增加部分音频

This commit is contained in:
2024-12-30 17:45:17 +08:00
parent 4dd035e36b
commit f8958de843
16 changed files with 21 additions and 11 deletions
@@ -209,13 +209,13 @@ namespace AibisDream.FixSystem
public IEnumerator EnableDeepInButton()
{
yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion();
yield return _deepinButton.GetTransform().DOLocalMoveX(0.35f, 0.5f).WaitForCompletion();
_deepinButton.SetActive(true);
}
public IEnumerator DisableDeepInButton()
{
yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion();
yield return _deepinButton.GetTransform().DOLocalMoveX(-0.2f, 0.5f).WaitForCompletion();
_deepinButton.SetActive(false);
}
@@ -5,6 +5,7 @@ using UnityEngine;
using AibisDream.FixSystem;
using UnityEngine.UI;
using Unity.VisualScripting;
using AibisDream;
public class PunchTapeSystem : MonoBehaviour
{
@@ -46,7 +47,7 @@ public class PunchTapeSystem : MonoBehaviour
{
// Move the printer to x = 2 over 1 second
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
AudioManager.RandomPlayInteraction("typing");
// Gradually move the punch tape to x = -3.8 with rhythmic pattern
Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
int patternIndex = 0;