修复错误
This commit is contained in:
Binary file not shown.
@@ -0,0 +1,153 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b6f717ce43bd4f43a381dedd5daeefa
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b6f717ce43bd4f43a381dedd5daeefa
|
||||
guid: df8b6bd683bd217428f65e2489387f2c
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
|
||||
@@ -3,6 +3,7 @@ tags:
|
||||
position: -9,21
|
||||
---
|
||||
<<switch_fix_system_to Eye>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
===
|
||||
title: IntoEyeView
|
||||
tags:
|
||||
|
||||
@@ -97,34 +97,30 @@ position: 249,-1464
|
||||
|
||||
me: 今天的病人来得有点晚呀
|
||||
me: 看一会电视吧。
|
||||
<<show_tv_scene>>
|
||||
<<switch_tv “新闻”>>
|
||||
<<show_tv_scene 1>>
|
||||
<<switch_tv 新闻>>
|
||||
播报员: 机体们,早上好!现在是电视购物环节,我们的商品将以电子形象的形式送到大家的账号中。
|
||||
<<show_obj "盲盒">>
|
||||
<<switch_tv 盲盒>>
|
||||
播报员: 这个电子盲盒里可以开出各种电子人物!像是“印第安卓·琼斯”、“铁臂阿童木”、“蝴蝶夫人”……
|
||||
播报员: 电视机前的观众朋友,你想选哪一个呢?
|
||||
->左边
|
||||
->右边
|
||||
->你好,直接给我限定款
|
||||
<<hide_obj>>
|
||||
播报员: 恭喜!限定款!本月最热门的电子形象!“兔女郎邦尼”!
|
||||
<<show_obj "机娘">>
|
||||
<<hide_obj>>
|
||||
<<switch_tv 机娘>>
|
||||
me: 呃……我宁愿来一只货真价实的兔兔。
|
||||
|
||||
???: 请问……
|
||||
<<indoor>>
|
||||
<<character_fade_in_new>>
|
||||
//这里希望做铺垫,之前石头进门会有*吱呀*声
|
||||
me: 欸,你是怎么进来的?一般都会有一声*吱呀*的开门声。
|
||||
|
||||
peipei: 啊,对不起医生,我不知道要把门推响才能进门的。我现在出去,请您别介意。
|
||||
<<character_fade_out_new>>
|
||||
门: *吱呀*
|
||||
me: 咳咳,兔兔..不是..病人,请进来吧。
|
||||
<<character_fade_in_new>>
|
||||
me: 你好,你是来看病的吗?
|
||||
<<character_pos 垂手>>
|
||||
<<character_pos 无动作>>
|
||||
peipei: 嗯嗯……佩佩……公司美术部来的……
|
||||
me: 好的,请稍等,我查看一下你的患者信息。
|
||||
<<OpenProgressWindow WindowManager 查询患者信息 "病人名称:佩佩 部门:美术部" 2.5>>
|
||||
@@ -194,7 +190,7 @@ me: 佩佩,我刚刚在数据库里查到了你与这张图有关,这个形
|
||||
<<show_obj "机娘">>
|
||||
<<wait 2>>
|
||||
<<hide_obj>>
|
||||
<<character_pos 垂手>>
|
||||
<<character_pos 无动作>>
|
||||
<<character_face_new 不开心>>
|
||||
peipei: 最早是我画的……但是……领导换人画了……
|
||||
peipei: 画的时候,我和uf的沟通也出现了问题,拖了很久……
|
||||
@@ -241,9 +237,10 @@ peipei: 嗯!我画过。
|
||||
<<hide_obj>>
|
||||
<<set $gameStage=1>>
|
||||
me: 呃……确实是不太对劲……
|
||||
<<character_face_new 不开心>>
|
||||
me: 你的描述,不管有关无关,它全画出来了……
|
||||
me: 好像还有一些疑点——
|
||||
<<character_pos 垂手>>
|
||||
<<character_pos 无动作>>
|
||||
->她为什么会哭呢?
|
||||
me: 情绪会影响到uf的运作吗,需要排查。
|
||||
->为什么画面像镜子一样裂开了呢?
