新增模块hightlight
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- _FullAlphaDissolveWidth: 0.5
|
||||
- _FullDistortionFade: 1
|
||||
- _FullGlowDissolveFade: 0.5
|
||||
- _FullGlowDissolveWidth: 0.5
|
||||
- _GaussianBlurFade: 1
|
||||
- _GaussianBlurOffset: 0.5
|
||||
- _GhostBlend: 1
|
||||
- _GhostColorBoost: 1
|
||||
- _GhostTransparency: 0
|
||||
- _GlitchAmount: 3
|
||||
- _GlitchBrightness: 4
|
||||
- _GlitchFade: 1
|
||||
- _GlitchHueSpeed: 1
|
||||
- _GlitchMaskMin: 0.4
|
||||
- _GlitchSize: 1
|
||||
- _Glow: 10
|
||||
- _GlowGlobal: 1
|
||||
- _GradBlend: 1
|
||||
- _GradBoostX: 1.2
|
||||
- _GradBoostY: 1.2
|
||||
- _GradIsRadial: 0
|
||||
- _GrassManualAnim: 1
|
||||
- _GrassManualToggle: 0
|
||||
- _GrassRadialBend: 0.1
|
||||
- _GrassSpeed: 2
|
||||
- _GrassWind: 20
|
||||
- _GreyscaleBlend: 1
|
||||
- _GreyscaleLuminosity: 0
|
||||
- _GreyscaleOutline: 0
|
||||
- _HalftoneFade: 1
|
||||
- _HalftoneFadeWidth: 1.5
|
||||
- _HalftoneInvert: 0
|
||||
- _HalftoneTiling: 4
|
||||
- _HandDrawnAmount: 10
|
||||
- _HandDrawnSpeed: 5
|
||||
- _HitEffectBlend: 1
|
||||
- _HitEffectGlow: 5
|
||||
- _HologramBlend: 1
|
||||
- _HologramContrast: 1
|
||||
- _HologramDistortionDensity: 0.5
|
||||
- _HologramDistortionOffset: 0.5
|
||||
- _HologramDistortionScale: 10
|
||||
- _HologramDistortionSpeed: 2
|
||||
- _HologramFade: 1
|
||||
- _HologramLineFrequency: 500
|
||||
- _HologramLineGap: 3
|
||||
- _HologramLineSpeed: 0.01
|
||||
- _HologramMaxAlpha: 0.75
|
||||
- _HologramMinAlpha: 0.1
|
||||
- _HologramStripesAmount: 0.1
|
||||
- _HologramStripesSpeed: 4.5
|
||||
- _HologramUnmodAmount: 0
|
||||
- _HsvBright: 1
|
||||
- _HsvSaturation: 1
|
||||
- _HsvShift: 180
|
||||
- _Hue: 0
|
||||
- _InkSpreadContrast: 2
|
||||
- _InkSpreadDistance: 3
|
||||
- _InkSpreadFade: 1
|
||||
- _InkSpreadNoiseFactor: 0.5
|
||||
- _InkSpreadWidth: 0.2
|
||||
- _InnerOutlineAlpha: 1
|
||||
- _InnerOutlineDistortionToggle: 0
|
||||
- _InnerOutlineFade: 1
|
||||
- _InnerOutlineGlow: 4
|
||||
- _InnerOutlineOutlineOnlyToggle: 0
|
||||
- _InnerOutlineTextureToggle: 0
|
||||
- _InnerOutlineThickness: 1
|
||||
- _InnerOutlineWidth: 0.04
|
||||
- _MaxXUV: 1
|
||||
- _MaxYUV: 1
|
||||
- _MetalContrast: 2
|
||||
- _MetalFade: 1
|
||||
- _MetalHighlightContrast: 2
|
||||
- _MetalHighlightDensity: 1
|
||||
- _MetalMaskToggle: 0
|
||||
- _MinXUV: 0
|
||||
- _MinYUV: 0
|
||||
- _MotionBlurAngle: 0.1
|
||||
- _MotionBlurDist: 1.25
|
||||
- _MyDstMode: 10
|
||||
- _MySrcMode: 5
|
||||
- _NegativeAmount: 1
|
||||
- _NegativeFade: 1
|
||||
- _OffsetUvX: 0
|
||||
- _OffsetUvY: 0
|
||||
- _OnlyInnerOutline: 0
|
||||
- _OnlyOutline: 0
|
||||
- _OuterOutlineDistortionToggle: 0
|
||||
- _OuterOutlineFade: 1
|
||||
- _OuterOutlineOutlineOnlyToggle: 0
|
||||
- _OuterOutlineTextureToggle: 0
|
||||
- _OuterOutlineWidth: -24.23
|
||||
- _OutlineAlpha: 1
|
||||
- _OutlineDistortAmount: 0.5
|
||||
- _OutlineDistortTexXSpeed: 5
|
||||
- _OutlineDistortTexYSpeed: 5
|
||||
- _OutlineGlow: 1.5
|
||||
- _OutlinePixelWidth: 1
|
||||
- _OutlineTexXSpeed: 10
|
||||
- _OutlineTexYSpeed: 0
|
||||
- _OutlineWidth: 0.004
|
||||
- _OverlayBlend: 1
|
||||
- _OverlayGlow: 1
|
||||
- _OverlayTextureScrollXSpeed: 0.25
|
||||
- _OverlayTextureScrollYSpeed: 0.25
|
||||
- _PinchUvAmount: 0.35
|
||||
- _PingPongGlowContrast: 1
|
||||
- _PingPongGlowFade: 1
|
||||
- _PingPongGlowFrequency: 3
|
||||
- _PixelOutlineFade: 1
|
||||
- _PixelOutlineOutlineOnlyToggle: 0
|
||||
- _PixelOutlineTextureToggle: 0
|
||||
- _PixelOutlineWidth: 1
|
||||
- _PixelPerfectSpace: 0
|
||||
- _PixelPerfectUV: 0
|
||||
- _PixelateFade: 1
|
||||
- _PixelatePixelDensity: 16
|
||||
- _PixelatePixelsPerUnit: 100
|
||||
- _PixelateSize: 32
|
||||
- _PixelsPerUnit: 100
|
