Merge branch 'feature/shitou-day2' into 'develop'
石头小改 See merge request aibis-dream/aibis-dream!126
This commit is contained in:
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@@ -0,0 +1,18 @@
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||||
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@@ -20,7 +20,6 @@ position: 242,-2378
|
||||
回到你的工作岗位上,开始你新一天的工作。 #line:02ac5be
|
||||
// NOTE:房间界面的对话都单句写短一些(16字以内,参考CoffeeTalk),维修的可以长一些
|
||||
新闻:balabalabala #line:0c86f90
|
||||
<<indoor>>
|
||||
<<jump VarsInit>>
|
||||
//<<jump 诊断初始化>>
|
||||
===
|
||||
@@ -525,7 +524,7 @@ tags:
|
||||
position: 208,775
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<switch_fix_system_to "CoolingMachine">>
|
||||
<<switch_fix_system_to "CoolingMachine" "播放插管">>
|
||||
shitou: 呼,好凉!医生,麻烦调慢点! #line:067c094
|
||||
me: 还没开始呢。 #line:0b38a88
|
||||
<<open_bottle_ui>>
|
||||
@@ -535,65 +534,65 @@ me: (我需要找一瓶透析剂装上……任何一种澄清型的都行。
|
||||
|
||||
|
||||
|
||||
title: 透析剂选择
|
||||
tags:
|
||||
position: 208,775
|
||||
---
|
||||
<<switch_fix_system_to "CoolingMachine">>
|
||||
医生拉出冷却液架,上面摆满了各种颜色的冷却液罐 #line:0c8183c
|
||||
->喜达诺透析剂 #line:043477f
|
||||
澄清型透析剂。降低模块运转造成的反应,减轻患者痛苦。 #line:07c2810
|
||||
->装上透析剂 #line:0f1d05c
|
||||
me: 希望这能让他好受一些。 #line:0386b85
|
||||
<<set $selection = 1>>
|
||||
<<set $gameStage = $gameStage + 1>>
|
||||
<<jump 透析对话>>
|
||||
->重新选择 #line:02f4dfa
|
||||
<<jump 透析剂选择>>
|
||||
->可善挺透析剂 #line:0fa0ae0
|
||||
澄清型透析剂。降低循环系统压力,延长冷却液寿命。 #line:0b967b4
|
||||
->装上透析剂 #line:019b716
|
||||
me: 希望这些冷却液能撑得更久一些。 #line:0bbd05e
|
||||
<<set $selection = 2>>
|
||||
<<set $gameStage = $gameStage + 1>>
|
||||
<<jump 透析对话>>
|
||||
->重新选择 #line:0ab1ab0
|
||||
<<jump 透析剂选择>>
|
||||
->强克透析剂 #line:04b3565
|
||||
澄清型透析剂。降低动力系统压力,略微提高整体动力。 #line:069b600
|
||||
->装上透析剂 #line:0d5980f
|
||||
me: 好吧…如果他真的需要跑得再快一些。 #line:0a7257f
|
||||
<<set $selection = 3>>
|
||||
<<set $gameStage = $gameStage + 1>>
|
||||
<<jump 透析对话>>
|
||||
->重新选择 #line:032f00e
|
||||
<<jump 透析剂选择>>
|
||||
->息利康透析剂 #line:09d0209
|
||||
澄清型透析剂。降低气体系统压力,减轻滤板积碳。 #line:03a5ddd
|
||||
->装上透析剂 #line:00dbea6
|
||||
me: 希望能让他的滤板多坚持一会。 #line:09f9198
|
||||
<<set $selection = 4>>
|
||||
<<set $gameStage = $gameStage + 1>>
|
||||
<<jump 透析对话>>
|
||||
->重新选择 #line:02644e2
|
||||
<<jump 透析剂选择>>
|
||||
->曲妥珠透析剂 #line:0c065f8
|
||||
澄清型透析剂。降低消化系统压力,降低摄入物造成的毒性。 #line:0b81f7b
|
||||
->装上透析剂 #line:031600b
|
||||
me: 希望这会有用。 #line:04f3edc
|
||||
<<set $selection = 5>>
|
||||
<<set $gameStage = $gameStage + 1>>
|
||||
<<jump 透析对话>>
|
||||
->重新选择 #line:0144633
|
||||
<<jump 透析剂选择>>
|
||||
->曲马多透析剂 #line:0d120b9
|
||||
强冷型透析剂。降低机体全局温度。谨慎使用。 #line:0c2b8a9
|
||||
->装上透析剂 #line:02e9929
|
||||
me: 不…我肯定搞错了,不应该用这个。 #line:099fc55
|
||||
<<jump 透析剂选择>>
