This commit is contained in:
2025-05-27 18:18:41 +08:00
parent ebf9dd0237
commit b28044f602
17 changed files with 3228 additions and 643 deletions
+1 -1
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@@ -151,7 +151,7 @@ Material:
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@@ -26,6 +26,7 @@ position: 205,199
<<declare $emoRemoved=false>>
<<declare $logicRemoved=false>>
<<declare $memoryRemoved=false>>
<<declare $flashCount=0>>
///【流程逻辑】
@@ -131,6 +131,41 @@ title: 拿起插头
title: ShockEffect
---
//<<play_shock_flash>>
<<play_shock_flashback 开场1>>
<<if $flashCount==0>>
<<play_shock_flash>>
<<set $flashCount=$flashCount+1>>
<<elseif $flashCount==1>>
<<play_shock_flash>>
<<set $flashCount=$flashCount+1>>
<<elseif $flashCount==2>>
<<play_shock_flashback 开场1>>
<<set $flashCount=$flashCount+1>>
<<elseif $flashCount==3>>
<<play_shock_flashback 开场2>>
<<set $flashCount=$flashCount+1>>
<<elseif $flashCount==4>>
<<play_shock_flashback 开场3>>
<<set $flashCount=$flashCount+1>>
<<elseif $flashCount==5>>
<<play_shock_flashback 开场4>>
<<set $flashCount=$flashCount+1>>
<<elseif $flashCount==6>>
<<play_shock_flashback 开场5>>
<<set $flashCount=$flashCount+1>>
<<elseif $flashCount==7>>
// <<shake_camera 0.2 0.2 20>>
<<play_shock_flashback 开场6>>
<<set $flashCount=$flashCount+1>>
<<elseif $flashCount==8>>
<<trigger_ending 开场7>>
<<wait 2>>
<<trigger_ending 开场9>>
<<wait 2>>
<<trigger_ending 开场11>>
<<wait 2>>
<<trigger_ending 开场13>>
<<endif>>
===
@@ -7,6 +7,7 @@ position: 250,-2612
//医生要处理这些坏死,防止机体整体溃解关机
////需要用两种跳字效果来区分两个人格
//<<switch_fix_system_to "EmoCut">>
<<set $flashCount=7>>
<<fade_out 1>>
->开始电击
<<start_shock>>
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- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
- {r: 1, g: 1, b: 1, a: 0}
m_Flicker:
m_OverrideState: 0
m_Value: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3a9cddf49bb1e2a49b96805b41b601e5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
+35 -35
View File
@@ -30,7 +30,7 @@ MonoBehaviour:
active: 1
m_Intencity:
m_OverrideState: 1
m_Value: 2.6
m_Value: 1.5
m_Threshold:
m_OverrideState: 1
m_Value:
@@ -38,8 +38,8 @@ MonoBehaviour:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0.57
value: 0.0070495605
time: 0.61167175
value: 0
inSlope: 8
outSlope: 8
tangentMode: 0
@@ -59,41 +59,41 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
_pixels:
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.0070495605, g: 0.0070495605, b: 0.0070495605, a: 0.0070495605}
- {r: 0.08368624, g: 0.08368624, b: 0.08368624, a: 0.08368624}
- {r: 0.25415456, g: 0.25415456, b: 0.25415456, a: 0.25415456}
- {r: 0.37728152, g: 0.37728152, b: 0.37728152, a: 0.37728152}
- {r: 0.47447354, g: 0.47447354, b: 0.47447354, a: 0.47447354}
- {r: 0.55444497, g: 0.55444497, b: 0.55444497, a: 0.55444497}
- {r: 0.6217437, g: 0.6217437, b: 0.6217437, a: 0.6217437}
- {r: 0.679072, g: 0.679072, b: 0.679072, a: 0.679072}
- {r: 0.7281614, g: 0.7281614, b: 0.7281614, a: 0.7281614}
- {r: 0.77016544, g: 0.77016544, b: 0.77016544, a: 0.77016544}
- {r: 0.8058574, g: 0.8058574, b: 0.8058574, a: 0.8058574}
- {r: 0.8357284, g: 0.8357284, b: 0.8357284, a: 0.8357284}
- {r: 0.86002946, g: 0.86002946, b: 0.86002946, a: 0.86002946}
- {r: 0.87876356, g: 0.87876356, b: 0.87876356, a: 0.87876356}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0.009714452, g: 0.009714452, b: 0.009714452, a: 0.009714452}
- {r: 0.20402046, g: 0.20402046, b: 0.20402046, a: 0.20402046}
- {r: 0.33996862, g: 0.33996862, b: 0.33996862, a: 0.33996862}
- {r: 0.4473243, g: 0.4473243, b: 0.4473243, a: 0.4473243}
- {r: 0.53632784, g: 0.53632784, b: 0.53632784, a: 0.53632784}
- {r: 0.61189336, g: 0.61189336, b: 0.61189336, a: 0.61189336}
- {r: 0.67675346, g: 0.67675346, b: 0.67675346, a: 0.67675346}
- {r: 0.7325255, g: 0.7325255, b: 0.7325255, a: 0.7325255}
- {r: 0.7801548, g: 0.7801548, b: 0.7801548, a: 0.7801548}
- {r: 0.8201046, g: 0.8201046, b: 0.8201046, a: 0.8201046}
- {r: 0.85241294, g: 0.85241294, b: 0.85241294, a: 0.85241294}
- {r: 0.8766352, g: 0.8766352, b: 0.8766352, a: 0.8766352}
- {r: 0.8916092, g: 0.8916092, b: 0.8916092, a: 0.8916092}
