添加Camera
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@@ -6066,6 +6066,138 @@ SpriteRenderer:
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m_ClearDepth: 1
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m_AllowXRRendering: 1
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m_AllowHDROutput: 1
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m_UseScreenCoordOverride: 0
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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quality: 3
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frameInfluence: 0.1
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varianceClampScale: 0.9
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--- !u!20 &291061727
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Camera:
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!1 &293524578
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GameObject:
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@@ -11743,8 +11875,8 @@ Canvas:
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m_GameObject: {fileID: 755572870}
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m_Enabled: 1
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serializedVersion: 3
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m_RenderMode: 0
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m_Camera: {fileID: 0}
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m_RenderMode: 1
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m_Camera: {fileID: 291061727}
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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@@ -11754,7 +11886,7 @@ Canvas:
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m_VertexColorAlwaysGammaSpace: 0
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m_AdditionalShaderChannelsFlag: 25
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m_UpdateRectTransformForStandalone: 0
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--- !u!224 &755572874
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@@ -11783,6 +11915,7 @@ RectTransform:
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- {fileID: 142983754}
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- {fileID: 1810834547}
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- {fileID: 1687435156}
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- {fileID: 291061724}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -33201,9 +33334,9 @@ PrefabInstance:
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value: Fix System Center
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objectReference: {fileID: 0}
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propertyPath: curState
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value: 2
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objectReference: {fileID: 0}
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propertyPath: sceneCamera
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value:
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objectReference: {fileID: 291061727}
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propertyPath: m_LocalPosition.x
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value: 0
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@@ -12,7 +12,6 @@ namespace AibisDream.FixSystem
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private TMP_Text _state; // 显示状态的TextMeshPro组件
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private TMP_Text _screenText;// 显示消息的TextMeshPro组件
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private SpriteButton _deepinButton;
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private BodyModuleSystem _bodyModuleSystem;
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#endregion
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@@ -55,7 +54,7 @@ namespace AibisDream.FixSystem
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private void HandleDeepInButtonClick()
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{
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_bodyModuleSystem.HandleDeepIn();
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FixSystemCenter.SystemDic.Get<BodyModuleSystem>().HandleDeepIn();
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}
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public void MessageBoxSetWarning()
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@@ -1,5 +1,6 @@
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using AibisDream.Framework;
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using AibisDream.Kit;
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using UnityEngine;
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namespace AibisDream.FixSystem
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{
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@@ -7,13 +8,18 @@ namespace AibisDream.FixSystem
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{
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public FixState CurState => StateMachine.CurState;
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public Camera sceneCamera;
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public override void OnSingletonInit()
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{
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SystemDic ??= new IOCContainer();
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// TODO 这个回头要改
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AudioManager.PlayAmb1Audio("amb_room");
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// 初始化场景组件
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InitScene();
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// 初始化状态机
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StateMachine = new FixStateMachine();
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StartCoroutine(StateMachine.SwitchState(FixState.Clinic));
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@@ -21,10 +27,27 @@ namespace AibisDream.FixSystem
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public override void OnSingletonDestroy()
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{
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GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState());
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UnloadScene();
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CameraKit.Instance.RemoveAllCam();
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GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState());
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SystemDic.Clear();
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}
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private void InitScene()
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{
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if (sceneCamera)
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{
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CameraKit.Instance.AddUICamera(sceneCamera);
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}
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}
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private void UnloadScene()
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{
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if (sceneCamera)
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{
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CameraKit.Instance.RemoveUICamera(sceneCamera);
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}
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}
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#region 系统索引
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@@ -8,6 +8,7 @@ using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using Yarn.Unity;
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namespace AibisDream.Framework
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@@ -46,6 +47,25 @@ namespace AibisDream.Framework
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#region 相机信息注册
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/// <summary>
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/// 添加UI相机
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/// </summary>
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public void AddUICamera(Camera camera)
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{
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if (Camera.main && Camera.main.TryGetComponent<UniversalAdditionalCameraData>(out var cameraData))
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{
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cameraData.cameraStack.Add(camera);
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}
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}
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public void RemoveUICamera(Camera camera)
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{
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if (Camera.main && Camera.main.TryGetComponent<UniversalAdditionalCameraData>(out var cameraData))
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{
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cameraData.cameraStack.Remove(camera);
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}
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}
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public void RegisterCamera(FixState camType, ICinemachineCamera virtualCamera)
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{
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_virtualCameraDict[camType] = virtualCamera;
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