提交火山功能合入流程
This commit is contained in:
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@@ -0,0 +1,58 @@
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title: Start
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tags:
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colorID: 8
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position: 205,-53
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---
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zhanwei
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//<<switch_fix_system_to Expression>>
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// <<jump VarsInit>>
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===
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title: VarsInit
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tags:
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colorID: 4
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position: 205,199
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---
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///在这里决定这次诊疗的目标是什么,以及目标判断相关的数值
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//【流程相关】
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//gamestage:1-引入对话;2-检查;3-检查后对话;4-调速;5-调速后对话(冷却液)
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<<declare $gameStage="开始对话">>
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///【流程逻辑】
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//【功能相关】
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//插线
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<<declare $currentSocket="">>
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<<declare $PlugCount=0>>
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<<declare $PlugAll=false>>
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<<jump Center>>
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===
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title: Center
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description: 脚本跳转中心,GameStage在此处处理,理论上不在其他地方读取GameStage
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position: 205,446
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colorID: 1
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---
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// 每次进入维修界面就自动保存
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<<auto_save>>
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<<if $gameStage == "开始对话">>
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<<jump 开始对话>>
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<<elseif $gameStage == "身体维修">>
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<<jump 身体维修>>
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<<elseif $gameStage == "表达模块调参">>
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<<jump 表达模块调参>>
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<<elseif $gameStage == "流程完成">>
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占位:流程结束
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<<endif>>
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===
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@@ -0,0 +1,51 @@
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title: EmoPlugIn
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||||
tags: 待编辑
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colorID: 8
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position: -2,-3039
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---
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<<jump 检查情绪>>
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===
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title: SpeakPlugIn
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tags: 待编辑
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colorID: 8
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position: 240,-2640
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---
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<<jump 检查表达>>
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===
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title: LogicPlugIn
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tags: 待编辑
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colorID: 8
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position: 480,-3040
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---
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<<jump 检查逻辑>>
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===
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title: MemoryPlugIn
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tags: 待编辑
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colorID: 8
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position: 240,-3040
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---
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<<jump 检查记忆>>
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===
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title: EyePlugIn
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tags: 待编辑
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colorID: 8
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position: 480,-2840
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---
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<<jump 检查视觉>>
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===
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"**/*~/*"
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"localisation": {},
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"baseLanguage": "zh-CHS",
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"compilerOptions": {}
