添加Camera

This commit is contained in:
2025-01-15 12:39:08 +08:00
parent 045d6273f2
commit e3f063866f
4 changed files with 185 additions and 10 deletions
+139 -6
View File
@@ -6066,6 +6066,138 @@ SpriteRenderer:
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m_FocalLength: 50
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@@ -11743,8 +11875,8 @@ Canvas:
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@@ -11754,7 +11886,7 @@ Canvas:
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@@ -11783,6 +11915,7 @@ RectTransform:
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@@ -33201,9 +33334,9 @@ PrefabInstance:
value: Fix System Center
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@@ -12,7 +12,6 @@ namespace AibisDream.FixSystem
private TMP_Text _state; // 显示状态的TextMeshPro组件
private TMP_Text _screenText;// 显示消息的TextMeshPro组件
private SpriteButton _deepinButton;
private BodyModuleSystem _bodyModuleSystem;
#endregion
@@ -55,7 +54,7 @@ namespace AibisDream.FixSystem
private void HandleDeepInButtonClick()
{
_bodyModuleSystem.HandleDeepIn();
FixSystemCenter.SystemDic.Get<BodyModuleSystem>().HandleDeepIn();
}
public void MessageBoxSetWarning()
+25 -2
View File
@@ -1,5 +1,6 @@
using AibisDream.Framework;
using AibisDream.Kit;
using UnityEngine;
namespace AibisDream.FixSystem
{
@@ -7,13 +8,18 @@ namespace AibisDream.FixSystem
{
public FixState CurState => StateMachine.CurState;
public Camera sceneCamera;
public override void OnSingletonInit()
{
SystemDic ??= new IOCContainer();
// TODO 这个回头要改
AudioManager.PlayAmb1Audio("amb_room");
// 初始化场景组件
InitScene();
// 初始化状态机
StateMachine = new FixStateMachine();
StartCoroutine(StateMachine.SwitchState(FixState.Clinic));
@@ -21,10 +27,27 @@ namespace AibisDream.FixSystem
public override void OnSingletonDestroy()
{
GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState());
UnloadScene();
CameraKit.Instance.RemoveAllCam();
GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState());
SystemDic.Clear();
}
private void InitScene()
{
if (sceneCamera)
{
CameraKit.Instance.AddUICamera(sceneCamera);
}
}
private void UnloadScene()
{
if (sceneCamera)
{
CameraKit.Instance.RemoveUICamera(sceneCamera);
}
}
#region
@@ -8,6 +8,7 @@ using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using Yarn.Unity;
namespace AibisDream.Framework
@@ -46,6 +47,25 @@ namespace AibisDream.Framework
#region
/// <summary>
/// 添加UI相机
/// </summary>
public void AddUICamera(Camera camera)
{
if (Camera.main && Camera.main.TryGetComponent<UniversalAdditionalCameraData>(out var cameraData))
{
cameraData.cameraStack.Add(camera);
}
}
public void RemoveUICamera(Camera camera)
{
if (Camera.main && Camera.main.TryGetComponent<UniversalAdditionalCameraData>(out var cameraData))
{
cameraData.cameraStack.Remove(camera);
}
}
public void RegisterCamera(FixState camType, ICinemachineCamera virtualCamera)
{
_virtualCameraDict[camType] = virtualCamera;