小镇,恐怕再过几年就要消失吧……
|
||||
???:那时,我们一起去大城市怎么样?
|
||||
???:我们去酒吧找份工作,每天来杯白兰地加冰,和大城市的哥哥姐姐们聊天,他们人一定很有趣。
|
||||
<<wait 1.5>>
|
||||
peipei: 可是……画……
|
||||
???:佩佩,别怕!我知道你话少,到时候我罩着你!
|
||||
peipei: 嗯………………嗯嗯………………嗯!
|
||||
<<wait 1>>
|
||||
<<if visited("UF绘图3")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
|
||||
@@ -268,7 +268,7 @@ position: 251,-1150
|
||||
助手:好的,马上打印!
|
||||
<<hide_dialog>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager UF绘图1 UFView 记忆占位>>
|
||||
<<generate_PunchTape ClueManager UF绘图1 UFView ying2-1>>
|
||||
<<wait 1>>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
@@ -280,7 +280,7 @@ position: 251,-1150
|
||||
<<CollectionClue ClueManager>>
|
||||
<<hide_dialog>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager UF绘图3 UFView liuying1-3>>
|
||||
<<generate_PunchTape ClueManager UF绘图3 UFView 海边>>
|
||||
<<wait 1>>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
|
||||
@@ -27,28 +27,35 @@ tags:
|
||||
position: 43,-97
|
||||
---
|
||||
<<if $gameStage==1>>
|
||||
<<ScrollToNode CanvasClueBoard UF绘图2_1>>
|
||||
<<ScrollToNode CanvasClueBoard UF绘图2_1 >>
|
||||
me: 首先从佩佩的UF出图错误整理起吧。
|
||||
<<SetNodeState CanvasClueBoard UFGroup2 true>>
|
||||
<<SetNodeState CanvasClueBoard UF绘图2_1 true>>
|
||||
<<wait 1>>
|
||||
<<show_obj UF占位>>
|
||||
<<wait 1>>
|
||||
<<SetNodeState CanvasClueBoard UFGroup2 true>>
|
||||
<<if $imagine_PeipeiTalk2==1>>
|
||||
<<SetNodeState CanvasClueBoard UF绘图2_1 true>>
|
||||
<<elseif $imagine_PeipeiTalk2==2>>
|
||||
<<SetNodeState CanvasClueBoard UF绘图2_2 true>>
|
||||
<<elseif $imagine_PeipeiTalk2==3>>
|
||||
<<SetNodeState CanvasClueBoard UF绘图2_3 true>>
|
||||
<<endif>>
|
||||
|
||||
// <<wait 1>>
|
||||
// <<show_obj UF占位>>
|
||||
<<wait 1>>
|
||||
me: 这么多记忆打孔带从UF模块中泄露出来,说明它正在使用大量记忆……
|
||||
<<hide_obj>>
|
||||
<<hide_obj>>
|
||||
<<ScrollToNode CanvasClueBoard 记忆模块发热>>
|
||||
<<SetNodeState CanvasClueBoard MemoryGroup1 true>>
|
||||
<<SetNodeState CanvasClueBoard 记忆模块发热 true>>
|
||||
me: 上次维修只是UF模块拒绝访问,可现在连记忆模块都因为过载,拒绝访问了!
|
||||
<<show_obj UF占位>>
|
||||
// <<show_obj UF占位>>
|
||||
<<wait 1>>
|
||||
me: 而且大量的记忆调用让佩佩头脑发热发烫,连生命都危险了……
|
||||
<<wait 1>>
|
||||
<<hide_obj>>
|
||||
// <<hide_obj>>
|
||||
<<wait 1>>
|
||||
<<show_obj UF占位>>
|
||||
// <<show_obj UF占位>>
|
||||
me: 只有找到那个一直在调用记忆的地方,我们才能结束她的发热。
|
||||
<<hide_obj>>
|
||||
// <<hide_obj>>
|
||||
<<wait 1>>
|
||||
me: UF模块是嫌疑最大的,该死,要是公司没有给它加装封条,我就能调查它了。
|
||||
电子助手:这就破防了?想想看还有哪些线索!
|
||||
@@ -56,17 +63,17 @@ position: 43,-97
|
||||
<<SetNodeState CanvasClueBoard EyeGroup1 true>>
|
||||
<<SetNodeState CanvasClueBoard EyeSkyError true>>
|
||||
me: 用不着你提醒!在检查视觉的时候,佩佩那项看到色彩的本事再次出现了,但是相当异常。
|
||||
<<show_obj UF占位>>
|
||||
// <<show_obj UF占位>>
|
||||
<<wait 1>>
|
||||
me: 上次手术已经切断了视觉-记忆的连线……为什么依然没有停止调用记忆?
|
||||
<<wait 1>>
|
||||
<<hide_obj>>
|
||||
me: 佩佩的大脑中未探索的部分只剩下UF模块……真的要违反公司的规定拆开它吗?
