美术替换
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@@ -35,7 +35,7 @@ ScriptedImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 215
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 0
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generateCubemap: 6
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@@ -319,7 +319,67 @@ ScriptedImporter:
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characterGroups: []
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pivot: {x: 0, y: 0}
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boneReadOnly: 0
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platformSettings: []
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platformSettings:
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- name: DefaultTexturePlatform
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Standalone
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Server
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Android
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: WebGL
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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mosaicLayers: 1
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characterMode: 1
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documentPivot: {x: 0, y: 0}
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@@ -35,7 +35,7 @@ ScriptedImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 215
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 0
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generateCubemap: 6
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@@ -382,7 +382,67 @@ ScriptedImporter:
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characterGroups: []
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pivot: {x: 0, y: 0}
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boneReadOnly: 0
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platformSettings: []
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platformSettings:
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- name: DefaultTexturePlatform
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Standalone
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Server
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Android
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: WebGL
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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mosaicLayers: 1
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characterMode: 1
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documentPivot: {x: 0, y: 0}
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@@ -35,7 +35,7 @@ ScriptedImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 215
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 0
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generateCubemap: 6
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@@ -319,7 +319,67 @@ ScriptedImporter:
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characterGroups: []
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pivot: {x: 0, y: 0}
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boneReadOnly: 0
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platformSettings: []
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platformSettings:
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- name: DefaultTexturePlatform
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Standalone
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Server
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: Android
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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- name: WebGL
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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mosaicLayers: 1
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characterMode: 1
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documentPivot: {x: 0, y: 0}
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@@ -138,7 +138,7 @@ me:啊,确实有一个不一样。<br>我在数据库查查……
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<<hide_dialog>>
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<<hide_obj>>
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<<wait 0.5>>
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<<OpenProgressWindow WindowManager 查询患者信息 "正在检索: UF ……" 2>>
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<<OpenProgressWindow WindowManager UF模块 "null" 2>>
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<<wait 0.2>>
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me: (UnstableFusion,非稳态聚合模块,是幸福罐头公司技术部研发的图像生成AI。)
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me: (它广泛列装于公司美工机体中,受到美术部的大力欢迎,极大提高了公司的图像产能。)
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@@ -657,7 +657,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &172576939
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Transform:
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m_ObjectHideFlags: 0
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@@ -711,8 +711,8 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 428640211
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m_SortingLayer: 4
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m_SortingLayerID: -1251285321
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m_SortingLayer: 3
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m_SortingOrder: 20
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m_Sprite: {fileID: 7687822722487461200, guid: 87c11494ee2375949ae7c2f2e246a5a6, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@@ -2062,7 +2062,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &869492463
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Transform:
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m_ObjectHideFlags: 0
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@@ -8151,7 +8151,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &1501389274
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Transform:
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m_ObjectHideFlags: 0
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@@ -8205,8 +8205,8 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 428640211
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m_SortingLayer: 4
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m_SortingLayerID: -1251285321
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m_SortingLayer: 3
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m_SortingOrder: 17
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m_Sprite: {fileID: -1668788935091507791, guid: aaa4b1e0109a1ea4389a36252af080b2, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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+3088
-141
File diff suppressed because it is too large
Load Diff
@@ -65,7 +65,6 @@ public class WindowManager : MonoBehaviour
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singleButtonWindowPrefab.OnConfirm.RemoveAllListeners();
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}
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[YarnCommand("OpenProgressWindow")]
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public IEnumerator OpenProgressWindow(string title, string description, float duration)
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{
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@@ -73,6 +72,7 @@ public class WindowManager : MonoBehaviour
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progressWindowPrefab.TitleValue = title;
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progressWindowPrefab.DescriptionValue = description;
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float currentProgress = 0;
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DOTween.To(
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() => currentProgress,
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value =>
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@@ -83,13 +83,24 @@ public class WindowManager : MonoBehaviour
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100,
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duration
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);
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progressWindowPrefab.ShowModalWindow();
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// 获取 moveText 的 RectTransform
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RectTransform moveTextRect = progressWindowPrefab.transform.Find("View/mask/moveText")?.GetComponent<RectTransform>();
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if (moveTextRect != null)
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{
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moveTextRect.DOAnchorPosY(330f, duration).SetEase(Ease.Linear);
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}
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// 等待用户确认
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yield return new WaitUntil(() => currentProgress >= 100);
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progressWindowPrefab.HideModalWindow();
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moveTextRect.DOAnchorPosY(-611f, 0.1f).SetEase(Ease.Linear);
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}
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[YarnCommand("OpenImageWindow_UFImage")]
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public void OpenImageSingleButtonWindowPrefab(string title, string imageName)
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{
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