|
||||
->重新选择 #line:089d1bd
|
||||
<<jump 透析剂选择>>
|
||||
===
|
||||
// title: 透析剂选择
|
||||
// tags:
|
||||
// position: 208,775
|
||||
// ---
|
||||
// <<switch_fix_system_to "CoolingMachine">>
|
||||
// 医生拉出冷却液架,上面摆满了各种颜色的冷却液罐 #line:0c8183c
|
||||
// ->喜达诺透析剂 #line:043477f
|
||||
// 澄清型透析剂。降低模块运转造成的反应,减轻患者痛苦。 #line:07c2810
|
||||
// ->装上透析剂 #line:0f1d05c
|
||||
// me: 希望这能让他好受一些。 #line:0386b85
|
||||
// <<set $selection = 1>>
|
||||
// <<set $gameStage = $gameStage + 1>>
|
||||
// <<jump 透析对话>>
|
||||
// ->重新选择 #line:02f4dfa
|
||||
// <<jump 透析剂选择>>
|
||||
// ->可善挺透析剂 #line:0fa0ae0
|
||||
// 澄清型透析剂。降低循环系统压力,延长冷却液寿命。 #line:0b967b4
|
||||
// ->装上透析剂 #line:019b716
|
||||
// me: 希望这些冷却液能撑得更久一些。 #line:0bbd05e
|
||||
// <<set $selection = 2>>
|
||||
// <<set $gameStage = $gameStage + 1>>
|
||||
// <<jump 透析对话>>
|
||||
// ->重新选择 #line:0ab1ab0
|
||||
// <<jump 透析剂选择>>
|
||||
// ->强克透析剂 #line:04b3565
|
||||
// 澄清型透析剂。降低动力系统压力,略微提高整体动力。 #line:069b600
|
||||
// ->装上透析剂 #line:0d5980f
|
||||
// me: 好吧…如果他真的需要跑得再快一些。 #line:0a7257f
|
||||
// <<set $selection = 3>>
|
||||
// <<set $gameStage = $gameStage + 1>>
|
||||
// <<jump 透析对话>>
|
||||
// ->重新选择 #line:032f00e
|
||||
// <<jump 透析剂选择>>
|
||||
// ->息利康透析剂 #line:09d0209
|
||||
// 澄清型透析剂。降低气体系统压力,减轻滤板积碳。 #line:03a5ddd
|
||||
// ->装上透析剂 #line:00dbea6
|
||||
// me: 希望能让他的滤板多坚持一会。 #line:09f9198
|
||||
// <<set $selection = 4>>
|
||||
// <<set $gameStage = $gameStage + 1>>
|
||||
// <<jump 透析对话>>
|
||||
// ->重新选择 #line:02644e2
|
||||
// <<jump 透析剂选择>>
|
||||
// ->曲妥珠透析剂 #line:0c065f8
|
||||
// 澄清型透析剂。降低消化系统压力,降低摄入物造成的毒性。 #line:0b81f7b
|
||||
// ->装上透析剂 #line:031600b
|
||||
// me: 希望这会有用。 #line:04f3edc
|
||||
// <<set $selection = 5>>
|
||||
// <<set $gameStage = $gameStage + 1>>
|
||||
// <<jump 透析对话>>
|
||||
// ->重新选择 #line:0144633
|
||||
// <<jump 透析剂选择>>
|
||||
// ->曲马多透析剂 #line:0d120b9
|
||||
// 强冷型透析剂。降低机体全局温度。谨慎使用。 #line:0c2b8a9
|
||||
// ->装上透析剂 #line:02e9929
|
||||
// me: 不…我肯定搞错了,不应该用这个。 #line:099fc55
|
||||
// <<jump 透析剂选择>>
|
||||
// ->重新选择 #line:089d1bd
|
||||
// <<jump 透析剂选择>>
|
||||
// ===
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
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@@ -0,0 +1,27 @@
|
||||
title: LungPlugIn
|
||||
descrption: 插入肺时触发
|
||||
position: -359,-46
|
||||
---
|
||||
<<jump 检查_肺>>
|
||||
===
|
||||
|
||||
title: HeartPlugIn
|
||||
descrption: 插入心时触发
|
||||
position: -79,-46
|
||||
---
|
||||
<<jump 检查_心>>
|
||||
===
|
||||
|
||||
title: LiverPlugIn
|
||||
descrption: 插入肝时触发
|
||||
position: 204,-46
|
||||
---
|
||||
<<jump 检查_肝>>
|
||||
===
|
||||
|
||||
title: StomachPlugIn
|
||||
descrption: 插入胃时触发
|
||||
position: 470,-51
|
||||
---
|
||||
<<jump 检查_胃>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