||||
- _PoisonDensity: 3
|
||||
- _PoisonFade: 1
|
||||
- _PoisonNoiseBrightness: 2
|
||||
- _PoisonRecolorFactor: 0.5
|
||||
- _PoisonShiftSpeed: 0.2
|
||||
- _PosterizeGamma: 0.75
|
||||
- _PosterizeNumColors: 8
|
||||
- _PosterizeOutline: 0
|
||||
- _RadialClip: 45
|
||||
- _RadialClip2: 0
|
||||
- _RadialStartAngle: 90
|
||||
- _RainbowBrightness: 2
|
||||
- _RainbowContrast: 1
|
||||
- _RainbowDensity: 0.5
|
||||
- _RainbowFade: 1
|
||||
- _RainbowNoiseFactor: 0.2
|
||||
- _RainbowSaturation: 1
|
||||
- _RainbowSpeed: 1
|
||||
- _RandomSeed: 0
|
||||
- _RecolorRGBFade: 1
|
||||
- _RecolorRGBTextureToggle: 0
|
||||
- _RecolorRGBYCPFade: 1
|
||||
- _RecolorRGBYCPTextureToggle: 0
|
||||
- _RectHeight: 100
|
||||
- _RectSize: 1
|
||||
- _RectWidth: 100
|
||||
- _RotateUvAmount: 0
|
||||
- _RoundWaveSpeed: 2
|
||||
- _RoundWaveStrength: 0.7
|
||||
- _Saturation: 1
|
||||
- _ScreenTilingPixelsPerUnit: 100
|
||||
- _ScreenWidthUnits: 10
|
||||
- _ShaderFading: 0
|
||||
- _ShaderSpace: 0
|
||||
- _ShadowAlpha: 0.5
|
||||
- _ShadowFade: 1
|
||||
- _ShadowX: 0.1
|
||||
- _ShadowY: -0.05
|
||||
- _ShakeUvSpeed: 2.5
|
||||
- _ShakeUvX: 1.5
|
||||
- _ShakeUvY: 1
|
||||
- _SharpenFactor: 4
|
||||
- _SharpenFade: 1
|
||||
- _SharpenOffset: 2
|
||||
- _ShiftHueSpeed: 0.5
|
||||
- _ShiftingBrightness: 1
|
||||
- _ShiftingContrast: 0.5
|
||||
- _ShiftingDensity: 1.5
|
||||
- _ShiftingFade: 1
|
||||
- _ShiftingRainbowToggle: 0
|
||||
- _ShiftingSaturation: 0.8
|
||||
- _ShiftingSpeed: 0.5
|
||||
- _ShineContrast: 2
|
||||
- _ShineFade: 1
|
||||
- _ShineFrequency: 0.3
|
||||
- _ShineGlow: 1
|
||||
- _ShineLocation: 0.5
|
||||
- _ShineMaskToggle: 0
|
||||
- _ShineRotate: 0
|
||||
- _ShineRotation: 30
|
||||
- _ShineSaturation: 0.5
|
||||
- _ShineSmooth: 1
|
||||
- _ShineSpeed: 5
|
||||
- _ShineWidth: 0.1
|
||||
- _SineGlowContrast: 1
|
||||
- _SineGlowFade: 1
|
||||
- _SineGlowFrequency: 4
|
||||
- _SineGlowMaskToggle: 0
|
||||
- _SineGlowMax: 1
|
||||
- _SineGlowMin: 0
|
||||
- _SineMoveFade: 1
|
||||
- _SineRotateAngle: 15
|
||||
- _SineRotateFade: 1
|
||||
- _SineRotateFrequency: 1
|
||||
- _SineScaleFrequency: 2
|
||||
- _SmokeAlpha: 1
|
||||
- _SmokeDarkEdge: 1
|
||||
- _SmokeNoiseFactor: 0.4
|
||||
- _SmokeNoiseScale: 0.5
|
||||
- _SmokeSmoothness: 1
|
||||
- _SmokeVertexSeed: 0
|
||||
- _SourceAlphaDissolveFade: 1
|
||||
- _SourceAlphaDissolveInvert: 0
|
||||
- _SourceAlphaDissolveNoiseFactor: 0.2
|
||||
- _SourceAlphaDissolveWidth: 0.2
|
||||
- _SourceGlowDissolveFade: 1
|
||||
- _SourceGlowDissolveInvert: 0
|
||||
- _SourceGlowDissolveNoiseFactor: 0.2
|
||||
- _SourceGlowDissolveWidth: 0.1
|
||||
- _SplitToningBalance: 1
|
||||
- _SplitToningContrast: 1
|
||||
- _SplitToningFade: 1
|
||||
- _SplitToningShift: 0
|
||||
- _SpriteSheetFix: 0
|
||||
- _SqueezeFade: 1
|
||||
- _SqueezePower: 1
|
||||
- _SquishFade: 1
|
||||
- _SquishFlip: 0
|
||||
- _SquishSquish: 0.1
|
||||
- _SquishStretch: 0.1
|
||||
- _StrongTintContrast: 0
|
||||
- _StrongTintContrastToggle: 0
|
||||
- _StrongTintFade: 1
|
||||
- _StrongTintMaskToggle: 0
|
||||
- _TextureLayer1Columns: 3
|
||||
- _TextureLayer1Contrast: 1
|
||||
- _TextureLayer1ContrastToggle: 0
|
||||
- _TextureLayer1EdgeClip: 0.005
|
||||
- _TextureLayer1Fade: 1
|
||||
- _TextureLayer1Rows: 3
|
||||
- _TextureLayer1ScrollToggle: 0
|
||||
- _TextureLayer1SheetToggle: 1
|
||||
- _TextureLayer1Speed: 20
|
||||
- _TextureLayer1StartFrame: 0
|
||||
- _TextureLayer2Columns: 3
|
||||
- _TextureLayer2Contrast: 1
|
||||
- _TextureLayer2ContrastToggle: 0
|
||||
- _TextureLayer2EdgeClip: 0.005
|
||||
- _TextureLayer2Fade: 1
|
||||
- _TextureLayer2Rows: 3
|
||||
- _TextureLayer2ScrollToggle: 0
|
||||
- _TextureLayer2SheetToggle: 1
|
||||
- _TextureLayer2Speed: 20