|
||||
<<show_obj UF占位>>
|
||||
// <<show_obj UF占位>>
|
||||
<<wait 1>>
|
||||
me: 妈的,佩佩都快烧死了,赶紧拆吧。
|
||||
me: (如果是你,肯定早就下手拆了,老姐。)
|
||||
<<hide_obj>>
|
||||
// <<hide_obj>>
|
||||
<<SetNodeState CanvasClueBoard 退出 true>>
|
||||
<<elseif $gameStage==2>>
|
||||
<<ScrollToNode CanvasClueBoard 学习进程>>
|
||||
@@ -78,7 +85,13 @@ position: 43,-97
|
||||
<<SetNodeState CanvasClueBoard 未定义进程 true>>
|
||||
<<wait 1>>
|
||||
me: 这之中一定有我们所有疑惑的答案!
|
||||
<<EnableQuestion CanvasClueBoard UF绘图2_1>>
|
||||
<<if $imagine_PeipeiTalk2==1>>
|
||||
<<EnableQuestion CanvasClueBoard UF绘图2_1>>
|
||||
<<elseif $imagine_PeipeiTalk2==2>>
|
||||
<<EnableQuestion CanvasClueBoard UF绘图2_2>>
|
||||
<<elseif $imagine_PeipeiTalk2==3>>
|
||||
<<EnableQuestion CanvasClueBoard UF绘图2_3>>
|
||||
<<endif>>
|
||||
<<EnableQuestion CanvasClueBoard EyeSkyError>>
|
||||
<<EnableQuestion CanvasClueBoard 记忆模块发热>>
|
||||
<<endif>>
|
||||
|
||||
@@ -107,6 +107,7 @@ position: 239,-1813
|
||||
<<character_fade_in_new >>
|
||||
<<SetSocketAvailable UF false>>
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<declare $PeipeiUFiamgeName="">>
|
||||
peipei:医生,好久不见。
|
||||
me: 佩佩?你的身体最近还好吗?
|
||||
peipei:不太好,感觉距离上次和你见面……发生了很多事。
|
||||
@@ -115,9 +116,13 @@ me: 那我们来重复一次上次的治疗方案吧,佩佩,请站过来。
|
||||
me: 我需要你画——
|
||||
->性感女警官
|
||||
<<set $imagine_PeipeiTalk2 = 1>>
|
||||
<<set $PeipeiUFiamgeName="女警">>
|
||||
->幸福市的地铁
|
||||
<<set $imagine_PeipeiTalk2 = 2>>
|
||||
<<set $PeipeiUFiamgeName="地铁">>
|
||||
->不如,来一张自画像吧?
|
||||
<<set $imagine_PeipeiTalk2 = 3>>
|
||||
<<set $PeipeiUFiamgeName="自画像">>
|
||||
|
||||
<<if $imagine_PeipeiTalk2 == 1>>
|
||||
|
||||
@@ -215,8 +220,6 @@ position: 238,-441
|
||||
<<endif>>
|
||||
<<elseif $isFinishedEyeCheck!=-1&&$PlugAll==true>>//没检查视觉,但是全身都插了
|
||||
me: 各个地方都检查了
|
||||
me: 佩佩的情况很不好,但是应该都并发症
|
||||
me: 我们还是没找到持续唤起记忆的地方
|
||||
me: 刚才视觉模块的错误我们还没详细检查,去深入检查看看吧
|
||||
<<endif>>
|
||||
|
||||
|
||||
+273
-420
@@ -7847,7 +7847,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
|
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 5
|
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m_SortingOrder: 6
|
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m_Sprite: {fileID: -9219444335295693035, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -8465,17 +8465,6 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 387044956}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &388085958 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 1068036109852377048, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
|
||||
m_PrefabInstance: {fileID: 6045551082333026152}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 0}
|
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: a2e20b111511460a8f3a151bd470da9d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
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--- !u!1 &454830772
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -11703,7 +11692,7 @@ SpriteRenderer:
|
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m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
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m_SortingLayer: 0
|
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m_SortingOrder: 6
|
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m_SortingOrder: 7
|
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m_Sprite: {fileID: 3822937466802405960, guid: fd04c28739017964789d58d573f9fabb, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
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m_FlipX: 0
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@@ -16045,7 +16034,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
|
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m_SortingLayerID: 0
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||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 4
|
||||
m_SortingOrder: 7
|
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m_Sprite: {fileID: -8510992098524624651, guid: fd04c28739017964789d58d573f9fabb, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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||||
@@ -18694,6 +18683,249 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1162055060}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!21 &1168428755
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_Name: AllIn1SpriteShader/AllIn1SpriteShader
|
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m_Shader: {fileID: 4800000, guid: a36b7719ff0465b42ab1407d67672c5f, type: 3}
|
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m_Parent: {fileID: 0}
|
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m_ModifiedSerializedProperties: 0
|
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m_ValidKeywords: []
|
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m_InvalidKeywords: []
|
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m_LightmapFlags: 4
|
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m_EnableInstancingVariants: 0
|
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m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 3000
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
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serializedVersion: 3
|
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m_TexEnvs:
|
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- _ColorRampTex:
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m_Texture: {fileID: 2800000, guid: 279657edc397ece4b8029c727adf6ddc, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ColorRampTexGradient:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ColorSwapTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DistortTex:
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m_Texture: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FadeBurnTex:
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m_Texture: {fileID: 2800000, guid: 677cca399782dea41aedc1d292ecb67d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FadeTex:
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m_Texture: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _GlowTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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Load Diff
Reference in New Issue
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