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assetBundleVariant:
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script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -0,0 +1,501 @@
|
||||
title: Start
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 242,-2378
|
||||
---
|
||||
<<jump VarsInit>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: VarsInit
|
||||
tags:
|
||||
colorID: 4
|
||||
position: 241,-2149
|
||||
---
|
||||
///在这里决定这次诊疗的目标是什么,以及目标判断相关的数值
|
||||
|
||||
//【流程相关】
|
||||
//gamestage:1-引入对话;2-第一次检查;3-检查后对话;4-变速箱;5-变速箱后对话;6-加压;7-结束对话
|
||||
<<declare $gameStage=0>>
|
||||
///【流程逻辑】
|
||||
//如果线索板都答对了,就自动触发这个为true,这是主目标
|
||||
<<declare $isFinishedClueBoard=false>>
|
||||
|
||||
//一次性对白标记,需要播时设为true,在检查点检查到true播放一次性对白,播放完设回false
|
||||
<<declare $hintFlag=false>>
|
||||
|
||||
|
||||
//是否找到了变速箱故障
|
||||
<<declare $gearProblemKnown=false>>
|
||||
|
||||
//是否打开过变速箱
|
||||
<<declare $gearBoxOpened=false>>
|
||||
|
||||
//是否完成了变速箱的调配
|
||||
<<declare $gearsDone=false>>
|
||||
|
||||
//【功能相关】
|
||||
//clueboard相关
|
||||
<<declare $StartNode="">>
|
||||
<<declare $EndNode="">>
|
||||
|
||||
//插线
|
||||
<<declare $currentSocket="">>
|
||||
<<declare $PlugCount=0>>
|
||||
<<declare $PlugAll=false>>
|
||||
|
||||
|
||||
<<jump 引入对话>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: PlugInsert
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: -227,-2451
|
||||
---
|
||||
//<if $PlugCount==7>>
|
||||
//<<set $PlugAll=true>>
|
||||
//<<endif>>
|
||||
//<<if $currentSocket=="UFView"&& visited("UfViewDialogue")==false>>
|
||||
// <<set $PlugCount+=1>>
|
||||
// <<jump UfViewDialogue>>
|
||||
// <<elseif $currentSocket=="ColorView"&& visited("ChipViewDialogue")==false>>
|
||||
// <<set $PlugCount+=1>>
|
||||
// <<jump ChipViewDialogue>>
|
||||
// <<elseif $currentSocket=="EyeView"&& visited("EyeViewDialogue")==false>>
|
||||
// <<set $PlugCount+=1>>
|
||||
// <<jump 发现异常模块>>
|
||||
// <<jump EyeViewDialogue>>
|
||||
// <<elseif $currentSocket=="EmoView"&& visited("EmoViewDialogue")==false>>
|
||||
// <<set $PlugCount+=1>>
|
||||
// <<jump EmoViewDialogue>>
|
||||
// <<elseif $currentSocket=="LogicView"&& visited("LogicViewDialogue")==false>>
|
||||
// <<set $PlugCount+=1>>
|
||||
// <<jump LogicViewDialogue>>
|
||||
// <<elseif $currentSocket=="SpeakView"&& visited("SpeakViewDialogue")==false>>
|
||||
// <<set $PlugCount+=1>>
|
||||
// <<jump SpeakViewDialogue>>
|
||||
// <<elseif $currentSocket=="MemoryView"&& visited("MemViewDialogue")==false>>
|
||||
// <<set $PlugCount+=1>>
|
||||
// <<jump MemViewDialogue>>
|
||||
//<<endif>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 引入对话
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 250,-1874
