Merge branch 'develop' into feature/czq_0610
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// <<endif>>
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===
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title:开盖动画播放结束
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title:Cut_End
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---
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<<set $gameStage=2>>
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<<jump Center>>
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@@ -3,7 +3,7 @@ tags:
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group: 入口
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position: 250,-2611
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---
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//患者正在发生“原型排异溃解”,表现为患者持续听到一个不存在的声音在说话,同时伴随部分模块的“递归性坏死”——高热且核心完整度不断下降,影响机体的运行体征
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//患者正在发生"原型排异溃解",表现为患者持续听到一个不存在的声音在说话,同时伴随部分模块的"递归性坏死"——高热且核心完整度不断下降,影响机体的运行体征
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//医生要处理这些坏死,防止机体整体溃解关机
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////需要用两种跳字效果来区分两个人格
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<<hide_dialog>>
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@@ -27,7 +27,7 @@ jj?: 好了,现在你可以睁开眼睛了。 #line:01c1dfc
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// 【画面逐渐变得清晰】
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<<dream_fade_in 0.3 1>>
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<<dream_fade_in 0.2 1>>
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<<wait 1>>
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我不敢看得太清楚,不然可能会被我的逻辑模块突然唤醒。 #line:08eb9ab
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@@ -160,9 +160,9 @@ position: 250,200
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---
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// <<wait 0.5>>
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// <<fade_out 1>>
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<<play_open_timeline>>
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<<Open_play_timeline_no_wait "Art/TimeLineAsset/Open Panel Timeline">>
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<<fade_out 1>>
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<<set $gameStage = 2>>
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<<jump Center>>
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// <<set $gameStage = 2>>
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// <<jump Center>>
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===
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+1275
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File diff suppressed because it is too large
Load Diff
+816
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File diff suppressed because it is too large
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mobileObjectDatas:
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speed: {x: 40, y: 40}
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mobileType: 1
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assetAddressArray:
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- "Subway/\u767D\u5929\u7A97\u5916[\u5E7F\u544A\u724C]"
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@@ -9,10 +9,7 @@ using AibisDream.FixSystem;
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using AibisDream.Framework;
|
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using Cinemachine;
|
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using UnityEngine.Rendering;
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using System;
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using AibisDream.Kit;
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using FMODUnity;
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public class MemoryProcess : MonoBehaviour
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{
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openPlayable.playableAsset = timelineAsset;
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BindPlayToolPanel();
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// BindDialogController();
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openPlayable.Play();
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while (openPlayable.state == PlayState.Playing)
|
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{
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yield return null;
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}
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}
