UI工具翻新
1. 增加UI工具 2. 增加设置页面 3. GameLoop更新 4. 导入ActionKit工具
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@@ -15,19 +15,13 @@ namespace AibisDream
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{
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EnumEventSystem.Global.Send(EventEnum.NextYarn);
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StorageSystem.Instance.ClearLocal();
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DialogController.Instance.StartCoroutine(GameLoopManager.Instance.NextSceneSo());
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}
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[YarnCommand("BackToMenu")]
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public static void BackToMenu()
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{
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StartMenu.Instance.BackToMenu();
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DialogController.Instance.StartCoroutine(GameManager.Instance.NextSceneSo());
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}
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[YarnCommand("OpenEndMenu")]
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public static void OpenEndMenu()
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{
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EndMenu.Instance.OpenEndMenu();
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UIManager.Instance.ShowPanel<EndPanel>();
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}
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[Obsolete]
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@@ -66,37 +60,57 @@ namespace AibisDream
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[YarnCommand("fade_in")]
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public static IEnumerator FadeIn(float duration = 1)
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{
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return MainUIController.Instance.FadeInSync(duration);
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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return panel.FadeInAsync(duration);
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}
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[YarnCommand("fade_out")]
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public static IEnumerator FadeOut(float duration = 1)
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{
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return MainUIController.Instance.FadeOutSync(duration);
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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return panel.FadeOutAsync(duration);
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}
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[YarnCommand("show_obj")]
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public static IEnumerator ShowObj(string picName)
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{
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return MainUIController.Instance.ShowObj(picName);
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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return panel.ShowObj(picName);
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}
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[YarnCommand("hide_obj")]
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public static IEnumerator HideObj()
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{
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return MainUIController.Instance.HideObj();
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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return panel.HideObj();
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}
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[YarnCommand("show_full_screen")]
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public static IEnumerator ShowFullScreen(string picName)
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{
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return MainUIController.Instance.ShowFullScreen(picName);
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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return panel.ShowFullScreen(picName);
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}
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[YarnCommand("hide_full_screen")]
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public static IEnumerator HideFullScreen()
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{
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return MainUIController.Instance.HideFullScreen();
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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return panel.HideFullScreen();
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}
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[YarnCommand("open_progress_window")]
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public static IEnumerator OpenProgressWindow(string title, string description, float duration)
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{
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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return panel.OpenProgressWindow(title, description, duration);
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}
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[YarnCommand("flash_red")]
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public static IEnumerator FlashRed(float duration = 0.2f)
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{
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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return panel.FlashRed(duration);
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}
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[YarnCommand("switch_dialog_viewer")]
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