|
||||
---
|
||||
//分支剧情的初始化
|
||||
<<set $gameStage = 1>>
|
||||
<<indoor 1>>
|
||||
<<fade_out 1>>
|
||||
|
||||
// TODO 立绘指令修改
|
||||
【石头出现】
|
||||
<<character_init character Shitou>>
|
||||
<<character_fade_in character>>
|
||||
<<character_eye character "auto_blink">>
|
||||
// 立绘指令修改
|
||||
|
||||
隔了一天,石头出现在了诊所门口。
|
||||
他看起来脸色并不太好,说两句话就要喘一口气。
|
||||
但当我问他哪里痛时,他却说并没有不舒服。
|
||||
他告诉我从诊所出去之后,一整天跑得都很快,像有使不完的力气。
|
||||
但晚上开始,他发现他的动力开始时不时地中断,怎么也跑不起来。
|
||||
他将就着跑完了当晚,但情况越来越糟,几乎跑两步就会断一下。最后他决定还是来诊所看一看。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
于是我们便开始了诊疗,找出让他动力中断的原因。
|
||||
|
||||
<<hide_dialog>>
|
||||
|
||||
<<jump 诊断初始化>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 诊断初始化
|
||||
tags:
|
||||
colorID: 3
|
||||
position: 240,-1440
|
||||
---
|
||||
<<fade_in 0.5>>
|
||||
<<wait 1>>
|
||||
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
me: 我记得他的动力系统是出过事故的…希望这次不是那么严重的问题。
|
||||
|
||||
//<<load_scene 佩佩视觉模块>>
|
||||
//<<NodeInit CanvasClueBoard 1>>
|
||||
//<<SetExternalError ViewManager MemoryView true>>
|
||||
|
||||
<<wait 0.5>>
|
||||
<<set $gameStage=2>>
|
||||
<<jump 主维修界面 >>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 主维修界面
|
||||
tags:
|
||||
colorID: 3
|
||||
position: 206,-1006
|
||||
---
|
||||
//gamestage:1-引入对话;2-第一次检查;3-检查后对话;4-变速箱;5-变速箱后对话;6-加压;7-结束对话
|
||||
|
||||
//检查阶段
|
||||
<<if $gameStage == 2>>
|
||||
<<jump 检查(临时)>>
|
||||
<<endif>>
|
||||
|
||||
//检查后对话阶段
|
||||
<<if $gameStage == 3>>
|
||||
<<jump 分析准备>>
|
||||
<<endif>>
|
||||
|
||||
//变速箱阶段
|
||||
<<if $gameStage == 4>>
|
||||
<<jump 检查(临时)>>
|
||||
<<endif>>
|
||||
|
||||
//变速箱后对话阶段
|
||||
<<if $gameStage == 5>>
|
||||
<<jump 变速箱后对话>>
|
||||
<<endif>>
|
||||
|
||||
//加压阶段
|
||||
<<if $gameStage == 6>>
|
||||
<<jump 加压(临时)>>
|
||||
<<endif>>
|
||||
|
||||
//结束对话
|
||||
<<if $gameStage == 7>>
|
||||
<<jump 结束对话>>
|
||||
<<endif>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查(临时)
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -237,-1007
|
||||
---
|
||||
<<if $gearProblemKnown==true>>
|
||||
me: 动力中断的原因应该已经清楚了。
|
||||
<<elseif $gearsDone==true>>
|
||||
me: 变速箱已经修好了,应该不会再发生动力中断了…一段时间内。
|
||||
<<endif>>
|
||||
|
||||
<<if $gearProblemKnown==true && $gameStage==2>>
|
||||
->结束检查
|
||||
<<set $gameStage = $gameStage + 1>>
|
||||
<<jump 主维修界面>>
|
||||
<<endif>>
|
||||
|
||||
<<if $gearsDone==true && $gameStage==4>>
|
||||
->结束治疗
|
||||
<<set $gameStage = $gameStage + 1>>
|
||||
<<jump 主维修界面>>
|
||||
<<endif>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查_肺
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -595,-1288
|
||||
---
|
||||
气体循环系统,为动力系统供气。
|
||||
->整体状态
|
||||
功能非常健壮,看起来经常运动。
|
||||
->检查滤板
|
||||
