Merge branch 'feature/storage' into 'develop'

增加高亮功能

See merge request aibis-dream/aibis-dream!360
This commit is contained in:
2025-04-02 10:29:13 +00:00
26 changed files with 1197 additions and 13124 deletions
@@ -47,11 +47,6 @@ MonoBehaviour:
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- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
- _InnerOutlineColor: {r: 28.51895, g: 28.51895, b: 28.51895, a: 1}
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
- _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
- _PixelOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
- _ShadowColor: {r: 0, g: 0, b: 0, a: 0}
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
- _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
- _ShineColor: {r: 11.98431, g: 11.98431, b: 11.98431, a: 0}
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
- _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
- _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
- _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
- _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
- _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
- _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
- _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
- _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0}
- _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
- _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0}
- _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UVScaleScale: {r: 1, g: 1, b: 0, a: 0}
- _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0}
- _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 274476fa0129dfb4cac8839ebdaa060d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
+7 -7
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@@ -140,7 +140,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -458, y: 95}
m_SizeDelta: {x: 0, y: 90}
m_SizeDelta: {x: 172.01001, y: 90}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &3498389414712684730
CanvasRenderer:
@@ -313,7 +313,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &7131956091114956203
RectTransform:
m_ObjectHideFlags: 0
@@ -633,10 +633,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 5969022388722944562}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 86.005005, y: -45}
m_SizeDelta: {x: 72.01, y: 50.000004}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6323810537521366264
CanvasRenderer:
@@ -699,7 +699,7 @@ MonoBehaviour:
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 8
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 4096
m_textAlignment: 65535
@@ -10,27 +10,6 @@ position: -427,-2903
<<fade_out 1>>
<<add_task TaskManager "找到佩佩的UF模块">>
<<task_moveIn TaskManager>>
<<if visited("检查视觉")==false>>
<<ModuleHightLight Eye true>>
<<endif>>
<<if visited("检查情绪")==false>>
<<ModuleHightLight Emo true>>
<<endif>>
<<if visited("检查逻辑")==false>>
<<ModuleHightLight Logic true>>
<<endif>>
<<if visited("检查语言")==false>>
<<ModuleHightLight Speak true>>
<<endif>>
<<if visited("检查色觉")==false>>
<<ModuleHightLight Color true>>
<<endif>>
<<if visited("检查UF")==false>>
<<ModuleHightLight UF true>>
<<endif>>
<<if visited("记忆")==false>>
<<ModuleHightLight Memory true>>
<<endif>>
将检查线插入每个模块的绿色插口,以运行检查;<br>找到佩佩的UF模块。
<<jump UF检查状态>>
===
+2 -2
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@@ -764,7 +764,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
- {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -3748,7 +3748,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
- {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
+1 -1
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@@ -22274,7 +22274,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
- {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
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@@ -16353,42 +16353,10 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 1604842429}
m_Modifications:
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_SizeDelta.x
value: 72.01
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_SizeDelta.y
value: 50.000004
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchoredPosition.x
value: 86.005005
objectReference: {fileID: 0}
- target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_AnchoredPosition.y
value: -45
objectReference: {fileID: 0}
- target: {fileID: 5969022388722944562, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_SizeDelta.x
value: 172.01001
objectReference: {fileID: 0}
- target: {fileID: 6059188073131988442, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_Name
value: Dialog Box
objectReference: {fileID: 0}
- target: {fileID: 6059188073131988442, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7131956091114956203, guid: e2211373480d40243a377721316dd8f7, type: 3}
propertyPath: m_Pivot.x
value: 0.5
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+2 -94
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@@ -764,7 +764,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
- {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -3748,7 +3748,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
- {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -4881,16 +4881,6 @@ MonoBehaviour:
socketPos: {fileID: 1099217312}
data:
moduleName: Lung
modulePicPath:
modulePos:
x: 1.007
y: 2.247
z: 0
socketPos:
x: 0.005
y: -0.011
z: 0
cantStopRunning: 0
--- !u!1 &604681209
GameObject:
m_ObjectHideFlags: 0
@@ -5343,16 +5333,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Memory
modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u8BB0\u5FC6\u6A21\u5757"
modulePos:
x: -2.524
y: 2.662
z: 0
socketPos:
x: 0.092
y: 0.017
z: 0
cantStopRunning: 0
--- !u!1 &706512415
GameObject:
m_ObjectHideFlags: 0
@@ -6210,16 +6190,6 @@ MonoBehaviour:
socketPos: {fileID: 770761741}
data:
moduleName: Heart
modulePicPath:
modulePos:
x: -4.5488377
y: 0.91162777
z: 0
socketPos:
x: 0.005
y: -0.011
z: 0
cantStopRunning: 0
--- !u!1 &836879223
GameObject:
m_ObjectHideFlags: 0
@@ -7509,16 +7479,6 @@ MonoBehaviour:
socketPos: {fileID: 1313913286}
data:
moduleName: Liver
modulePicPath:
modulePos:
x: -0.61395264
y: -2.632558
z: 0
socketPos:
x: 0.005
y: -0.011
z: 0
cantStopRunning: 0
--- !u!1 &1003515190
GameObject:
m_ObjectHideFlags: 0
@@ -8078,8 +8038,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9290bcfb4cf7b6846b60dcd0851a5091, type: 3}
m_Name:
m_EditorClassIdentifier:
bodyModulePrefab: {fileID: 2359294975205654025, guid: de6db0026fa152946b2d033cd4e76b7e, type: 3}
bodyModuleGroup: {fileID: 719924201}
heatMapController: {fileID: 0}
inHotErr: 0
isAvailable: 0
@@ -9524,16 +9482,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Speak
modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u8BB2\u8BDD\u6A21\u5757"
modulePos:
x: -2.58
y: -2.51
z: 0
socketPos:
x: 0.005
y: -0.011
z: 0
cantStopRunning: 0
--- !u!1 &1313913285
GameObject:
m_ObjectHideFlags: 0
@@ -9826,16 +9774,6 @@ MonoBehaviour:
socketPos: {fileID: 1632657861}
data:
moduleName: Stomach
modulePicPath:
modulePos:
x: -4.1093025
y: -3.6232557
z: 0
socketPos:
x: 0.005
y: -0.011
z: 0
cantStopRunning: 0
--- !u!1 &1327587426
GameObject:
m_ObjectHideFlags: 0
@@ -10148,16 +10086,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Eye
modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u53F3\u773C"
modulePos:
x: -0.471
y: 0.604
z: 0
socketPos:
x: -0.879
y: -0.57
z: 0
cantStopRunning: 0
--- !u!1 &1425842437
GameObject:
m_ObjectHideFlags: 0
@@ -10291,16 +10219,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Emo
modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u60C5\u7EEA\u6A21\u5757"
modulePos:
x: -4.5
y: 2.16
z: 0
socketPos:
x: 0.005
y: -0.011
z: 0
cantStopRunning: 0
--- !u!1 &1474095200
GameObject:
m_ObjectHideFlags: 0
@@ -12296,16 +12214,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Logic
modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u601D\u7EF4\u6A21\u5757"
modulePos:
x: -0.67
y: 2.16
z: 0
socketPos:
x: 0.005
y: -0.011
z: 0
cantStopRunning: 0
--- !u!1 &1688364244
GameObject:
m_ObjectHideFlags: 0
@@ -11,7 +11,7 @@ namespace AibisDream.FixSystem
{
#region
private BodyModule[] BodyModules { get; set; }
public BodyModule[] BodyModules { get; private set; }
private GameObject _bodyModuleGroup;
private GameObject _headModuleGroup;
@@ -10,6 +10,8 @@ namespace AibisDream.FixSystem
[RequireComponent(typeof(EventTriggerEx))]
public class Plug : MonoBehaviour, IInteraction
{
private static readonly int ShineFade = Shader.PropertyToID("_ShineFade");
#region
private Vector3 _startPos;
@@ -45,6 +47,9 @@ namespace AibisDream.FixSystem
_sprite = GetComponent<SpriteRenderer>();
_plugRootPos = transform.Find("Plug Root Pos");
_trigger = GetComponent<EventTriggerEx>();
// 处理插头高亮
_sprite.material.SetFloat(ShineFade, GlobalVariableKit.IsPlugHighLight ? 1 : 0);
}
private void EventRegister()
@@ -123,6 +128,19 @@ namespace AibisDream.FixSystem
{
// 系统被锁定就返回
if (!_cableSystem.IsPlugAvailable()) return;
// 首次拖拽后关闭高亮
if (GlobalVariableKit.IsPlugHighLight)
{
GlobalVariableKit.IsPlugHighLight = false;
_sprite.material.SetFloat(ShineFade, 0);
// 拖拽后还要高亮其他组件
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
foreach (var module in bodyModuleSystem.BodyModules)
{
module.Highlight(true);
}
}
// 开启拖拽
_isDragging = true;
@@ -5,60 +5,60 @@ using UnityEngine.UI;
namespace AibisDream
{
public class SceneSelectionUIController : MonoBehaviour
{
[Header("UI References")]
public GameObject panel; // 用于显示选择界面的面板
public Button buttonPrefab; // 按钮预制体
public Transform buttonParent; // 按钮容器,用来放置动态创建的按钮
public Button returnButton;
private void Start()
public class SceneSelectionUIController : MonoBehaviour
{
// 确保场景选择面板开始时是隐藏的
panel.SetActive(false);
}
[Header("UI References")] public GameObject panel; // 用于显示选择界面的面板
public Button buttonPrefab; // 按钮预制体
public Transform buttonParent; // 按钮容器,用来放置动态创建的按钮
public void ShowSceneSelection(TalkSceneSO[] sceneSos)
{
// 清空当前的按钮
foreach (Transform child in buttonParent)
public Button returnButton;
private void Start()
{
Destroy(child.gameObject);
// 确保场景选择面板开始时是隐藏的
panel.SetActive(false);
}
// 动态创建按钮
foreach (var sceneSo in sceneSos)
public void ShowSceneSelection(TalkSceneSO[] sceneSos)
{
Button button = Instantiate(buttonPrefab, buttonParent);
button.GetComponentInChildren<TMP_Text>().text = sceneSo.nameToPlayer;
button.onClick.AddListener(() => OnSceneSelected(sceneSo));
returnButton.onClick.AddListener(() => close());
// 清空当前的按钮
foreach (Transform child in buttonParent)
{
Destroy(child.gameObject);
}
// 动态创建按钮
foreach (var sceneSo in sceneSos)
{
Button button = Instantiate(buttonPrefab, buttonParent);
button.GetComponentInChildren<TMP_Text>().text = sceneSo.nameToPlayer;
button.onClick.AddListener(() => OnSceneSelected(sceneSo));
returnButton.onClick.AddListener(() => close());
}
// 显示选择面板
panel.SetActive(true);
}
// 显示选择面板
panel.SetActive(true);
}
private void OnSceneSelected(TalkSceneSO selectedScene)
{
// 在场景管理器中加载选定的场景
GameLoopManager.Instance.StartWithTalkSceneSO(selectedScene);
panel.SetActive(false); // 隐藏选择面板
}
private void OnSceneSelected(TalkSceneSO selectedScene)
{
// 在场景管理器中加载选定的场景
GameLoopManager.Instance.StartWithTalkSceneSO(selectedScene);
panel.SetActive(false); // 隐藏选择面板
}
private void close()
{
panel.SetActive(false);
}
private void Update() {
private void close()
{
panel.SetActive(false);
}
if (Input.GetKeyDown(KeyCode.A) && Input.GetKey(KeyCode.L))
private void Update()
{
if (Input.GetKeyDown(KeyCode.A) && Input.GetKey(KeyCode.L))
{
DialogController.Instance.StopDialog();
ShowSceneSelection(GameLoopManager.Instance.totalSceneSos);
ShowSceneSelection(GameLoopManager.Instance.totalSceneSos);
}
}
}
}
}
}
+22 -3
View File
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using AibisDream.Framework;
using AibisDream.Utility;
@@ -15,6 +16,7 @@ namespace AibisDream
private const string VariablePrefix = "$";
private const string GlobalPrefix = "$global.";
