记忆插槽逻辑修改,还有bug
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@@ -10,16 +10,14 @@ using AibisDream.FixSystem;
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public class MemoryProcess : MonoBehaviour
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{
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public GameObject memoryView;
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public GameObject projector;
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public Image memoryProcessImage; // 用于显示调取记忆的表现
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public Image memoryFinishedImage; // 用于显示记忆处理结束的表现
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public Image memoryFinishedImageForFade; // 用于显示记忆处理结束的表现
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public Image memoryFinishedImageNoColor; // 用于显示记忆处理结束的表现
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//public Button searchMemoryButton; // 搜寻记忆按钮
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//public Sprite defaultSprite; // 默认图片
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//public List<Sprite> memorySprites; // 记忆图片列表
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public Slider frequencySlider; // 频率调节滑动条
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@@ -51,7 +49,20 @@ public class MemoryProcess : MonoBehaviour
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public void OpenMemoryView()
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{
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memoryView.gameObject.SetActive(true);
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// coverOpen.SetActive(true);
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// coverClose.SetActive(false);
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}
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public IEnumerator DropMemoryProjector()
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{
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Sequence zoomInSequence = DOTween.Sequence();
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zoomInSequence.Append(projector.transform.DOLocalMoveY(-5, 2f).SetEase(Ease.OutElastic,0.5f));
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yield return zoomInSequence.WaitForCompletion();
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}
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public IEnumerator PullMemoryProjector()
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{
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Sequence zoomInSequence = DOTween.Sequence();
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zoomInSequence.Append(projector.transform.DOLocalMoveY(0, 2f).SetEase(Ease.OutElastic,0.5f));
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yield return zoomInSequence.WaitForCompletion();
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}
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public void CloseMemoryView()
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{
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@@ -65,13 +76,7 @@ public class MemoryProcess : MonoBehaviour
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public void OnEnter()
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{
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// 进入视图时的逻辑
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Debug.Log("memoryView entered.");
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// 可以在这里进行一些特定的初始化或加载数据
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}
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public void OnShow()
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{
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