Merge branch 'bugfix/actor' into 'develop'

actormanager修改

See merge request aibis-dream/aibis-dream!533
This commit is contained in:
2025-08-12 07:24:51 +00:00
3 changed files with 118 additions and 3 deletions
+97
View File
@@ -756,6 +756,103 @@ MonoBehaviour:
m_Calls: []
m_LegacyBlendHint: 0
m_ComponentOwner: {fileID: 511564811}
--- !u!1 &252705163
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 252705164}
- component: {fileID: 252705166}
- component: {fileID: 252705165}
m_Layer: 0
m_Name: "\u5730\u94C1\u706B\u5C71"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &252705164
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 252705163}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 6.1, y: -5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 463340591}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &252705165
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 252705163}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e6bb1b847b634daca8351126b7e717d6, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!212 &252705166
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 252705163}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 1560193523
m_SortingLayer: -1
m_SortingOrder: 180
m_Sprite: {fileID: 2360064117228472837, guid: 4bfb621754a0d6245a2b83a2010c29f2, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 6.139535, y: 6.4651165}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 1
--- !u!1 &253395608
GameObject:
m_ObjectHideFlags: 0
@@ -3,6 +3,7 @@ using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace AibisDream.Framework
{
@@ -61,7 +62,15 @@ namespace AibisDream.Framework
operation.WaitForCompletion();
return operation.Result;
if (operation.Status == AsyncOperationStatus.Succeeded)
{
return operation.Result;
}
else
{
Debug.Log($"资源{key}不存在");
return default;
}
}
}
}
@@ -40,6 +40,8 @@ namespace AibisDream
#endif
Destroy(child.gameObject);
}
_actorDict.Clear();
}
private void InitDefaultActor()
@@ -70,8 +72,15 @@ namespace AibisDream
DestroyEditorTemp();
foreach (var slot in _slotDict.Values)
{
var actor = InitActor(slot.defaultActorName, slot.slotName, slot.defaultActorType);
actor.Show();
if (!string.IsNullOrEmpty(slot.defaultActorName))
{
var actor = InitActor(slot.defaultActorName, slot.slotName, slot.defaultActorType);
actor.Show();
}
else
{
Debug.Log($"slot {slot.slotName} 没有默认角色");
}
}
}
#endif