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_TextureLayer1ContrastToggle: 0 + - _TextureLayer1EdgeClip: 0.005 + - _TextureLayer1Fade: 1 + - _TextureLayer1Rows: 3 + - _TextureLayer1ScrollToggle: 0 + - _TextureLayer1SheetToggle: 1 + - _TextureLayer1Speed: 20 + - _TextureLayer1StartFrame: 0 + - _TextureLayer2Columns: 3 + - _TextureLayer2Contrast: 1 + - _TextureLayer2ContrastToggle: 0 + - _TextureLayer2EdgeClip: 0.005 + - _TextureLayer2Fade: 1 + - _TextureLayer2Rows: 3 + - _TextureLayer2ScrollToggle: 0 + - _TextureLayer2SheetToggle: 1 + - _TextureLayer2Speed: 20 + - _TextureLayer2StartFrame: 0 + - _TextureScrollXSpeed: 1 + - _TextureScrollYSpeed: 0 + - _TilingFix: 0 + - _TimeFPS: 5 + - _TimeFrequency: 2 + - _TimeRange: 0.5 + - _TimeSpeed: 1 + - _TimeValue: 0 + - _ToggleCustomTime: 0 + - _ToggleTimeFPS: 0 + - _ToggleTimeFrequency: 0 + - _ToggleTimeSpeed: 0 + - _ToggleUnscaledTime: 0 + - _TwistUvAmount: 1 + - _TwistUvPosX: 0.5 + - _TwistUvPosY: 0.5 + - _TwistUvRadius: 0.75 + - _UVDistortFade: 1 + - _UVDistortMaskToggle: 0 + - _UVRotateSpeed: 1 + - 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_EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0} + - _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0} + - _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0} + - _FadeBurnColor: {r: 1, g: 1, b: 0, a: 1} + - _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FadingPosition: {r: 0, g: 0, b: 0, a: 0} + - _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0} + - _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0} + - _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1} + - _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0} + - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0} + - 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_OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} + - _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} + - _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} + - _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _OutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _OverlayColor: {r: 1, g: 1, b: 1, a: 1} + - _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0} + - _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0} + - _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1} + - _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0} + - _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0} + - _RainbowCenter: {r: 0, g: 0, b: 0, a: 0} + - _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0} + - _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0} + - _ShadowColor: {r: 0, g: 0, b: 0, a: 1} + - _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0} + - _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0} + - _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0} + - _ShineColor: {r: 1, g: 1, b: 1, a: 1} + - _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0} + - _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0} + - _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0} + - _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0} + - 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m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 200, y: -272.99506} m_SizeDelta: {x: 240, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1611684201 @@ -34428,7 +34428,7 @@ MonoBehaviour: iconOnDrag: {fileID: 8895775685280376203, guid: eb11ac9a06fb4792b393db9b83ab43b4, type: 3} exclusiveOnDragCanvas: {fileID: 0} useLegacyDragMethod: 0 - position: {x: 784.4909, y: 1193.2434, z: 0} + position: {x: 1006.97107, y: 1176.9402, z: 0} dragSelection: customRenderer: {fileID: 0} line: diff --git a/Assets/Scripts/Clue/ClueInteraction.cs b/Assets/Scripts/Clue/ClueInteraction.cs index 60533cfb6..b30b982ab 100644 --- a/Assets/Scripts/Clue/ClueInteraction.cs +++ b/Assets/Scripts/Clue/ClueInteraction.cs @@ -93,6 +93,7 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit if (!isFavorited||isLocked) return; transform.position = Input.mousePosition; + transform.rotation = Quaternion.Euler(0, 0, -90f); } public void OnEndDrag(PointerEventData eventData) @@ -109,6 +110,7 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit public void ReturnToOriginalPosition() { isLocked=false; + transform.rotation = Quaternion.Euler(0, 0, 0); transform.SetParent(originalParent); rectTransform.anchorMin = originalAnchorMin; rectTransform.anchorMax = originalAnchorMax; diff --git a/Assets/Scripts/Clue/ClueSlotBase.cs b/Assets/Scripts/Clue/ClueSlotBase.cs index 097c1a43b..13b207dfd 100644 --- a/Assets/Scripts/Clue/ClueSlotBase.cs +++ b/Assets/Scripts/Clue/ClueSlotBase.cs @@ -2,6 +2,8 @@ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; +using DG.Tweening; +using System.Numerics; public class ClueSlotBase : MonoBehaviour, IDropHandler { @@ -11,6 +13,11 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler protected RectTransform OriginalTransform; // Clue 的交互 [HideInInspector] public ClueItem currentClueItem; // 当前插入的 ClueItem + public Image punchTapeImage; + public Image coverClose; + public Image coverOpen; + + private RectTransform punchtapeStartpos; [HideInInspector] public bool isOccupied = false; // 插槽是否已占用 @@ -18,27 +25,24 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler [HideInInspector] public bool isLocked = false; // 插槽是否已占用 - private Image