Merge branch 'bugfix/actor' into 'develop'
actormanager修改 See merge request aibis-dream/aibis-dream!533
This commit is contained in:
@@ -756,6 +756,103 @@ MonoBehaviour:
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m_Calls: []
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m_LegacyBlendHint: 0
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m_ComponentOwner: {fileID: 511564811}
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--- !u!1 &252705163
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 252705164}
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- component: {fileID: 252705166}
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- component: {fileID: 252705165}
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m_Layer: 0
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m_Name: "\u5730\u94C1\u706B\u5C71"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &252705164
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 252705163}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 6.1, y: -5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 463340591}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &252705165
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 252705163}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e6bb1b847b634daca8351126b7e717d6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!212 &252705166
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 252705163}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 1560193523
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m_SortingLayer: -1
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m_SortingOrder: 180
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m_Sprite: {fileID: 2360064117228472837, guid: 4bfb621754a0d6245a2b83a2010c29f2, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 6.139535, y: 6.4651165}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 1
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--- !u!1 &253395608
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3,6 +3,7 @@ using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace AibisDream.Framework
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{
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@@ -61,7 +62,15 @@ namespace AibisDream.Framework
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operation.WaitForCompletion();
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return operation.Result;
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if (operation.Status == AsyncOperationStatus.Succeeded)
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{
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return operation.Result;
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}
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else
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{
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Debug.Log($"资源{key}不存在");
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return default;
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}
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}
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}
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}
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@@ -40,6 +40,8 @@ namespace AibisDream
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#endif
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Destroy(child.gameObject);
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}
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_actorDict.Clear();
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}
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private void InitDefaultActor()
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@@ -70,8 +72,15 @@ namespace AibisDream
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DestroyEditorTemp();
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foreach (var slot in _slotDict.Values)
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{
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var actor = InitActor(slot.defaultActorName, slot.slotName, slot.defaultActorType);
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actor.Show();
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if (!string.IsNullOrEmpty(slot.defaultActorName))
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{
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var actor = InitActor(slot.defaultActorName, slot.slotName, slot.defaultActorType);
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actor.Show();
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}
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else
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{
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Debug.Log($"slot {slot.slotName} 没有默认角色");
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}
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}
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}
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#endif
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