m_Scatter:
m_OverrideState: 1
m_Value: 0.551
m_Value: 0.371
m_Color:
m_OverrideState: 1
m_Value:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d37d6eefb3cebe8409b623ca8f703ed3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -24,6 +24,12 @@ namespace AibisDream.FixSystem
yield return spriteFlashSystem.TriggerFlash(imagePath);
}
}
[YarnCommand("trigger_ending")]
public static IEnumerator TriggerEnding(string imagePath, float duration = 3f)
{
var spriteFlashSystem = ShockSystem.GetComponent<SpriteFlashSystem>();
yield return spriteFlashSystem.TriggerEnding(imagePath, duration);
}
[YarnCommand("start_shock")]
public static IEnumerator StartShock()
@@ -3,6 +3,9 @@ using System.Collections.Generic;
using DG.Tweening;
using UnityEngine.Rendering;
using System.Collections;
using AibisDream.Framework;
using UnityEngine.EventSystems;
using AibisDream.FixSystem;
namespace AibisDream
{
@@ -42,7 +45,7 @@ namespace AibisDream
}
}
public IEnumerator TriggerFlash(string imagePath, float fadeDuration = 0.5f)
public IEnumerator TriggerFlash(string imagePath, float fadeDuration = 0.2f)
{
if (!isFading)
{
@@ -63,7 +66,7 @@ namespace AibisDream
}
}
public void TriggerEnding(string imagePath,float fadeDuration=2f)
public IEnumerator TriggerEnding(string imagePath, float fadeDuration = 2f)
{
if (!isFading)
{
@@ -73,13 +76,11 @@ namespace AibisDream
{
if (currentEndingIndex == 0)
{
// 第一张图片使用淡入效果
StartEndingFadeIn(endingSprite,fadeDuration);
yield return StartEndingFadeIn(endingSprite, 0.01f);
}
else
{
// 后续图片使用交叉淡入淡出效果
StartEndingCrossFade(endingSprite,fadeDuration);
yield return StartEndingCrossFade(endingSprite, fadeDuration);
}
currentEndingIndex++;
}
@@ -100,6 +101,7 @@ namespace AibisDream
isFading = true;
targetSpriteRenderer.sprite = flashSprite;
targetSpriteRenderer.color = new Color(1f, 1f, 1f, 0f);
StartCoroutine(CameraKit.Instance.ShakeCamera(fadeDuration, 0.25f, 60));
// 创建新的序列
currentSequence?.Kill();
@@ -125,7 +127,7 @@ namespace AibisDream
DialogController.Instance.StartDialogNode("闪回完成");
}
private void StartEndingFadeIn(Sprite endingSprite,float fadeDuration=2f)
private IEnumerator StartEndingFadeIn(Sprite endingSprite, float fadeDuration = 2f)
{
isFading = true;
targetSpriteRenderer.sprite = endingSprite;
@@ -137,17 +139,18 @@ namespace AibisDream
// 添加淡入效果
currentSequence.Append(targetSpriteRenderer.DOFade(1f, fadeDuration).SetEase(Ease.InOutSine));
if (volume1 != null)
currentSequence.Join(DOTween.To(() => volume1.weight, x => volume1.weight = x, 1f, fadeDuration).SetEase(Ease.InOutSine));
// if (volume1 != null)
// currentSequence.Join(DOTween.To(() => volume1.weight, x => volume1.weight = x, 1f, fadeDuration).SetEase(Ease.InOutSine));
// 等待序列完成
yield return currentSequence.WaitForCompletion();
// 完成后重置状态
currentSequence.OnComplete(() => {
isFading = false;
currentSequence = null;
});
isFading = false;
currentSequence = null;
}
private void StartEndingCrossFade(Sprite endingSprite,float crossFadeDuration=2f)
private IEnumerator StartEndingCrossFade(Sprite endingSprite, float crossFadeDuration = 2f)
{
isFading = true;
@@ -163,20 +166,20 @@ namespace AibisDream
currentSequence.Join(targetSpriteRenderer.DOFade(0f, crossFadeDuration).SetEase(Ease.InOutSine));
currentSequence.Join(backupSpriteRenderer.DOFade(1f, crossFadeDuration).SetEase(Ease.InOutSine));
// 完成后交换两个渲染器的角色
currentSequence.OnComplete(() => {
// 交换sprite
var tempSprite = targetSpriteRenderer.sprite;
targetSpriteRenderer.sprite = backupSpriteRenderer.sprite;
backupSpriteRenderer.sprite = tempSprite;
// 等待序列完成
yield return currentSequence.WaitForCompletion();
// 重置透明度
targetSpriteRenderer.color = new Color(1f, 1f, 1f, 1f);
backupSpriteRenderer.color = new Color(1f, 1f, 1f, 0f);
// 交换两个渲染器的角色
var tempSprite = targetSpriteRenderer.sprite;
targetSpriteRenderer.sprite = backupSpriteRenderer.sprite;
backupSpriteRenderer.sprite = tempSprite;
isFading = false;
currentSequence = null;
});
// 重置透明度
targetSpriteRenderer.color = new Color(1f, 1f, 1f, 1f);
backupSpriteRenderer.color = new Color(1f, 1f, 1f, 0f);
isFading = false;
currentSequence = null;
}
private void OnDestroy()