进气管道内很浑浊。他的动力系统过于强劲,这套基础的呼吸系统承受了过大的压力……
|
||||
->返回
|
||||
<<jump 检查(临时)>>
|
||||
|
||||
<<jump 检查_肺>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查_心
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -609,-1099
|
||||
---
|
||||
机体的能源模块。石头的能源系统是被改造过的…这是为了用于为肢体提供高速动力的型号,非常强劲。
|
||||
->检查进气压力
|
||||
目前压力已被设置为了中等,石头现在能跑出更高的速度上限了。
|
||||
->缺陷检查
|
||||
检查到动力系统内部有缺齿的机械声音,可能与变速箱故障有关。
|
||||
->深入检查
|
||||
<<jump 变速箱维修(临时)>>
|
||||
->返回
|
||||
<<jump 检查(临时)>>
|
||||
|
||||
<<jump 检查_心>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查_胃
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -594,-907
|
||||
---
|
||||
机体的物质和燃料摄入、储藏模块。
|
||||
->检查最近摄入燃料
|
||||
机体体内的燃料纯度很低,能提供的动力较慢。
|
||||
->检查最近摄入物质
|
||||
机体最近摄入的食物成分非常简单而健康,全是基础款罐头。
|
||||
->返回
|
||||
<<jump 检查(临时)>>
|
||||
|
||||
<<jump 检查_胃>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查_肝
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -578,-732
|
||||
---
|
||||
冷却液循环的处理中枢,让模块保持良好的运行状态。
|
||||
->整体状态
|
||||
冷却液已经恢复了澄清,现在状态不错。
|
||||
->检查冷却液
|
||||
冷却液很新,推测不久前彻底换过,通常大修才会换到这种程度。
|
||||
->返回
|
||||
<<jump 检查(临时)>>
|
||||
|
||||
<<jump 检查_肝>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 变速箱维修(临时)
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -1194,-398
|
||||
---
|
||||
<<if $gearBoxOpened==false>>
|
||||
<<jump 变速箱拆开(临时)>>
|
||||
<<elseif $gameStage<4>>
|
||||
<<jump 变速箱维修_复原(临时)>>
|
||||
<<elseif $gameStage<6>>
|
||||
<<jump 变速箱维修_调配(临时)>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 变速箱拆开(临时)
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -876,-409
|
||||
---
|
||||
->拆开变速箱螺丝
|
||||
<<set $gearBoxOpened=true>>
|
||||
拆开的一瞬间,里面的齿轮嘭的一声崩了出来。
|
||||
我们都被吓了一跳。我把散落的齿轮收集起来,好在看起来一个都没少。
|
||||
其中还有一些奇怪形状的齿轮…看起来像唱片一样。
|
||||
<<jump 变速箱维修(临时)>>
|
||||
->返回
|
||||
<<jump 主维修界面>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 变速箱维修_复原(临时)
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -867,-152
|
||||
---
|
||||
<<if $gearProblemKnown == false>>
|
||||
->复原齿轮
|
||||
当我重新把齿轮安装回去的时候,发现这些齿轮已经严重磨损了。
|
||||
装上后,我看到齿轮开始滑牙。这就是石头感到动力中断的原因。
|
||||
<<set $gearProblemKnown = true>>
|
||||
<<jump 主维修界面>>
|
||||
->返回
|
||||
<<jump 主维修界面>>
|
||||
<<else>>
|
||||
磨损的齿轮正在不断滑牙,这就是石头感到动力中断的原因。
|
||||
<<jump 主维修界面>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 分析准备
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 626,-314
|
||||
---
|
||||
//现在关于切换场景的数据保存还没有完成,建议先不切场景
|
||||
<<fade_in 1>>
|
||||
<<load_scene ClinicScene>>
|
||||
<<move_out_fix>>
|
||||
<<fade_out 1>>
|
||||
//<<OpenClueBoard ClueBoard>>
|
||||
me: 正是变速箱这套齿轮的缺损导致了动力的中断。这些锻钢齿轮还是不够耐磨……
|
||||
me: 不过能磨损这么严重,要施加很大的机械压力…这应该会非常痛才对。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 这些齿轮都需要更换,而且最好换成更耐磨的镍铬齿轮。
|
||||
me: 不过话说回来,这些唱片一样的齿轮…到底是什么东西?
