UI工具翻新

1. 增加UI工具
2. 增加设置页面
3. GameLoop更新
4. 导入ActionKit工具
This commit is contained in:
2025-04-21 18:53:30 +08:00
parent 563ceaaaf6
commit 9f20ef52d8
178 changed files with 12692 additions and 10044 deletions
+4 -2
View File
@@ -2,12 +2,13 @@
using System.Collections;
using System.Collections.Generic;
using AibisDream.Framework;
using AibisDream.Kit;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream
{
public class CursorManager : MonoBehaviour
public class CursorManager : Singleton<CursorManager>
{
private const float DelayTime = 0.1f;
@@ -22,13 +23,14 @@ namespace AibisDream
private CursorState _curState = CursorState.Default;
private bool _isTalking;
[HideInInspector] public bool isInMenu;
[HideInInspector] public bool isPaused;
#endregion
// 卸载时注销事件
private readonly List<IUnRegister> _unRegisters = new();
public void Awake()
public override void OnSingletonInit()
{
InitRefs();
InitCursor();