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public void PlayTimeline_noWait(string timelinePath)
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{
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// 加载Timeline资源
|
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var timelineAsset = Resources.Load<TimelineAsset>(timelinePath);
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if (timelineAsset == null)
|
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{
|
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Debug.LogError($"找不到Timeline资源: {timelinePath}");
|
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return;
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}
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openPlayable.playableAsset = timelineAsset;
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// BindPlayToolPanel();
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// BindDialogController();
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openPlayable.Play();
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}
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public void FinishCut()
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{
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DialogController.Instance.StartDialogNode("Cut_End");
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}
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}
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public static class OpenYarnCommand
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@@ -173,18 +194,23 @@ namespace AibisDream
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OpenSystem.OpenLightRoom();
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}
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[YarnCommand("play_open_timeline")]
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public static IEnumerator RunTimeline()
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{
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OpenSystem.PlayOpenTimeline();
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yield return null;
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}
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// [YarnCommand("play__timeline")]
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// public static IEnumerator RunTimeline()
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// {
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// OpenSystem.PlayOpenTimeline();
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// yield return null;
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// }
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[YarnCommand("Open_play_timeline")]
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public static IEnumerator PlayTimeline(string timelinePath)
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{
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yield return OpenSystem.PlayTimeline(timelinePath);
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}
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[YarnCommand("Open_play_timeline_no_wait")]
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public static void PlayTimeline_noWait(string timelinePath)
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{
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OpenSystem.PlayTimeline_noWait(timelinePath);
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}
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[YarnCommand("play_timeline_with_bindings")]
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public static IEnumerator PlayTimelineWithBindings(string timelinePath, string[] bindingNames)
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@@ -102,15 +102,15 @@ public class ShockSystem : MonoBehaviour
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{
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operationPanelStartPos = operationPanel.localPosition;
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}
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// 初始化杆的位置
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if (lever != null)
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{
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lever.localRotation = Quaternion.Euler(0, 0, 0);
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}
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// 根据系统状态初始化灯光
|
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SetSystemPower(isSystemOn);
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// // 根据系统状态初始化灯光
|