|
||||
- _TextureLayer2StartFrame: 0
|
||||
- _TextureScrollXSpeed: 1
|
||||
- _TextureScrollYSpeed: 0
|
||||
- _TilingFix: 0
|
||||
- _TimeFPS: 5
|
||||
- _TimeFrequency: 2
|
||||
- _TimeRange: 0.5
|
||||
- _TimeSpeed: 1
|
||||
- _TimeValue: 0
|
||||
- _ToggleCustomTime: 0
|
||||
- _ToggleTimeFPS: 0
|
||||
- _ToggleTimeFrequency: 0
|
||||
- _ToggleTimeSpeed: 0
|
||||
- _ToggleUnscaledTime: 0
|
||||
- _TwistUvAmount: 1
|
||||
- _TwistUvPosX: 0.5
|
||||
- _TwistUvPosY: 0.5
|
||||
- _TwistUvRadius: 0.75
|
||||
- _UVDistortFade: 1
|
||||
- _UVDistortMaskToggle: 0
|
||||
- _UVRotateSpeed: 1
|
||||
- _VertexTintFirst: 0
|
||||
- _VibrateFade: 1
|
||||
- _VibrateFrequency: 100
|
||||
- _VibrateOffset: 0.04
|
||||
- _VibrateRotation: 4
|
||||
- _WarpScale: 0.5
|
||||
- _WarpSpeed: 8
|
||||
- _WarpStrength: 0.025
|
||||
- _WaveAmount: 7
|
||||
- _WaveSpeed: 10
|
||||
- _WaveStrength: 7.5
|
||||
- _WaveX: 0
|
||||
- _WaveY: 0.5
|
||||
- _WiggleFade: 1
|
||||
- _WiggleFixedGroundToggle: 0
|
||||
- _WiggleFrequency: 2
|
||||
- _WiggleOffset: 0.02
|
||||
- _WiggleSpeed: 2
|
||||
- _WindFlip: 0
|
||||
- _WindHighQualityNoise: 0
|
||||
- _WindIsParallax: 0
|
||||
- _WindLocalWind: 0
|
||||
- _WindMaxIntensity: 0.4
|
||||
- _WindMaxRotation: 2
|
||||
- _WindMinIntensity: -0.4
|
||||
- _WindNoiseScale: 0.1
|
||||
- _WindNoiseSpeed: 1
|
||||
- _WindRotation: 0
|
||||
- _WindRotationWindFactor: 1
|
||||
- _WindSquishFactor: 0.3
|
||||
- _WindSquishWindFactor: 0
|
||||
- _WindXPosition: 0
|
||||
- _WorldTilingPixelsPerUnit: 100
|
||||
- _ZTestMode: 4
|
||||
- _ZWrite: 0
|
||||
- _ZoomUvAmount: 0.5
|
||||
m_Colors:
|
||||
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _AlphaOutlineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
|
||||
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
|
||||
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
|
||||
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
|
||||
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
|
||||
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
|
||||
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
|
||||
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
|
||||
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorChangeNewCol: {r: 1, g: 1, b: 0, a: 1}
|
||||
- _ColorChangeNewCol2: {r: 1, g: 1, b: 0, a: 1}
|
||||
- _ColorChangeNewCol3: {r: 1, g: 1, b: 0, a: 1}
|
||||
- _ColorChangeTarget: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _ColorChangeTarget2: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _ColorChangeTarget3: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
|
||||
- _ColorSwapBlue: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorSwapGreen: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorSwapRed: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
|
||||
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
|
||||
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _FadeBurnColor: {r: 1, g: 1, b: 0, a: 1}
|
||||
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
|
||||
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
|
||||
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
|
||||
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
|
||||
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
|
||||
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
|
||||
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
|
||||
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _GlowColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _GradBotLeftCol: {r: 0, g: 0, b: 1, a: 1}
|
||||
- _GradBotRightCol: {r: 0, g: 1, b: 0, a: 1}
|
||||
- _GradTopLeftCol: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _GradTopRightCol: {r: 1, g: 1, b: 0, a: 1}