private const string DataPrefix = "$data.";
private const int MaxSaveNum = 200;
private static readonly string SaveFilePath = Application.streamingAssetsPath + "/SaveFiles";
@@ -196,19 +198,19 @@ namespace AibisDream
{
case float:
{
var value = System.Convert.ToSingle(variablePair.Value);
var value = Convert.ToSingle(variablePair.Value);
floatDict.Add(variablePair.Key, value);
break;
}
case string:
{
var value = System.Convert.ToString(variablePair.Value);
var value = Convert.ToString(variablePair.Value);
stringDict.Add(variablePair.Key, value);
break;
}
case bool:
{
var value = System.Convert.ToBoolean(variablePair.Value);
var value = Convert.ToBoolean(variablePair.Value);
boolDict.Add(variablePair.Key, value);
break;
}
@@ -230,6 +232,9 @@ namespace AibisDream
// 先序列化Yarn变量
var saveFile = new JObject();
// 保存版本号
saveFile["version"] = $"Ver.{Application.version}";
// 保存系统数据
saveFile["systemData"] = _dataContainer.SaveAsJson();
@@ -245,6 +250,20 @@ namespace AibisDream
DeleteOldSave();
#endif
}
private void DeleteOldSave()
{
var fileList = Directory.GetFiles(SaveFilePath);
if (fileList.Length > MaxSaveNum)
{
var sorted = fileList.OrderByDescending(f => f).ToArray();
for (var i = MaxSaveNum; i < fileList.Length; i++)
{
File.Delete(sorted[i]);
}
}
}
public void Load(string savePath)
{
+17 -1
View File
@@ -8,7 +8,10 @@ namespace AibisDream
{
public class CordPull : MonoBehaviour, IInteraction
{
private static readonly int ShineFade = Shader.PropertyToID("_ShineFade");
private EventTriggerEx _trigger;
private SpriteRenderer _sprite;
private EngineSystem _engineSystem;
private Vector3 _initPos;
public float maxDistance;
@@ -28,7 +31,8 @@ namespace AibisDream
_trigger = GetComponent<EventTriggerEx>();
_engineSystem = transform.parent.GetComponent<EngineSystem>();
_sprite = GetComponent<SpriteRenderer>();
_trigger.Register(EventTriggerType.BeginDrag, OnBeginDrag);
_trigger.Register(EventTriggerType.EndDrag, OnEndDrag);
_trigger.Register(EventTriggerType.Drag, OnDrag);
@@ -79,6 +83,13 @@ namespace AibisDream
// 这里是一些阻碍拖动的情况
if (!IsActive) return;
// 首次拖拽后关闭高亮
if (GlobalVariableKit.IsCordHighLight)
{
GlobalVariableKit.IsCordHighLight = false;
_sprite.material.SetFloat(ShineFade, 0);
}
// 正常情况下不会出错
if (data is not PointerEventData pointerData) return;
// 设置拖拽目标点
@@ -106,6 +117,11 @@ namespace AibisDream
_dragPoint = new Vector3(transform.position.x, dragY, transform.position.z);
}
public void ActiveShine()
{
_sprite.material.SetFloat(ShineFade, 1);
}
#region
public bool IsActive => _engineSystem.isPullActive;
@@ -120,6 +120,13 @@ namespace AibisDream
return sq;
}
public void ActivePull()
{
isPullActive = true;
var pull = GetComponentInChildren<CordPull>();
pull.ActiveShine();
}
}
[Serializable]
@@ -40,7 +40,7 @@ namespace AibisDream
[YarnCommand("active_engine_pull")]
public static void ActivePull()
{
EngineSystem.isPullActive = true;
EngineSystem.ActivePull();
}
}
}
@@ -0,0 +1,17 @@
namespace AibisDream.Utility
{
public static class GlobalVariableKit
{
public static bool IsPlugHighLight
{
get => !(StorageSystem.Instance.TryGetValue("$global.IsPlugHighLight", out bool res) && res);
set => StorageSystem.Instance.SetValue("$global.IsPlugHighLight", !value);
}
public static bool IsCordHighLight
{
get => !(StorageSystem.Instance.TryGetValue("$global.IsCurdHighLight", out bool res) && res);
set => StorageSystem.Instance.SetValue("$global.IsCurdHighLight", !value);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b6a872bd61bd49a3b4ee49f42549ac00
timeCreated: 1743581640
@@ -0,0 +1,7 @@
namespace AibisDream.Utility
{
public static class StaticResourceKit
{
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c0eb947b5fbb4c7ea256e2cb19a9ee96
timeCreated: 1743581623
+1 -1
View File
@@ -133,7 +133,7 @@ PlayerSettings:
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
bundleVersion: 0.2.1.0
bundleVersion: 0.2.1.3-20250402-181953
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0