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// SetSystemPower(isSystemOn);
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}
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private void Update()
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@@ -1,5 +1,5 @@
|
||||
using AibisDream.Framework;
|
||||
using UnityEngine.Localization.Settings;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Kit
|
||||
{
|
||||
@@ -29,6 +29,7 @@ namespace AibisDream.Kit
|
||||
vo.bubbleIdx = BubbleIdx;
|
||||
vo.role = Role;
|
||||
vo.dialogViewType = DialogViewType;
|
||||
|
||||
return vo;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,9 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Utility;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Kit
|
||||
@@ -21,8 +24,18 @@ namespace AibisDream.Kit
|
||||
/// </summary>
|
||||
private ConfigUtil()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
OnSingletonInit();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 调用时初始化
|
||||
/// </summary>
|
||||
|
||||
@@ -232,8 +232,7 @@ namespace AibisDream.Framework
|
||||
public static Vector3 GetMouseWorldPos(Vector3 mousePoint)
|
||||
{
|
||||
if (!_mainCam) _mainCam = Camera.main;
|
||||
|
||||
mousePoint.z = 0;
|
||||
|
||||
return _mainCam.ScreenToWorldPoint(mousePoint);
|
||||
}
|
||||
|
||||
|
||||
@@ -30,14 +30,14 @@ namespace AibisDream
|
||||
|
||||
#endregion
|
||||
|
||||
public event Action<Bubble> OnDisposed;
|
||||
public event Action<Bubble> OnDisposed;
|
||||
|
||||
public bool IsShowingText => _typewriter.isShowingText;
|
||||
|
||||
public void LoadConfig(BubbleSlotData data)
|
||||
{
|
||||
InitRefs();
|
||||
|
||||
|
||||
role = data.actorRole;
|
||||
idx = data.idx;
|
||||
maxWidth = data.maxWidth;
|
||||
@@ -57,7 +57,7 @@ namespace AibisDream
|
||||
_actorName.fontSize = bubbleStyle.actorFontSize;
|
||||
// 是否展示名称
|
||||
_actorName.gameObject.SetActive(bubbleStyle.hasActorName);
|
||||
|
||||
|
||||
// 锚点相关
|
||||
_rect.pivot = CommonUtil.GetPivotByType(pivotType);
|
||||
var spritePath = $"{bubbleStyle.bubbleSpriteAddress}[{pivotType.ToString()}]";
|
||||
@@ -68,6 +68,7 @@ namespace AibisDream
|
||||
{
|
||||
_typewriter = GetComponentInChildren<TypewriterCore>();
|
||||
_actorName = transform.Find("名称").GetComponent<TMP_Text>();
|
||||
_typewriter.onTextShowed.RemoveAllListeners();
|
||||
_typewriter.onTextShowed.AddListener(() => EnumEventSystem.Global.Send(DialogEventEnum.LineShown));
|
||||
// 获取内容文字
|
||||
_lineText = _typewriter.GetComponent<TMP_Text>();
|
||||
@@ -128,13 +129,12 @@ namespace AibisDream
|
||||
}
|
||||
|
||||
_layoutElement.minWidth = minWidth;
|
||||
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(_rect);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[Header("测试参数")]
|
||||
public int testMinWidth;
|
||||
[Header("测试参数")] public int testMinWidth;
|
||||
public int testMaxWidth;
|
||||
public BubbleStyle testBubbleStyle;
|
||||
public PivotType testPivotType;
|
||||
@@ -150,7 +150,7 @@ namespace AibisDream
|
||||
public void SaveStyle()
|
||||
{
|
||||
if (!testBubbleStyle) return;
|
||||
|
||||
|
||||
InitRefs();
|
||||
|
||||
testBubbleStyle.linePadding = _lineText.margin;
|
||||
@@ -159,7 +159,7 @@ namespace AibisDream
|
||||
testBubbleStyle.actorFontSize = _actorName.fontSize;
|
||||
|
||||
testBubbleStyle.BubblePadding = _layoutGroup.padding;
|
||||
|
||||
|
||||
testBubbleStyle.hasActorName = _actorName.gameObject.activeSelf;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class DialogPanel : MonoBehaviour, IUIPanel
|
||||
{
|
||||
#region UI面板功能
|
||||
|
||||
public bool IsOpen => gameObject.activeSelf;
|
||||
public bool IsCloseable => false;
|
||||
|
||||
public void Show()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ecd4df87fde33d4a8944917a863a6af
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,38 +1,38 @@
|
||||
通过key索引配置,中文名,,"显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框",人物角色(Player/MainActor/Aside),名称显示时的颜色,头像Pic路径,语音资源路径
|
||||
Key,Cn,,DialogViewType,Role,NameColor,HeadPicPath,VoicePath
|
||||
peipei,佩佩,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP
|
||||
pp,佩佩,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP
|
||||
me,我,Me,Default,Player,,me_head,VO/voice_ME
|
||||
jj,姐姐,Sister,Default,Player,,me_head,VO/voice_JJ
|
||||
jj?,柔和女声,???,Default,Player,,me_head,VO/voice_JJ
|
||||
hs,火山,Huoshan,Default,MainActor,#FFA800,peipei_head,VO/voice_HS
|
||||
hs?,沙哑男声,???,Default,MainActor,#FFA800,peipei_head,VO/voice_HS
|
||||
yl,英理,Yingli,Default,MainActor,#4000FF,peipei_head,VO/voice_YL
|
||||
peipei_novoice,胆怯女声,Timid female voice,Default,Aside,#00FFFF,,VO/voice_PP
|
||||
yingli_novoice,严厉女声,Stern female voice,Default,Aside,#FFCC00,,