|
||||
- _GreyscaleTintColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _HitEffectColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _HologramStripeColor: {r: 0, g: 1, b: 1, a: 1}
|
||||
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
|
||||
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
|
||||
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
|
||||
- _InnerOutlineColor: {r: 8, g: 1.0887349, b: 0, a: 1}
|
||||
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
|
||||
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
|
||||
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
|
||||
- _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
|
||||
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
|
||||
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
|
||||
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
|
||||
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
|
||||
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
|
||||
- _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
|
||||
- _ShineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
|
||||
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
|
||||
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
|
||||
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
|
||||
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
|
||||
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
|
||||
- _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0}
|
||||
- _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
|
||||
- _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0}
|
||||
- _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _UVScaleScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0}
|
||||
- _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!1 &1574100392
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -22273,6 +23072,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 1678197549}
|
||||
- component: {fileID: 1678197550}
|
||||
- component: {fileID: 1678197551}
|
||||
m_Layer: 0
|
||||
m_Name: Module Pic
|
||||
m_TagString: Untagged
|
||||
@@ -22315,7 +23115,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
- {fileID: 1562515504}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@@ -22347,6 +23147,22 @@ SpriteRenderer:
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &1678197551
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1678197548}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ee158225ee1e59f4791627785501d950, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
shaderTypes: 0
|
||||
normalStrength: 5
|
||||
normalSmoothing: 1
|
||||
computingNormal: 0
|
||||
--- !u!1 &1684830028
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -26827,7 +27643,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!114 &2089180127
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -34428,7 +34428,7 @@ MonoBehaviour:
|
||||
iconOnDrag: {fileID: 8895775685280376203, guid: eb11ac9a06fb4792b393db9b83ab43b4, type: 3}
|
||||
exclusiveOnDragCanvas: {fileID: 0}
|
||||
useLegacyDragMethod: 0
|
||||
position: {x: 1005.4032, y: 1175.2722, z: 0}
|
||||
position: {x: 913.6337, y: 1205.9319, z: 0}
|
||||
dragSelection:
|
||||
customRenderer: {fileID: 0}
|
||||
line:
|
||||
|
||||
@@ -13,6 +13,10 @@ namespace AibisDream.FixSystem
|
||||
private const string ModulePicName = "Module Pic";
|
||||
public Transform _socketPos;
|
||||
private BodyModuleSystem _bodyModuleSystem;
|
||||
private Material highlightMaterial;
|
||||
private Material originalMaterial; // 原材质
|
||||
|
||||
private SpriteRenderer targetSpriteRenderer; // 目标的 SpriteRenderer
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -30,6 +34,18 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
