跳转开始界面

This commit is contained in:
2025-02-24 00:48:34 +08:00
parent 5edb93bd35
commit d671f5b79f
7 changed files with 16 additions and 3 deletions
+1 -1
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@@ -16,4 +16,4 @@ MonoBehaviour:
yarnProject: {fileID: 7545569452688597077, guid: 05ccf66391562af43835d718ca36f508, type: 3}
firstSceneName: PeipeiFixScene
isEndOfDay: 1
nameToPlayer: "\u7B2C\u4E09\u5929\u4E0A\u5348\u4F69\u4F69"
nameToPlayer: "\u7B2C\u56DB\u5929\u4E0A\u5348\u4F69\u4F69"
@@ -132,6 +132,8 @@ me: 你会有的…
<<fade_out 1>>
感谢游玩艾比斯之梦,本次demo的体验流程已结束。
->返回主菜单
<<BackToMenu>>
//<<NextYarn>>
@@ -284,6 +284,8 @@ peipei: 这是我们的职责。
制作组: 感谢游玩艾比斯之梦,本次demo的体验流程已结束。
制作组:(提示:尚有分支可以探索…)
->返回主菜单
<<BackToMenu>>
===
@@ -196,6 +196,8 @@ me: ……再见。
<<fade_out 1>>
感谢游玩艾比斯之梦,本次demo的体验流程已结束。
->返回主菜单
<<BackToMenu>>
//<<NextYarn>>
===
+2 -1
View File
@@ -9283,9 +9283,10 @@ MonoBehaviour:
- {fileID: 11400000, guid: ff82a99e791be3e41acf40232f908eb3, type: 2}
- {fileID: 11400000, guid: afc5b01ef301cc74db7cae741acad427, type: 2}
- {fileID: 11400000, guid: 9e3b2c77ad4a9454188d458da2cf0ddd, type: 2}
- {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2}
runMode: 0
firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
testTalkSo: {fileID: 11400000, guid: 7bf300be492f2634580f0eaabcca2b2e, type: 2}
testTalkSo: {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2}
saveFileName: StoneDay2_2_3
--- !u!4 &719228339
Transform:
@@ -16,6 +16,11 @@ namespace AibisDream
DialogController.Instance.ClearVariables();
DialogController.Instance.StartCoroutine(GameLoopManager.Instance.NextSceneSo());
}
[YarnCommand("BackToMenu")]
public static void BackToMenu()
{
StartMenu.Instance.BackToMenu();
}
[YarnCommand("switch_tv")]
public static void SwitchTV(string picName)
+2 -1
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@@ -79,7 +79,8 @@ namespace AibisDream
yield return SceneLoader.Instance.LoadSceneAsync(_currentTalkSceneSo.firstSceneName);
StartMenu.Instance.HideStartMenu();
DialogController.Instance.StartDialog(_currentTalkSceneSo.yarnProject);
MainUIController.Instance.HideMainUI();
MainUIController.Instance.TVFadeOut(1);
//MainUIController.Instance.HideMainUI();
}
public IEnumerator NextSceneSo()