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@@ -1,20 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Rendering;
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using Yarn.Unity;
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namespace AibisDream
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{
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public class GameLoopManager : Singleton<GameLoopManager>
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{
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[Header("运行模式")]
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[Header("运行模式")]
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[SerializeField]
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private RunMode runMode;
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[Header("正式环境参数")]
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[Header("正式环境参数")]
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[SerializeField] private TalkSceneSO firstTalkSO;
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private TalkSceneSO currentTalkSceneSO;
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@@ -22,7 +18,7 @@ namespace AibisDream
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[SerializeField]
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private string clinicScene;
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[Header("测试环境参数")]
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[Header("测试环境参数")]
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[SerializeField] private string testYarnProject;
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public void Start()
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