|
||||
<<jump 检查后对话>>
|
||||
===
|
||||
|
||||
title: 检查后对话
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 627,-80
|
||||
---
|
||||
我向石头展示了磨损严重的齿轮,并询问他是否感到疼痛,以及从何时开始。
|
||||
石头笑着告诉我没有什么疼痛。他的笑容如此真诚,让我很难怀疑。
|
||||
我提出的更换齿轮的方案依然被石头否定了。
|
||||
他认为齿轮磨损的原因应该是那次事故造成的,希望继续使用锻钢齿轮。
|
||||
“我们天天路上跑的,怎么可能不出事呢…下次小心一些就好啦!”他说。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
接着我询问了关于这些“唱片齿轮”的事情。
|
||||
石头的眼神变得得意起来。他告诉我这是他最中意的改装,只要跑起来,他就能听到音乐。
|
||||
他让我快把这些唱片装回去,他好和我分享他最爱的音乐。
|
||||
<<set $gameStage = 4>>
|
||||
<<fade_in 1>>
|
||||
<<jump 主维修界面>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 变速箱维修_调配(临时)
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -873,89
|
||||
---
|
||||
<<if $gearsDone==false>>
|
||||
->替换齿轮
|
||||
我把石头的齿轮都替换成新的。
|
||||
->装回唱片
|
||||
在把唱片装回去的时候,石头让我把探头放在唱片上,以确认音乐能够正常播放。
|
||||
旋律从齿轮之间的噪音之间蹦了出来,原本有些紧绷的石头也放松了下来,开始跟着旋律哼唱。
|
||||
他告诉我,这些都是他在十几年前淘的旧货,现在已经完全绝版了。
|
||||
->继续安装
|
||||
这些唱片坏掉了一个。石头没有表现出一丝失落,笑着让我只管继续维修。
|
||||
->完成齿轮安装
|
||||
你把探针留在其中一首歌上,完成了安装。
|
||||
<<set $gearsDone=true>>
|
||||
<<else>>
|
||||
石头的齿轮已经全部换成了新的,唱片也被装好了,正随着齿轮播放着悠悠的音乐。
|
||||
<<endif>>
|
||||
<<jump 检查(临时)>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
title: 调速(临时)
|
||||
tags:
|
||||
position: -204,339
|
||||
---
|
||||
医生对引擎压力进行调试,提高了石头的最高速度
|
||||
调试期间,石头看起来有些吃力
|
||||
<<set $gameStage=5>>
|
||||
<<jump 主维修界面>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 变速箱后对话
|
||||
tags:
|
||||
position: 311,143
|
||||
---
|
||||
<<fade_out 1>>
|
||||
me: (这应该够他扛一段时间了,只要他不再出事故…)
|
||||
变速箱修好了,接下来应该在引擎中测试一下确认故障已经被修好。
|
||||
<<set $gameStage = 6>>
|
||||
<<fade_in 1>>
|
||||
<<jump 主维修界面>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 加压(临时)
|
||||
tags:
|
||||
position: 311,143
|
||||
---
|
||||
->踩油门
|
||||
随着速度升高,齿轮的声音也变得尖锐起来。
|
||||
但是没有再发生动力中断的问题。
|
||||
石头看起来非常开心。他再次唱起了歌,并夸赞我的医术。
|
||||
“把压力再提高一档吧!”他忽然说。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
“什么?…压力…我已经提高过一次了。”我说。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
“是的!那就让他再高一档吧!”石头唱起了歌。在歌里,他无忧无虑,在城市街头快乐地穿梭。
|
||||
“我感觉非常好!多亏了你,我觉得我能再快一些!”