|
||||
tutorial,教学,Teaching,Default,Aside,,,
|
||||
docter,儿科医生,Pediatrician,Default,Aside,#FFCC00,,
|
||||
peipei_child,童年佩佩,Childhood Peipei,Default,Aside,#00FFFF,,VO/voice_PP
|
||||
unknown,???,???,Default,Aside,#FFCC00,,
|
||||
shitou,石头,Stone,Default,MainActor,,,VO/voice_shitou
|
||||
Descent,Descent,Descent,Default,Aside,#FFCC00,,VO/voice_me
|
||||
e-assistant,电子助手,Electronic assistant,Default,Aside,#FFCC00,,VO/voice_me
|
||||
Gotashi_unknow,戴纯金雕塑头的男人,Man with a pure gold sculpture head,Default,Aside,#FFCC00,,
|
||||
Linking,连接中……,Connecting...,Screen,Aside,#E6A23C,,
|
||||
Analysing,分析中,Analyzing...,Screen,Aside,#E6A23C,,
|
||||
Error,错误警告,Error warning,Screen,Aside,#E6A23C,,
|
||||
UfModule,UnstableFusion<br>图像生成模块,UnstableFusion image generation module,Screen,Aside,#F56C6C,,
|
||||
EyeModule,HS9型<br>视觉模块,HS9 type visual module,Screen,Aside,#F56C6C,,
|
||||
EmoModule,通用型<br>情绪发生模块,Universal emotion generation module,Screen,Aside,#F56C6C,,
|
||||
MemModule,通用型<br>记忆模块,Universal memory module,Screen,Aside,#F56C6C,,
|
||||
LogicModule,MK1型<br>逻辑处理模块,MK1 type logic processing module,Screen,Aside,#F56C6C,,
|
||||
SpeakerModule,MK1型<br>表达模块,MK1 type expression module,Screen,Aside,#F56C6C,,
|
||||
ChipModule,4R7型<br>色觉晶圆训练槽,4R7 type color perception wafer training slot,Screen,Aside,#F56C6C,,
|
||||
HeartModule,C03UR型特配<br>涡轮增压动力模块,C03UR special turbocharged power module,Screen,Aside,#E6A23C,,
|
||||
LungModule,MK1型<br>气体处理模块,MK1 type gas processing module,Screen,Aside,#E6A23C,,
|
||||
LiverModule,MK1型<br>冷却液循环模块,MK1 type coolant circulation module,Screen,Aside,#E6A23C,,
|
||||
DigestModule,MK1型<br>物料处理模块,MK1 type material processing module,Screen,Aside,#E6A23C,,
|
||||
CenterText,,,CenterText,Aside,,,
|
||||
CenterOption,,,CenterOption,Aside,,,
|
||||
Task,,,Task,Aside,,,
|
||||
TempText,,,Default,Aside,,,
|
||||
通过key索引配置,中文名,,"显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框",人物角色(Player/MainActor/Aside),名称显示时的颜色,头像Pic路径,语音资源路径,气泡序号(默认0)
|
||||
Key,Cn,,DialogViewType,Role,NameColor,HeadPicPath,VoicePath,BubbleIdx
|
||||
peipei,佩佩,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
|
||||
pp,佩佩,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
|
||||
me,我,Me,Default,Player,,me_head,VO/voice_ME,
|
||||
jj,姐姐,Sister,Default,Player,,me_head,VO/voice_JJ,
|
||||
jj?,柔和女声,???,Default,Player,,me_head,VO/voice_JJ,
|
||||
hs,火山,Huoshan,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
|
||||
hs?,沙哑男声,???,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
|
||||
yl,英理,Yingli,Default,MainActor,#4000FF,peipei_head,VO/voice_YL,
|
||||
peipei_novoice,胆怯女声,Timid female voice,Default,Aside,#00FFFF,,VO/voice_PP,1
|
||||
yingli_novoice,严厉女声,Stern female voice,Default,Aside,#FFCC00,,,
|
||||
tutorial,教学,Teaching,Default,Aside,,,,
|
||||
docter,儿科医生,Pediatrician,Default,Aside,#FFCC00,,,
|
||||
peipei_child,童年佩佩,Childhood Peipei,Default,Aside,#00FFFF,,VO/voice_PP,
|
||||
unknown,???,???,Default,Aside,#FFCC00,,,
|
||||
shitou,石头,Stone,Default,MainActor,,,VO/voice_shitou,
|
||||
Descent,Descent,Descent,Default,Aside,#FFCC00,,VO/voice_me,
|
||||
e-assistant,电子助手,Electronic assistant,Default,Aside,#FFCC00,,VO/voice_me,
|
||||
Gotashi_unknow,戴纯金雕塑头的男人,Man with a pure gold sculpture head,Default,Aside,#FFCC00,,,
|
||||
Linking,连接中……,Connecting...,Screen,Aside,#E6A23C,,,
|
||||
Analysing,分析中,Analyzing...,Screen,Aside,#E6A23C,,,
|
||||
Error,错误警告,Error warning,Screen,Aside,#E6A23C,,,
|
||||
UfModule,UnstableFusion<br>图像生成模块,UnstableFusion image generation module,Screen,Aside,#F56C6C,,,
|
||||
EyeModule,HS9型<br>视觉模块,HS9 type visual module,Screen,Aside,#F56C6C,,,
|
||||
EmoModule,通用型<br>情绪发生模块,Universal emotion generation module,Screen,Aside,#F56C6C,,,
|
||||
MemModule,通用型<br>记忆模块,Universal memory module,Screen,Aside,#F56C6C,,,
|
||||
LogicModule,MK1型<br>逻辑处理模块,MK1 type logic processing module,Screen,Aside,#F56C6C,,,
|
||||
SpeakerModule,MK1型<br>表达模块,MK1 type expression module,Screen,Aside,#F56C6C,,,
|
||||
ChipModule,4R7型<br>色觉晶圆训练槽,4R7 type color perception wafer training slot,Screen,Aside,#F56C6C,,,
|
||||
HeartModule,C03UR型特配<br>涡轮增压动力模块,C03UR special turbocharged power module,Screen,Aside,#E6A23C,,,
|
||||
LungModule,MK1型<br>气体处理模块,MK1 type gas processing module,Screen,Aside,#E6A23C,,,
|
||||
LiverModule,MK1型<br>冷却液循环模块,MK1 type coolant circulation module,Screen,Aside,#E6A23C,,,
|
||||
DigestModule,MK1型<br>物料处理模块,MK1 type material processing module,Screen,Aside,#E6A23C,,,
|
||||
CenterText,,,CenterText,Aside,,,,
|
||||
CenterOption,,,CenterOption,Aside,,,,
|
||||
Task,,,Task,Aside,,,,
|
||||
TempText,,,Default,Aside,,,,
|
||||
|
||||
|
Reference in New Issue
Block a user