slotFrame; protected virtual void Start() { currentClueItem = null; - slotFrame=transform.GetChild(0).GetComponent(); + coverClose.enabled=false; + coverOpen.enabled=true; + punchTapeImage.enabled=false; + punchtapeStartpos=punchTapeImage.rectTransform; //slotFrame.color=Color.white; } public void SetSlotCorrect() { - slotFrame.color=Color.green; + SetSlotLockState(true); } public void OnDrop(PointerEventData eventData) { - // if (isOccupied) - // { - // Debug.Log("ClueSlot locked"); - // return; - // } ClueItem clueItem = eventData.pointerDrag.GetComponent(); if (clueItem != null) { @@ -51,12 +55,16 @@ public void OnDrop(PointerEventData eventData) // 更新当前的 ClueItem currentClueItem = clueItem; isOccupied = true; - // 调整位置和父对象 - RectTransform slotRectTransform = GetComponent(); - interaction.SetClueParentAndPosition(slotRectTransform); - - // 调用虚方法处理插入逻辑 - OnClueInserted(clue); + Destroy(clueItem); + punchTapeImage.enabled=true; + punchTapeImage.rectTransform.DOAnchorPosY(-473f,2f) + .OnComplete(() => + { + punchTapeImage.enabled=false; + punchTapeImage.rectTransform.anchoredPosition= punchtapeStartpos.anchoredPosition; + OnClueInserted(clue); + + }); } else { @@ -65,17 +73,19 @@ public void OnDrop(PointerEventData eventData) } } } - - // 释放插槽时调用 public virtual void ReleaseSlot() { //FavoritesManager.Instance.RemoveClue(currentClueItem.GetClueData()); - if (currentClueItem != null) - { - currentClueItem.used=true; - ReturnClueToCollection(currentClueItem); - } + // if (currentClueItem != null) + // { + // currentClueItem.used=true; + // ReturnClueToCollection(currentClueItem); + // } + punchTapeImage.enabled=false; + punchTapeImage.rectTransform.anchoredPosition= punchtapeStartpos.anchoredPosition; + coverClose.enabled=false; + coverOpen.enabled=true; isOccupied = false; currentClueItem = null; interaction = null; diff --git a/Assets/Scripts/Clue/MemoryClueSlot.cs b/Assets/Scripts/Clue/MemoryClueSlot.cs index 4a865a84f..233695b04 100644 --- a/Assets/Scripts/Clue/MemoryClueSlot.cs +++ b/Assets/Scripts/Clue/MemoryClueSlot.cs @@ -21,6 +21,8 @@ public class MemoryClueSlot : ClueSlotBase if (clue is PunchTape) { punchTape = clue as PunchTape; + coverClose.enabled=true; + coverOpen.enabled=false; //punchTape.used=true; PlayMemory(punchTape); FavoritesManager.Instance.RemoveClue(clue); diff --git a/Assets/Scripts/FixSystemNew/StateTransition/FixState.cs b/Assets/Scripts/FixSystemNew/StateTransition/FixState.cs index 405e39214..2a9d91486 100644 --- a/Assets/Scripts/FixSystemNew/StateTransition/FixState.cs +++ b/Assets/Scripts/FixSystemNew/StateTransition/FixState.cs @@ -143,7 +143,7 @@ namespace AibisDream.FixSystem { // 引擎相机设置 private static readonly Vector3 CameraPos = new(0f, 0.5f, -10); - private const float OrthographicSize = 2.5f; + private const float OrthographicSize = 2f; private const float Duration = 1f; public IEnumerator Execute() @@ -178,9 +178,9 @@ namespace AibisDream.FixSystem public IEnumerator Execute() { var eyeSystem = FixSystemCenter.SystemDic.Get(); - eyeSystem.CloseEyeView(); //yield return new WaitForSeconds(Duration/2); yield return MainUIController.Instance.FadeInSync(Duration/2); + eyeSystem.CloseEyeView(); // 相机还原 var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration); yield return new WaitForSeconds(Duration/2); @@ -201,7 +201,7 @@ namespace AibisDream.FixSystem public struct BodyModuleToMemoryCommand : ITransitionCommand { // 引擎相机设置 - private static readonly Vector3 CameraPos = new(-2.5f, 2.5f, -10); + private static readonly Vector3 CameraPos = new(-2.5f, 5f, -10); private const float OrthographicSize = 2.5f; private const float Duration = 2f; @@ -209,7 +209,7 @@ namespace AibisDream.FixSystem { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); var memorySystem = FixSystemCenter.SystemDic.Get(); - + yield return memorySystem.DropMemoryProjector(); // 插头回到初始插孔 bodyModuleSystem.ResetPlug(); // 相机聚焦到目标位 @@ -220,9 +220,9 @@ namespace AibisDream.FixSystem { yield return null; } - yield return MainUIController.Instance.FadeOutSync(Duration/2); memorySystem.OpenMemoryView(); memorySystem.OnShow(); + yield return MainUIController.Instance.FadeOutSync(Duration/2); } public void SetArgs(string arg) @@ -237,12 +237,15 @@ namespace AibisDream.FixSystem public IEnumerator Execute() { var memorySystem = FixSystemCenter.SystemDic.Get(); - memorySystem.CloseMemoryView(); + yield return MainUIController.Instance.FadeInSync(Duration/2); + memorySystem.CloseMemoryView(); // 相机还原 var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration); yield return new WaitForSeconds(Duration/2); + yield return MainUIController.Instance.FadeOutSync(Duration/2); + yield return memorySystem.PullMemoryProjector(); while (cameraSq.active && !cameraSq.IsComplete()) { yield return null; @@ -276,8 +279,8 @@ namespace AibisDream.FixSystem { yield return null; } - yield return MainUIController.Instance.FadeOutSync(Duration/2); UFSystem.OpenUFView(); + yield return MainUIController.Instance.FadeOutSync(Duration/2); } @@ -293,8 +296,9 @@ namespace AibisDream.FixSystem public IEnumerator Execute() { var UFSystem = FixSystemCenter.SystemDic.Get(); - UFSystem.CloseUFView(); + yield return MainUIController.Instance.FadeInSync(Duration/2); + UFSystem.CloseUFView(); // 相机还原 var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration); yield return new WaitForSeconds(Duration/2);