补充示例yarn
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@@ -10903,7 +10903,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1229487020
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -1,32 +0,0 @@
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title: Start
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tags:
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---
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<<indoor>>
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//<<load_scene 佩佩视觉模块>>
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//<<EyeGetColor EyeManager>>
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<<set_EyeState EyeManager "CannotImagineColor">>
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<<start_transition ViewManager "EyeView">>
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->滴入红色
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<<set_EyeColor EyeManager "red">>
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->滴入黄色
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<<set_EyeColor EyeManager "yellow">>
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->滴入蓝色
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<<set_EyeColor EyeManager "blue">>
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->混合
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<<set_EyeState EyeManager "CanSeeColor">>
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<<EyeGetColor EyeManager>>
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<<set_EyeColor EyeManager "All">>
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// 我: 不可思议
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// <<set_EyeState EyeManager "CanSeeColor">>
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// ->进入视觉模块
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// <<start_transition ViewManager "EyeView">>
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// ->指示佩佩观察背景
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// <<set_Eyetarget EyeManager "background">>
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// 我: 不可思议
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// ->指示佩佩观察机器
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// <<set_Eyetarget EyeManager "machine">>
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// 我: 不可思议
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// ->指示佩佩观察角色
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// <<set_Eyetarget EyeManager "character">>
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===
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 3a4125b203b1b074ab5fe04b6ff468da
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guid: 9270630ae27ba7c40b1f345307bd176c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 847e16eb764d7a64c8efae785cc407b6
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guid: 94856cd4798cb72429645b8e5d61fefa
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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@@ -0,0 +1,20 @@
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title: Start
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tags:
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---
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<<indoor>>
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<<load_scene 佩佩视觉模块>>
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//我们的两次上色都是从无色开始,所以先进入无色模式
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<<set_EyeState EyeManager "CannotImagineColor">>
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<<start_transition ViewManager "EyeView">>
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->滴入红色
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<<set_EyeColor EyeManager "red">>
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->滴入黄色
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<<set_EyeColor EyeManager "yellow">>
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->滴入蓝色
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<<set_EyeColor EyeManager "blue">>
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//如果这里不想要混合这一步,也可以自己做逻辑判断,在最后一部直接调用以下部分
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->混合
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<<set_EyeState EyeManager "CanSeeColor">>
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<<EyeGetColor EyeManager>>
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<<set_EyeColor EyeManager "All">>
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===
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 4f44a4bafe146d04d8360b9edecd212e
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guid: e585e200c6ef95547840a28c8dd86246
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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