feat(dream): 终端变形播放 Glitch Timeline 与噪声材质、Addressables
Made-with: Cursor
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@@ -45,6 +45,8 @@ namespace AibisDream
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[Tooltip("黑场淡入时长(与终端 morph 并行)")]
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[SerializeField] private float blackoutFadeInDuration = 0.08f;
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[SerializeField] private float blackoutFadeOutDuration = 0.12f;
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[Tooltip("变形为终端开始时并行播放的 Timeline(TimelineCenter 名称,如 姐姐/头痛;留空则不播)")]
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[SerializeField] private string morphStartTimelineName = "姐姐/Glitch";
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private Transform _codeSeaTransform;
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private Vector3 _codeSeaOriginalScale;
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@@ -239,6 +241,9 @@ namespace AibisDream
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terminalUI.MorphProgress = v;
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}, 1f, 0.82f).SetEase(morphEase);
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if (!string.IsNullOrEmpty(morphStartTimelineName))
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TimelineCenter.Instance.PlayTimeline(morphStartTimelineName);
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if (sceneBlackOverlay != null)
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sceneBlackOverlay.DOFade(blackoutAlpha, Mathf.Max(0.01f, blackoutFadeInDuration));
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@@ -77,10 +77,10 @@ namespace AibisDream.UI
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[SerializeField] private string previewInputBuffer = "false";
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[TextArea(3, 8)]
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[SerializeField] private string previewLines =
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">> WARNING: TRAP DETECTED.\n" +
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">> SYSTEM: Reality_Engine.sys stopped.\n" +
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">> SYSTEM: Rendering underlying code...\n" +
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">> LOADING: Ocean_Simulation.sh ... OK\n" +
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// ">> WARNING: TRAP DETECTED.\n" +
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// ">> SYSTEM: Reality_Engine.sys stopped.\n" +
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// ">> SYSTEM: Rendering underlying code...\n" +
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// ">> LOADING: Ocean_Simulation.sh ... OK\n" +
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"root@sys:~$ print_string(\"海是存在的吗?\")";
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[SerializeField] private string previewTypingLine = "";
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@@ -100,11 +100,14 @@ namespace AibisDream.UI
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[Header("启动日志")]
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[SerializeField] private List<BootLogEntry> bootSequence = new()
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{
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new BootLogEntry { text = ">> WARNING: TRAP DETECTED.", style = LogStyle.Alert, delayAfter = 0.5f },
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new BootLogEntry { text = ">> SYSTEM: Reality_Engine.sys stopped.", style = LogStyle.Dim, delayAfter = 0.2f },
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new BootLogEntry { text = ">> SYSTEM: Rendering underlying code...", style = LogStyle.Dim, delayAfter = 0.2f },
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new BootLogEntry { text = ">> LOADING: Ocean_Simulation.sh ... OK", style = LogStyle.Dim, delayAfter = 0.8f },
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new BootLogEntry { text = "root@sys:~$ print_string(\"海是存在的吗?\")", style = LogStyle.Highlight, delayAfter = 0.5f },
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new BootLogEntry { text = "root@sys:~$ ./boot --test", style = LogStyle.Dim, delayAfter = 0.2f },
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new BootLogEntry { text = "[ OK ] Test passed.", style = LogStyle.Normal, delayAfter = 0.2f },
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new BootLogEntry { text = "root@sys:~$ render --target ocean && aplay sea.wav", style = LogStyle.Dim, delayAfter = 0.2f },
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new BootLogEntry { text = "[ OK ] Ocean rendered. Audio stream started.", style = LogStyle.Normal, delayAfter = 0.2f },
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new BootLogEntry { text = "root@sys:~$ render --stop", style = LogStyle.Dim, delayAfter = 0.2f },
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new BootLogEntry { text = "[ OK ] Render pipeline closed.", style = LogStyle.Normal, delayAfter = 0.2f },
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new BootLogEntry { text = "root@sys:~$ showcode", style = LogStyle.Alert, delayAfter = 0.2f },
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new BootLogEntry { text = "root@sys:~$ print_string(\"海是存在的吗?\")", style = LogStyle.Highlight, delayAfter = 0.2f },
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};
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#endregion
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