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}
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UseUnityLocalisationSystem: 0
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unityLocalisationStringTableCollection: {instanceID: 0}
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@@ -0,0 +1,20 @@
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title: 开场对话
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||||
tags:
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||||
colorID: 8
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||||
position: 272,-1156
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---
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||||
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||||
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||||
<<jump 结束开场对话>>
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===
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||||
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||||
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||||
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||||
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||||
title: 结束开场对话
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||||
position: 275,-222
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||||
---
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||||
<<set $gameStage = "身体检查">>
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<<jump Center>>
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||||
===
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||||
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@@ -0,0 +1,20 @@
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||||
title: 结束对话
|
||||
tags:
|
||||
colorID: 8
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||||
position: 272,-1156
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||||
---
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||||
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||||
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||||
<<jump 结束结束对话>>
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||||
===
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||||
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||||
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||||
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title: 结束结束对话
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||||
position: 275,-222
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||||
---
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||||
<<set $gameStage = "流程完成">>
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||||
<<jump Center>>
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||||
===
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||||
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||||
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@@ -0,0 +1,20 @@
|
||||
title: 表达模块调参
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 272,-1156
|
||||
---
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||||
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||||
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||||
<<jump 结束表达模块调参>>
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===
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||||
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||||
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||||
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||||
title: 结束表达模块调参
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "结束对话">>
|
||||
<<jump Center>>
|
||||
===
|
||||
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@@ -0,0 +1,20 @@
|
||||
title: 身体维修
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 272,-1156
|
||||
---
|
||||
|
||||
|
||||
<<jump 结束身体维修>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 结束身体维修
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "深入表达模块">>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
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File diff suppressed because it is too large
Load Diff
@@ -76,6 +76,7 @@ namespace AibisDream.FixSystem
|
||||
Memory,
|
||||
Eye,
|
||||
UF,
|
||||
Expression,
|
||||
Engine,
|
||||
Gear
|
||||
}
|
||||
@@ -366,4 +367,38 @@ namespace AibisDream.FixSystem
|
||||
memorySystem.PullMemoryProjector();
|
||||
}
|
||||
}
|
||||
public struct ExpressionState : IState
|
||||
{
|
||||
public FixState GetState => FixState.Expression;
|
||||
|
||||
public void SetArgs(string args)
|
||||
{
|
||||
// 无
|
||||
}
|
||||
|
||||
public IEnumerator Enter()
|
||||
{
|
||||
// 先切BodyModule
|
||||
var expressionManager = FixSystemCenter.SystemDic.Get<ExpressionManager>();
|
||||
if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule))
|
||||
{
|
||||
var bodyModule = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
bodyModule.SwitchModuleGroup(ModuleState.Body);
|
||||
yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule);
|
||||
}
|
||||
// 切换相机
|
||||
yield return CameraKit.Instance.SwitchCamera(CameraEnum.Expression);
|
||||
expressionManager.OpenView();
|
||||
|
||||
}
|
||||
|
||||
public IEnumerator Exit()
|
||||
{
|
||||
var expressionManager = FixSystemCenter.SystemDic.Get<ExpressionManager>();
|
||||
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
bodyModuleSystem.ResetPlug();
|
||||
expressionManager.CloseView();
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -267,6 +267,7 @@ namespace AibisDream.Framework
|
||||
Memory,
|
||||
Eye,
|
||||
UF,
|
||||
Expression,
|
||||
Engine,
|
||||
Gear,
|
||||
EyeDeep,
|
||||
|
||||
@@ -4,11 +4,15 @@ using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using System.IO;