_socketPos = transform.Find(SocketObjName);
|
||||
_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
|
||||
|
||||
targetSpriteRenderer=transform.Find("Module Pic").GetComponent<SpriteRenderer>();
|
||||
originalMaterial = GetComponent<SpriteRenderer>().material;
|
||||
highlightMaterial = Resources.Load<Material>("Materials/HighlightMaterial");
|
||||
if (highlightMaterial != null)
|
||||
{
|
||||
Debug.Log("成功加载高亮材质!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("未找到高亮材质!请检查路径和名称是否正确。");
|
||||
}
|
||||
}
|
||||
|
||||
#region 插槽功能
|
||||
@@ -145,8 +161,19 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region 高亮提示
|
||||
public void Highlight(bool enable)
|
||||
{
|
||||
if (targetSpriteRenderer != null && highlightMaterial != null)
|
||||
{
|
||||
targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct BodyModuleData
|
||||
{
|
||||
|
||||
@@ -89,5 +89,11 @@ namespace AibisDream
|
||||
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
targetModule.SetSocketAvailable(isAvailable);
|
||||
}
|
||||
[YarnCommand("ModuleHightLight")]
|
||||
public static void ModuleHightLight(string moduleName,bool enable)
|
||||
{
|
||||
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
targetModule.Highlight(enable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace AibisDream.FixSystem
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
private const float Duration = 1f;
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
@@ -155,12 +155,15 @@ namespace AibisDream.FixSystem
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
eyeSystem.OpenEyeView();
|
||||
eyeSystem.OnEnter();
|
||||
//yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
@@ -170,15 +173,18 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
public partial struct EyeToBodyModuleCommand : ITransitionCommand
|
||||
{
|
||||
private const float Duration = 2f;
|
||||
private const float Duration = 1f;
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var eyeSystem = FixSystemCenter.SystemDic.Get<EyeSystem>();
|
||||
eyeSystem.CloseEyeView();
|
||||
|
||||
//yield return new WaitForSeconds(Duration/2);
|
||||
//yield return MainUIController.Instance.FadeInSync(0.1f);
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
@@ -195,7 +201,7 @@ namespace AibisDream.FixSystem
|
||||
public struct BodyModuleToMemoryCommand : ITransitionCommand
|
||||
{
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
private static readonly Vector3 CameraPos = new(-2.5f, 2.5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
|
||||
@@ -208,6 +214,8 @@ namespace AibisDream.FixSystem
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
@@ -232,6 +240,8 @@ namespace AibisDream.FixSystem
|
||||
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
@@ -247,7 +257,7 @@ namespace AibisDream.FixSystem
|
||||
public struct BodyModuleToUFCommand : ITransitionCommand
|
||||
{
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
private static readonly Vector3 CameraPos = new(-4.5f, 0.5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
|
||||
@@ -259,6 +269,8 @@ namespace AibisDream.FixSystem
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
@@ -283,6 +295,8 @@ namespace AibisDream.FixSystem
|
||||
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
// using System.Numerics;
|
||||
using AibisDream.FixSystem;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -49,7 +50,8 @@ namespace AibisDream.Framework
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Engine"));
|
||||
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Eye"));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
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Reference in New Issue
Block a user