Merge branch '美术优化3.10晚上春' into 'develop'
美术优化3.10晚上春 See merge request aibis-dream/aibis-dream!308
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@@ -52,7 +52,7 @@ public class FavoritesManager : MonoBehaviour
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private void Start()
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{
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favoritesUIRectTransform = favoritesUI.GetComponent<RectTransform>();
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hiddenPosition = new Vector2(favoritesUIRectTransform.anchoredPosition.x, -Screen.height);
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hiddenPosition = new Vector2(favoritesUIRectTransform.anchoredPosition.x*2, favoritesUIRectTransform.anchoredPosition.y);
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visiblePosition = new Vector2(favoritesUIRectTransform.anchoredPosition.x, 0);
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// // 设置收藏夹的初始位置为隐藏
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favoritesUIRectTransform.anchoredPosition = hiddenPosition;
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@@ -8,7 +8,7 @@ public class DraggableUI : MonoBehaviour, IDragHandler, IPointerDownHandler
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private Canvas canvas;
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public RectTransform target;
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public GameObject button;
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public Button button;
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public bool isDone = false;
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private bool isLocked = false;
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@@ -41,11 +41,11 @@ public class DraggableUI : MonoBehaviour, IDragHandler, IPointerDownHandler
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if (distance <= 1 && !isDone)
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{
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button.SetActive(true);
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button.interactable=true;
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}
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else
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{
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button.SetActive(false);
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button.interactable=false;
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}
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}
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@@ -68,13 +68,14 @@ public class HeatMapController : MonoBehaviour
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private IEnumerator ShowHeatMapCoroutine()
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{
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// 初始化Heatmap位置
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heatmapGameobject.transform.localPosition = outPos;
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heatmapGameobject.SetActive(true);
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heatmapGameobject.transform.DOLocalMove(inPos, 1f);
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heatmapGameobject.GetComponent<DraggableUI>().isDone = false;
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yield return new WaitForSeconds(1f); // 等待动画完成
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heatmapGameobject.GetComponent<DraggableUI>().UnlockDrag();
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coolingButton.interactable = true;
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coolingButton.interactable = false;
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}
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public void HideHeatMap()
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@@ -100,7 +101,7 @@ public class HeatMapController : MonoBehaviour
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// 移动和旋转动画
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imageToMove.DOLocalMoveX(imageInitialPos.x + 3.5f, 1f);
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var rotationTween = imageToRotate.DORotate(new Vector3(0, 0, 360), 1f, RotateMode.FastBeyond360)
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var rotationTween = imageToRotate.DORotate(new Vector3(0, 0, 360), 0.2f, RotateMode.FastBeyond360)
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.SetLoops(-1, LoopType.Restart)
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.SetEase(Ease.Linear);
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