This commit is contained in:
2025-02-12 15:12:00 +08:00
parent 51460d405a
commit 94e01a9baa
33 changed files with 3426 additions and 618 deletions
@@ -8,40 +8,40 @@ using UnityEngine.UI;
namespace AibisDream
{
public class DialogCanvasManager : Singleton<DialogCanvasManager>
public class DialogCanvasManager : Singleton<DialogCanvasManager>, IDialogView
{
private const string BubbleView = "Dialog Bubble View";
private const string OldBoxView = "Dialog Box";
private const string QuickTalk = "Quick Talk";
#region
private IDialogView _bubbleView;
private IDialogView _oldBoxView;
private readonly Dictionary<DialogViewType, IDialogView> _dialogViewDict = new();
private IDialogView _curView;
private IDialogView _lastShowView;
private GameObject _quickTalkButton;
#endregion
private List<IUnRegister> _rmvList = new();
private readonly List<IUnRegister> _rmvList = new();
public override void OnSingletonInit()
{
InitDialogViews();
InitQuickTalkButton();
InitEvent();
// 默认为旧Box
_curView = _bubbleView;
}
private void Start()
{
_curView = _dialogViewDict[DialogViewType.OldBox];
}
private void InitEvent()
{
_rmvList.Add(EnumEventSystem.Global.Register<DialogEventEnum, DialogLine>(DialogEventEnum.LineStart, AddDialogueLine));
_rmvList.Add(EnumEventSystem.Global.Register<DialogEventEnum, DialogLine>(DialogEventEnum.OptionSelected, AddDialogueLine));
_rmvList.Add(
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.LineStart,
AddDialogueLine));
_rmvList.Add(
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.OptionSelected,
AddDialogueLine));
_rmvList.Add(EnumEventSystem.Global.Register(EventEnum.NextYarn, CleanDialogHistory));
}
@@ -63,11 +63,6 @@ namespace AibisDream
DialogController.OnDialogueComplete -= HideDialog;
}
private void HideDialog()
{
_curView.HideDialog();
}
#endregion
private void Update()
@@ -80,15 +75,6 @@ namespace AibisDream
#region
private void InitDialogViews()
{
_bubbleView = transform.Find(BubbleView).GetComponent<IDialogView>();
_oldBoxView = transform.Find(OldBoxView).GetComponent<IDialogView>();
_bubbleView.HideDialog();
_oldBoxView.HideDialog();
}
private void InitQuickTalkButton()
{
_quickTalkButton = transform.Find(QuickTalk).gameObject;
@@ -103,36 +89,82 @@ namespace AibisDream
}
/// <summary>
/// 切换对话UI
/// 注册对话框
/// </summary>
/// <param name="viewType">UI类型</param>
/// <returns></returns>
public IDialogView SwitchDialogView(DialogViewType viewType)
/// <param name="viewType"></param>
/// <param name="dialogView"></param>
public void RegisterDialogView(DialogViewType viewType, IDialogView dialogView)
{
var newDlg = viewType switch
{
DialogViewType.Bubble => _bubbleView,
DialogViewType.OldBox => _oldBoxView,
_ => _oldBoxView
};
if (_curView != newDlg)
{
_curView.HideDialog();
_curView = newDlg;
}
return _curView;
_dialogViewDict.Add(viewType, dialogView);
}
/// <summary>
/// 获取当前正在使用的Dialog View
/// 注销对话框
/// </summary>
/// <returns>当前正在使用的Dialog View</returns>
/// <exception cref="Exception">未找到Canvas</exception>
public static IDialogView GetCurView()
/// <param name="viewType"></param>
public void UnregisterDialogView(DialogViewType viewType)
{
return Instance._curView;
_dialogViewDict.Remove(viewType);
}
#endregion
#region
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, Action onTextShowed = null,
bool isAutoSkip = false)
{
// 根据DialogViewType确定在哪个对话框显示
if (character.dialogViewType == DialogViewType.Default)
{
_lastShowView = _curView;
// 没有指定对话框,就用当前激活的
_curView.ShowLine(dialogLine, character, nextStep, onTextShowed, isAutoSkip);
}
else if (_dialogViewDict.TryGetValue(character.dialogViewType, out var view))
{
_lastShowView = view;
// 对于指定了对话框的,就在指定对话框显示
view.ShowLine(dialogLine, character, nextStep, onTextShowed, isAutoSkip);
}
else
{
Debug.Log($"{character.dialogViewType.ToString()}类型对话框不存在");
}
}
public void ShowOptions(DialogOption[] dialogueOptions)
{
// 暂时全部使用Box做选择,后面应该会有其他选择框
_dialogViewDict[DialogViewType.OldBox].ShowOptions(dialogueOptions);
}
public void HideDialog()
{
_curView.HideDialog();
}
public bool TrySkipLine()
{
return _lastShowView.TrySkipLine();
}
public void NextStep()
{
_lastShowView.NextStep();
}
public void SwitchDialogView(DialogViewType dialogViewType)
{
if (_dialogViewDict.TryGetValue(dialogViewType, out var view))
{
_curView.HideDialog();
_curView = view;
}
else
{
Debug.Log($"{dialogViewType.ToString()}类型对话框不存在");
}
}
#endregion
@@ -145,7 +177,7 @@ namespace AibisDream
/// 记录对话
/// </summary>
/// <param name="line">对话</param>
private void AddDialogueLine(DialogLine line)
private void AddDialogueLine(DialogText line)
{
logText.text += line.GetDialogText();
}
@@ -170,7 +202,9 @@ namespace AibisDream
public enum DialogViewType
{
Default,
Bubble,
OldBox
OldBox,
Screen
}
}