记忆插槽逻辑修改,还有bug

This commit is contained in:
2024-12-26 04:00:17 +08:00
parent 1eae4e42d4
commit b024c3c1a4
8 changed files with 2306 additions and 403 deletions
@@ -10,16 +10,14 @@ using AibisDream.FixSystem;
public class MemoryProcess : MonoBehaviour
{
public GameObject memoryView;
public GameObject projector;
public Image memoryProcessImage; // 用于显示调取记忆的表现
public Image memoryFinishedImage; // 用于显示记忆处理结束的表现
public Image memoryFinishedImageForFade; // 用于显示记忆处理结束的表现
public Image memoryFinishedImageNoColor; // 用于显示记忆处理结束的表现
//public Button searchMemoryButton; // 搜寻记忆按钮
//public Sprite defaultSprite; // 默认图片
//public List<Sprite> memorySprites; // 记忆图片列表
public Slider frequencySlider; // 频率调节滑动条
@@ -51,7 +49,20 @@ public class MemoryProcess : MonoBehaviour
public void OpenMemoryView()
{
memoryView.gameObject.SetActive(true);
// coverOpen.SetActive(true);
// coverClose.SetActive(false);
}
public IEnumerator DropMemoryProjector()
{
Sequence zoomInSequence = DOTween.Sequence();
zoomInSequence.Append(projector.transform.DOLocalMoveY(-5, 2f).SetEase(Ease.OutElastic,0.5f));
yield return zoomInSequence.WaitForCompletion();
}
public IEnumerator PullMemoryProjector()
{
Sequence zoomInSequence = DOTween.Sequence();
zoomInSequence.Append(projector.transform.DOLocalMoveY(0, 2f).SetEase(Ease.OutElastic,0.5f));
yield return zoomInSequence.WaitForCompletion();
}
public void CloseMemoryView()
{
@@ -65,13 +76,7 @@ public class MemoryProcess : MonoBehaviour
public void OnEnter()
{
// 进入视图时的逻辑
Debug.Log("memoryView entered.");
// 可以在这里进行一些特定的初始化或加载数据
}
public void OnShow()
{