|
||||
->提高压力
|
||||
你把压力调高了一档。这次速度升得更高了。引擎的声音如此之大,他的身体显然承受着巨大的压力。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
在引擎的轰鸣声中,你听到了石头的歌声。
|
||||
他的声音如此快活,仿佛他不是在送货,而是在像鸟儿一样自由翱翔。
|
||||
->结束
|
||||
<<set $gameStage = 7>>
|
||||
<<jump 主维修界面>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 结束对话
|
||||
tags:
|
||||
position: 311,143
|
||||
---
|
||||
<<fade_out 1>>
|
||||
石头脸上流下了汗珠,不知道是因为激动的歌声还是因为高速的引擎。
|
||||
他对你的诊疗非常满意,马上离开投入了工作之中。
|
||||
希望他不会再回来了。你想。
|
||||
<<fade_in 1>>
|
||||
<<NextYarn>>
|
||||
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#region 内部索引
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[HideInInspector]public BodyModule[] BodyModules { get; private set; }
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[HideInInspector]public CableSystem CableSystem { get; private set; }
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[HideInInspector] public BodyModule[] BodyModules { get; private set; }
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[HideInInspector] public CableSystem CableSystem { get; private set; }
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public GameObject bodyModulePrefab;
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[HideInInspector]public Transform bodyModuleGroup;
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[HideInInspector]public OscilloscopeSystem oscilloscopeSystem;
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[HideInInspector]public HeatMapController heatMapController;
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[HideInInspector] public Transform bodyModuleGroup;
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[HideInInspector] public OscilloscopeSystem oscilloscopeSystem;
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[HideInInspector] public HeatMapController heatMapController;
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#endregion
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public bool inHotErr;
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private int heatValue;
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public int HeatValue
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{
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get => heatValue;
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inHotErr = heatValue > 0;
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}
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}
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[HideInInspector]public BodyModule curBodyModule;
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[HideInInspector] public BodyModule curBodyModule;
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#endregion
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CableSystem = transform.Find("Cable System").GetComponent<CableSystem>();
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bodyModuleGroup = transform.Find("Body Module Group");
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oscilloscopeSystem = transform.Find("Oscilloscope System").GetComponent<OscilloscopeSystem>();
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}
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@@ -89,6 +93,7 @@ namespace AibisDream.FixSystem
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{
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continue; // 跳过不可用的模块
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}
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float tempDistance = Vector3.Distance(sourcePos, bodyModule.GetSocketPos());
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if (tempDistance < closestDistance)
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return false;
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}
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}
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/// <summary>
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/// 寻找指定名称的BodyModule
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/// </summary>
|
||||
@@ -130,52 +136,56 @@ namespace AibisDream.FixSystem
|
||||
CableSystem.curBodyModule.DeepIn();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
|
||||
/// <summary>
|
||||
/// 设置死循环状态
|
||||
/// </summary>