|
||||
using AibisDream.FixSystem;
|
||||
using Cinemachine;
|
||||
using AibisDream.Framework;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class DriverUIController : MonoBehaviour
|
||||
{
|
||||
public GameObject expressView;
|
||||
public Slider[] sliders; // A, P, R, E, T
|
||||
public TMP_Text totalPointsText;
|
||||
public int totalPoints = 10;
|
||||
@@ -27,6 +31,10 @@ namespace AibisDream
|
||||
|
||||
void Start()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
var virtualCam = transform.Find("Expression Camera").GetComponent<ICinemachineCamera>();
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.Expression, virtualCam);
|
||||
|
||||
db.LoadFromCSV(Path.Combine(Application.streamingAssetsPath, "drivers.csv"));
|
||||
|
||||
for (int i = 0; i < sliders.Length; i++)
|
||||
@@ -43,6 +51,14 @@ namespace AibisDream
|
||||
matchButton.onClick.AddListener(MatchDriver);
|
||||
UpdateUI();
|
||||
}
|
||||
public void OpenView()
|
||||
{
|
||||
expressView.SetActive(true);
|
||||
}
|
||||
public void CloseView()
|
||||
{
|
||||
expressView.SetActive(false);
|
||||
}
|
||||
|
||||
void AdjustValue(int index, int delta)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using System.IO;
|
||||
using AibisDream.FixSystem;
|
||||
using Cinemachine;
|
||||
using AibisDream.Framework;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class ExpressionManager : MonoBehaviour
|
||||
{
|
||||
public GameObject expressView;
|
||||
public Slider[] sliders; // A, P, R, E, T
|
||||
public TMP_Text totalPointsText;
|
||||
public int totalPoints = 10;
|
||||
|
||||
public TMP_Text driverSlotText;
|
||||
public TMP_Text logOutput;
|
||||
public Button matchButton;
|
||||
|
||||
public GameObject matchResultsPanel;
|
||||
public GameObject driverButtonPrefab;
|
||||
|
||||
private int[] valuesCurrent = new int[5];
|
||||
private DriverProfile currentDriver = null;
|
||||
private DriverDatabase db = new DriverDatabase();
|
||||
private List<GameObject> currentResultButtons = new List<GameObject>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
var virtualCam = transform.Find("Expression Camera").GetComponent<ICinemachineCamera>();
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.Expression, virtualCam);
|
||||
|
||||
db.LoadFromCSV(Path.Combine(Application.streamingAssetsPath, "drivers.csv"));
|
||||
|
||||
for (int i = 0; i < sliders.Length; i++)
|
||||
{
|
||||
int index = i;
|
||||
Transform plus = sliders[i].transform.Find("Plus");
|
||||
if (plus != null && plus.TryGetComponent(out Button plusBtn))
|
||||
plusBtn.onClick.AddListener(() => AdjustValue(index, 1));
|
||||
Transform minus = sliders[i].transform.Find("Minus");
|
||||
if (minus != null && minus.TryGetComponent(out Button minusBtn))
|
||||
minusBtn.onClick.AddListener(() => AdjustValue(index, -1));
|
||||
}
|
||||
|
||||
matchButton.onClick.AddListener(MatchDriver);
|
||||
UpdateUI();
|
||||
}
|
||||
public void OpenView()
|
||||
{
|
||||
expressView.SetActive(true);
|
||||
}
|
||||
public void CloseView()
|
||||
{
|
||||
expressView.SetActive(false);
|
||||
}
|
||||
|
||||
void AdjustValue(int index, int delta)
|
||||
{
|
||||
if (delta > 0 && totalPoints <= 0) return;
|
||||
if (delta < 0 && valuesCurrent[index] <= 0) return;
|
||||
if (valuesCurrent[index] + delta > 5) return;
|
||||
|
||||
valuesCurrent[index] += delta;
|
||||
totalPoints -= delta;
|
||||
CheckDriverStillValid();
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
void UpdateUI()
|
||||
{
|
||||
for (int i = 0; i < sliders.Length; i++)
|
||||
{
|
||||
sliders[i].value = valuesCurrent[i];
|
||||
Transform valueTextTransform = sliders[i].transform.Find("Value");
|
||||
if (valueTextTransform != null && valueTextTransform.TryGetComponent(out TMP_Text valueText))
|
||||
valueText.text = valuesCurrent[i].ToString();
|
||||
}
|
||||
totalPointsText.text = $"Points Left: {totalPoints}";
|
||||
}
|
||||
|
||||
void MatchDriver()
|
||||
{
|
||||
currentResultButtons.ForEach(btn => Destroy(btn));
|
||||
currentResultButtons.Clear();
|
||||
|
||||
var matches = db.MatchDrivers(
|
||||
valuesCurrent[0], valuesCurrent[1],
|
||||
valuesCurrent[2], valuesCurrent[3],
|
||||
valuesCurrent[4]);
|
||||
|
||||
if (matches.Count > 0)
|
||||
{
|
||||
matchResultsPanel.SetActive(true);
|
||||
foreach (var driver in matches)
|
||||
{
|
||||
var btnObj = Instantiate(driverButtonPrefab, matchResultsPanel.transform);
|
||||
var text = btnObj.GetComponentInChildren<TMP_Text>();
|
||||
if (text) text.text = driver.Name;
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
if (btn) btn.onClick.AddListener(() => SelectDriver(driver));
|
||||
currentResultButtons.Add(btnObj);
|
||||
}
|
||||
logOutput.text = $"共找到 {matches.Count} 个可用驱动,请选择。";
|
||||
}
|
||||
else
|
||||
{
|
||||
matchResultsPanel.SetActive(false);
|
||||
currentDriver = null;
|
||||
driverSlotText.text = "No Driver";
|
||||
logOutput.text = "没有找到匹配的驱动。";
|
||||
}
|
||||
}
|
||||
|
||||
void SelectDriver(DriverProfile driver)
|
||||
{
|
||||
currentDriver = driver;
|
||||
driverSlotText.text = $"Driver: {driver.Name}";
|
||||
logOutput.text = $"[YARN] Loading: {driver.YarnFile}";
|
||||
matchResultsPanel.SetActive(false);
|
||||
}
|
||||
|
||||
void CheckDriverStillValid()
|
||||
{
|
||||
if (currentDriver != null && !currentDriver.Matches(
|
||||
valuesCurrent[0], valuesCurrent[1],
|
||||
valuesCurrent[2], valuesCurrent[3],
|
||||
valuesCurrent[4]))
|
||||
{
|
||||
currentDriver = null;
|
||||
driverSlotText.text = "No Driver";
|
||||
logOutput.text = "当前驱动与属性不匹配,已卸载。";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7245d320411db7c449fe8dec4ef86edf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user