随机触发
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@@ -4,6 +4,7 @@ tags:
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<<fade_out>>
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<<switch_fix_system_to BodyModule "Head">>
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<<DropCable>>
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me: 测试[[size]]变大[[/size]]正常 #line:02365db
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me: 打地鼠测试 #line:0559767
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<<start_whack_game "LevelTest">>
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===
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@@ -11,11 +12,11 @@ me: 打地鼠测试 #line:0559767
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title: 打地鼠游戏通过
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tags:
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---
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me: 成功
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me: 成功 #line:0ee9c21
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===
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title: 打地鼠游戏失败
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tags:
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---
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me: 失败
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me: 失败 #line:003a5c5
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===
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+989
-802
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Load Diff
@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using AibisDream.Framework;
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using UnityEngine;
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@@ -58,6 +59,12 @@ namespace AibisDream.FixSystem
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#region 效果相关, 控制BodyModuleSystem实现
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public IEnumerator RandomFlicker()
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{
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yield break;
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}
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public void StartAllFlicker()
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{
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foreach (var module in _moleModules.Values)
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