|
||||
public void SetModuleState_CantStopRunning(string moduleName,bool state)
|
||||
public void SetModuleState_CantStopRunning(string moduleName, bool state)
|
||||
{
|
||||
BodyModule result = FindBodyModuleByName(moduleName);
|
||||
if (result != null)
|
||||
{
|
||||
Debug.Log("Found module: " + moduleName);
|
||||
result.data.cantStopRunning=state;
|
||||
result.data.cantStopRunning = state;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Module not found.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置发热
|
||||
/// </summary>
|
||||
|
||||
public void SetHeat(int targetHeatValue)
|
||||
{
|
||||
HeatValue = targetHeatValue;
|
||||
|
||||
HeatValue=targetHeatValue;
|
||||
|
||||
heatMapController.SetTemptureDirect(HeatValue);
|
||||
heatMapController.SetTemptureDirect(HeatValue);
|
||||
}
|
||||
|
||||
public void ShowHeatMap()
|
||||
{
|
||||
heatMapController.ShowHeatMap();
|
||||
ResetPlug();
|
||||
}
|
||||
|
||||
public void HideHeatMap()
|
||||
{
|
||||
heatMapController.HideHeatMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 冷却后处理
|
||||
/// </summary>
|
||||
public void OnCooling()
|
||||
{
|
||||
if (!inHotErr) return;
|
||||
if (!inHotErr) return;
|
||||
// 系统冷却
|
||||
heatValue = 0;
|
||||
curBodyModule?.ShowWave();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 插头重新插入初始插孔
|
||||
/// </summary>
|
||||
@@ -183,6 +193,7 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
CableSystem.ResetPlug();
|
||||
}
|
||||
|
||||
#region 数据加载与保存
|
||||
|
||||
public override string[] GetDataKeyOptions()
|
||||
@@ -197,7 +208,7 @@ namespace AibisDream.FixSystem
|
||||
Debug.Log("配置项名称为空");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (!ConfigUtil.Instance.TryLoadConfig<BodyModuleSystemData>(DataPath + CurDataKey,
|
||||
out var data))
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using Febucci.UI;
|
||||
using Random = UnityEngine.Random;
|
||||
using System.Collections;
|
||||
|
||||
@@ -13,7 +12,7 @@ namespace AibisDream.FixSystem
|
||||
#region 组件索引
|
||||
|
||||
private BodyModuleSystem _bodyModuleSystem;
|
||||
public TMP_Text state; // 显示状态的TextMeshPro组件
|
||||
private TMP_Text _state; // 显示状态的TextMeshPro组件
|
||||
private TMP_Text _screenText;// 显示消息的TextMeshPro组件
|
||||
private WaveformLine _waveformLine;
|
||||
private ScanLine _scanLine;
|
||||
@@ -42,6 +41,7 @@ namespace AibisDream.FixSystem
|
||||
_bodyModuleSystem = GetComponentInParent<BodyModuleSystem>();
|
||||
|
||||
_screenText = transform.Find("Screen Text").GetComponent<TMP_Text>();
|
||||
_state = transform.Find("Screen State Text").GetComponent<TMP_Text>();
|
||||
_waveformLine = transform.Find("Waveform Visualizer").GetComponent<WaveformLine>();
|
||||
_scanLine = transform.Find("Scan Line").GetComponent<ScanLine>();
|
||||
_screen = transform.Find("Screen").GetComponent<SpriteRenderer>();
|
||||
@@ -167,30 +167,30 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public void MessageBoxSetError()
|
||||
{
|
||||
state.text = "错误";
|
||||
state.color = Color.red; // 红色
|
||||
_state.text = "错误";
|
||||
_state.color = Color.red; // 红色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
|
||||
public void MessageBoxSetWarning()
|
||||
{
|
||||
state.text = "警告";
|
||||
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
|
||||
_state.text = "警告";
|
||||
_state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public void MessageBoxSetNormal()
|
||||
{
|
||||
state.text = "正常";
|
||||
state.color = Color.blue; // 琥珀色
|
||||
_state.text = "正常";
|
||||
_state.color = Color.blue; // 琥珀色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public void MessageBoxSetChecking()
|
||||
{
|
||||
state.text = "检查中";
|
||||
state.color = Color.white; // 琥珀色
|
||||
_state.text = "检查中";
|
||||
_state.color = Color.white; // 琥珀色
|
||||
// _screenText.text = string.Empty;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
@@ -201,8 +201,8 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
public void MessageBoxSetNull()
|
||||
{
|
||||
state.text = "未检测到信号";
|
||||
state.color = Color.white; // 蓝色
|
||||
_state.text = "未检测到信号";
|
||||
_state.color = Color.white; // 蓝色
|
||||
_screenText.text = "";
|
||||
_screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user