|
||||
@@ -393,8 +390,9 @@ position: -273,-535
|
||||
<<set $eyeDiscussCount=3>>
|
||||
|
||||
<<if $chipmissingKnown == true>>
|
||||
<<character_pos 无动作>>
|
||||
<<character_face_new 不开心>>
|
||||
<<character_auto_blink>>
|
||||
<<character_pos 垂手>>
|
||||
me: 佩佩,你的色觉晶圆缺失,让你看不到颜色,你知道的。
|
||||
me: 但是你居然可以用特殊的方法,用记忆中的色彩来弥补视觉的不足。
|
||||
me: 正是在这个过程中,一些记忆被UF错误地引用了。
|
||||
@@ -402,7 +400,7 @@ position: -273,-535
|
||||
peipei: 原来如此。
|
||||
me: 所以,我需要给你执行*视觉-记忆桥切手术*,切断视觉与记忆中间的这条子路。
|
||||
me: 但它的代价是……以后你可能都没办法再用那种特殊的能力看到色彩了,你能接受吗,佩佩?
|
||||
<<character_pos 垂手>>
|
||||
<<character_pos 无动作>>
|
||||
<<wait 1>>
|
||||
peipei: 哎……医生,你知道游戏作弊码吗?
|
||||
me: 小时候倒是玩过。
|
||||
@@ -415,7 +413,7 @@ position: -273,-535
|
||||
me: 如果你无时无刻不在回忆过去的色彩,那么UF就会把这一切都记录下来,刻录在画面之中。
|
||||
peipei: 原来如此。
|
||||
me: 所以,我需要给你执行*视觉-记忆桥切手术*,切断视觉与记忆中间的这条子路。
|
||||
<<character_pos 垂手>>
|
||||
<<character_pos 无动作>>
|
||||
<<wait 1>>
|
||||
peipei: 哎……医生,你知道游戏作弊码吗?
|
||||
me: 小时候倒是玩过。
|
||||
@@ -428,7 +426,7 @@ me: 如果你同意,请在手术单上签个字吧。
|
||||
<<character_pos 画画动作>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<character_pos 垂手>>
|
||||
<<character_pos 无动作>>
|
||||
<<jump 手术准备>>
|
||||
===
|
||||
|
||||
@@ -492,6 +490,7 @@ position: 239,-506
|
||||
---
|
||||
me: 检查应该都完成了…我们出去吧,佩佩。
|
||||
<<fade_in 1>>
|
||||
<<character_face_new 不开心>>
|
||||
<<character_auto_blink>>
|
||||
<<switch_fix_system_to Clinic>>
|
||||
<<fade_out 1>>
|
||||
@@ -502,16 +501,16 @@ me: 检查应该都完成了…我们出去吧,佩佩。
|
||||
// <<character_fade_in_new >>
|
||||
me: 佩佩,你可以再把一开始那张图画一遍吗?
|
||||
peipei: OK
|
||||
<<character_pos 画画>>
|
||||
<<character_pos 画画动作>>
|
||||
<<hide_dialog>>
|
||||
<<fade_in 1>>
|
||||
<<wait 1>>
|
||||
<<fade_out 1>>
|
||||
<<show_obj 正确美人鱼>>
|
||||
<<wait 1>>
|
||||
<<character_face_new 微笑>>
|
||||
<<character_face_new 嘴巴笑>>
|
||||
peipei: 它看起来没问题!太好了!
|
||||
<<character_pos 垂手>>
|
||||
<<character_pos 无动作>>
|
||||
<<wait 0.5>>
|
||||
<<hide_obj>>
|
||||
peipei: 医生,多亏了有你我才可以继续工作,继续画画!
|
||||
|
||||
@@ -106,6 +106,7 @@ position: 239,-1813
|
||||
<<indoor_new 1>>
|
||||
<<character_init_new 佩佩>>
|
||||
<<character_fade_in_new >>
|
||||
<<character_auto_blink>>
|
||||
<<SetSocketAvailable UF false>>
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<declare $PeipeiUFiamgeName="">>
|
||||
|
||||
@@ -5,7 +5,7 @@ group:UFConsole
|
||||
position: 2898,-2205
|
||||
---
|
||||
<<switch_fix_system_to UF>>
|
||||
<<ModuleHightL ight UF false>>
|
||||
<<ModuleHightLight UF false>>
|
||||
<<ModuleAlarm UF false>>
|
||||
<<jump EnterUFConsole>>
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ public class WindowManager : MonoBehaviour
|
||||
[YarnCommand("OpenProgressWindow")]
|
||||
public IEnumerator OpenProgressWindow(string title, string description, float duration)
|
||||
{
|
||||
AudioManager.PlayMemoryAudio("ui");
|
||||
AudioManager.PlayInteraction("ui");
|
||||
progressWindowPrefab.TitleValue = title;
|
||||
progressWindowPrefab.DescriptionValue = description;
|
||||
float currentProgress = 0;
|
||||
|
||||
Reference in New Issue
Block a user